Elden Ring Has Been Designed to Reduce Player Stress - Without Reducing Enemy Difficulty
FromSoft had to git gud at balancing the game's stress levels.
A new gameplay overview of Elden Ring has revealed FromSoftware's focus on making sure players aren't overly stressed while playing the game – but seemingly without reducing the difficulty you'd expect from Souls game enemies.
Speaking during Taipei Game Show, producer Yasuhiro Kitao repeatedly explained how elements of the game had been tooled to reduce player stress – in effect making the game difficult in the right places, but gentler in how you reach them.
"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," explained Kitao. "The dev team has been very careful to avoid that where possible."
Interviewer Misuzu Araki replied: "With battle already being fairly difficult, I can understand wanting to reduce stress elsewhere." Kitao agreed: "Yes, especially as the enemies are so strong."
Full read
here from IGN