Spoilers Official ELDEN RING Discussion [PS/PC/Xbox]

Your Elden Ring Waifu:


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I'd miss out on an ending because i'd give it to Pickle Pee, he'd probably give me a seed for something else in return because he's nice like that.
I feel this, lol. I'd experimented so much over past titles with dropping an item of real value, hoping I stumble onto something truly special. Nah, have a single prism stone on me, weary traveller; thanks for the fully-upgraded, rare rapier...

 
Given how cryptic the lore will be for us to piece together, I would not be surprised to be gifted a golden acorn at some point and asked what we wish to do with it, ha.

a) Plant acorn
b) Consume acorn
c) Drop in bird's nest
d) Give to weeping NPC
e) Place atop head while fully disrobed and thrice circle the great rune
(e) is correct.

*Places acorn in helmet slot*

Tranquil beings, both past and present, wake from their endless slumber to vanquish those of violent thoughts. Beware, your choice was a poor one.

You are unable to remove the acorn from your helmet slot. While wearing the acorn every piece of wood (from weapons, to trees, to bonfires) in the game become sentient and will actively seek your demise. Good luck.
 
They need to stop beating around the bushes and make Patches the final boss, armed with the moonlight Greatsword. Perfect ending for From’s magnum opus.
<Lmaoo>

Typical Patches would be upon being dealt the final blow, he removes his mask and he's you; ergo, YOU DIED.
 

Big fan of werewolf lore personally or then any lycanthropic adaptation in general so this set speaks rather loudly to me. I expect poor Fire DEF but just magnificent...

bow-down-worthy.gif


howling-wolf-51.gif
 
Big fan of werewolf lore personally or then any lycanthropic adaptation in general so this set speaks rather loudly to me. I expect poor Fire DEF but just magnificent...

bow-down-worthy.gif


howling-wolf-51.gif
Im hoping this is player transformation akin to the dragon transformation in Dark Souls and beasthood/Milkweed Rune in bloodborne
 
They need to bring Milkweed rune back. Cauliflower build with a squid whip ftw!
Whether dual-wielding Crystal Sage wet-noodle rapiers or undergoing a most vegan transformation, one can never truly overstate the lengths gone to nudge item discovery, lol.
 
One thing that has me slightly worried is Miyazaki's claim that the game takes 30h to complete "without many detours".

That seems short by Souls standards, even if there might be a lot of optional material. If the game map is indeed a lot larger than any previous games, this suggests a lot of empty space. I hope this doesn't compromise the tight design architecture of the souls games both in world and gameplay, where nothing is really dead space or moving from A to B, filling hours with boring menial side tasks to squeeze more hours out of the player without real purpose.

The strength of souls vs. sandbox open world games lies precisely in that everything feels important, meaningful, and intelligently structured. It's not just space filled out with stuff for the heck of it or idiotic tasks that feel like a waste of time or chore.
 
One thing that has me slightly worried is Miyazaki's claim that the game takes 30h to complete "without many detours".

That seems short by Souls standards, even if there might be a lot of optional material. If the game map is indeed a lot larger than any previous games, this suggests a lot of empty space. I hope this doesn't compromise the tight design architecture of the souls games both in world and gameplay, where nothing is really dead space or moving from A to B, filling hours with boring menial side tasks to squeeze more hours out of the player without real purpose.

The strength of souls vs. sandbox open world games lies precisely in that everything feels important, meaningful, and intelligently structured. It's not just space filled out with stuff for the heck of it or idiotic tasks that feel like a waste of time or chore.
Eh, Bloodborne base game was probably around 30 hours to complete. However that wasn't open world.
 
Eh, Bloodborne base game was probably around 30 hours to complete. However that wasn't open world.

That's my point. If it such a larger game, yet is the same length or shortish by souls standards (as Bloodborne was) then it suggests the additional size is not meaning of a larger campaign. So then the space is either empty or filled with much more side quests / optional material. Now, if the latter, then the question is whether it will fall to the vices of open world games: having artificially elongated playtime with menial tasks. That has not been the case with souls games, so far.

Bloodborne was tight as fuck: every moment, area, inch, counted. There was no clutter.
 
That's my point. If it such a larger game, yet is the same length or shortish by souls standards (as Bloodborne was) then it suggests the additional size is not meaning of a larger campaign. So then the space is either empty or filled with much more side quests / optional material. Now, if the latter, then the question is whether it will fall to the vices of open world games: having artificially elongated playtime with menial tasks. That has not been the case with souls games, so far.

Bloodborne was tight as fuck: every moment, area, inch, counted. There was no clutter.

To be fair you can now traverse on Yakul, so the map being bigger and more open is counteracted by having a faster means of travel.
 
That's my point. If it such a larger game, yet is the same length or shortish by souls standards (as Bloodborne was) then it suggests the additional size is not meaning of a larger campaign. So then the space is either empty or filled with much more side quests / optional material. Now, if the latter, then the question is whether it will fall to the vices of open world games: having artificially elongated playtime with menial tasks. That has not been the case with souls games, so far.

Bloodborne was tight as fuck: every moment, area, inch, counted. There was no clutter.
Apparently there are 6 required "Castles" with bosses to defeat at the end of them, The player is incentivized to explore the world which has bosses both in the open world as well as "dungeons" both above and under ground in the open world. There are items, NPCs and bosses in them. The player is incentivized to explore the open world to collect "Skills" and weapons to better prepare them for the mandatory bosses.

The open field bosses (from what Ive seen so far) tend to be massive beasts, which I dont think will hinder the gameplay considering we have fought bosses in large bossrooms before in the souls series (Midir, Ebreitas, Moon Presence, Gaping Dragon, Gael, etc...
 
Apparently there are 6 required "Castles" with bosses to defeat at the end of them, The player is incentivized to explore the world which has bosses both in the open world as well as "dungeons" both above and under ground in the open world. There are items, NPCs and bosses in them. The player is incentivized to explore the open world to collect "Skills" and weapons to better prepare them for the mandatory bosses.

The open field bosses (from what Ive seen so far) tend to be massive beasts, which I dont think will hinder the gameplay considering we have fought bosses in large bossrooms before in the souls series (Midir, Ebreitas, Moon Presence, Gaping Dragon, Gael, etc...

Sounds like most souls games. Required bosses and optional bosses. Doing optional bosses nets you items\rewards that better prepare you for the required bosses.
 
One thing that has me slightly worried is Miyazaki's claim that the game takes 30h to complete "without many detours".

That seems short by Souls standards, even if there might be a lot of optional material. If the game map is indeed a lot larger than any previous games, this suggests a lot of empty space. I hope this doesn't compromise the tight design architecture of the souls games both in world and gameplay, where nothing is really dead space or moving from A to B, filling hours with boring menial side tasks to squeeze more hours out of the player without real purpose.

The strength of souls vs. sandbox open world games lies precisely in that everything feels important, meaningful, and intelligently structured. It's not just space filled out with stuff for the heck of it or idiotic tasks that feel like a waste of time or chore.

Tbh as fan of FromSoftware and long games, this does'nt worry me at all... 30h is plenty of hours if is what it takes to beat "story" going straight at it

There will be fuckton of hidden shit, and lot to explore to find it

Kinda confident if you want to truly experience the game and build/equip your character as you want it will take much longer

Plus sure epic quality DLC, they're some of the very best in whole industry at that


ps: i agree on your concerns about game/level design, pretty much my perplexity since first time i knew it's going to be open world
 
Tbh as fan of FromSoftware and long games, this does'nt worry me at all... 30h is plenty of hours if is what it takes to beat "story" going straight at it

There will be fuckton of hidden shit, and lot to explore to find it

Kinda confident if you want to truly experience the game and build/equip your character as you want it will take much longer

Plus sure epic quality DLC, they're some of the very best in whole industry at that


ps: i agree on your concerns about game/level design, pretty much my perplexity since first time i knew it's going to be open world

And then a few months after launch people like Faraaz and Squilla will have beaten ER hitless in under an hour.
 
And then a few months after launch people like Faraaz and Squilla will have beaten ER hitless in under an hour.
In games like Souls i don't follow much streamers/"pros", but i would not be surprised at all

Even without be some extremely obsessed guy on a world record mission, usually when you know very well a DS world and enemies position/strategy you can do fuckton of progress within first hour while trying to play again the game with a new char, i think ER will be just the same
 

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