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Multiplat Official DOOM ETERNAL Discussion

It's eerily quiet for the DLC to be so close, not even 24 hours away at this point. Almost feels like they're trying to spring it on us by surprise.
 
It's eerily quiet for the DLC to be so close, not even 24 hours away at this point. Almost feels like they're trying to spring it on us by surprise.
I’ve seen them counting down on Twitter almost every day for the past five days or so.
 
Do you guys think it’s better than the last one? I liked the last one but couldn’t ever get around to finishing it, just lost interest. I’ve actually already downloaded it on gamepass but I have such a huge backlog I haven’t gotten around to trying it out. I’ve read a lot of conflicting reviews and I don’t have as much time as I’d like to invest in just playing whatever. I’m way too busy playing through all the old splinter cell games I already beat 10 years ago or whenever they came out.
 
Do you guys think it’s better than the last one? I liked the last one but couldn’t ever get around to finishing it, just lost interest. I’ve actually already downloaded it on gamepass but I have such a huge backlog I haven’t gotten around to trying it out. I’ve read a lot of conflicting reviews and I don’t have as much time as I’d like to invest in just playing whatever. I’m way too busy playing through all the old splinter cell games I already beat 10 years ago or whenever they came out.
I think at the very least, Eternal is far more fleshed out. DOOM 2016 was excellent, but its combat also lacked depth and was horribly balanced later on (the Super Shotgun being a prime example; that thing was absurdly cheesy when fully upgraded). Eternal actually forces you to mix up your arsenal from start to finish and places far more emphasis on resource management. It also features a much more challenging array of enemies, and asks you to deal with them more intelligently (many of them have "weakpoints" that can be destroyed to cripple them, for example).

It's a much, much more difficult game overall in my opinion, and holds up better than 2016 in the long run since it doesn't devolve into a bunch of late-game arena battles that have you cheesing the same 2 or 3 weapons over and over again versus simplistic enemies. The Marauder alone makes this truer than ever. 2016 has nothing that even holds a candle to him, and once he arrives the game is never quite the same!

I can understand why some people prefer 2016. It's more accessible and asks less from players, so you can turn your brain off and just mow down hordes of demons without too much trouble. Eternal, on the other hand, absolutely demands that you master its layers of mechanics (from resource management to weakpoints and beyond), else you'll be slaughtered time and time again. In short: 2016 is fun for mindless ripping and tearing. Eternal is for pushing yourself to the absolute limits, especially at Ultra-Violence and above. You won't find a more challenging campaign in a big-budget FPS, I can promise you that.
 
I think at the very least, Eternal is far more fleshed out. DOOM 2016 was excellent, but its combat also lacked depth and was horribly balanced later on (the Super Shotgun being a prime example; that thing was absurdly cheesy when fully upgraded). Eternal actually forces you to mix up your arsenal from start to finish and places far more emphasis on resource management. It also features a much more challenging array of enemies, and asks you to deal with them more intelligently (many of them have "weakpoints" that can be destroyed to cripple them, for example).

It's a much, much more difficult game overall in my opinion, and holds up better than 2016 in the long run since it doesn't devolve into a bunch of late-game arena battles that have you cheesing the same 2 or 3 weapons over and over again versus simplistic enemies. The Marauder alone makes this truer than ever. 2016 has nothing that even holds a candle to him, and once he arrives the game is never quite the same!

I can understand why some people prefer 2016. It's more accessible and asks less from players, so you can turn your brain off and just mow down hordes of demons without too much trouble. Eternal, on the other hand, absolutely demands that you master its layers of mechanics (from resource management to weakpoints and beyond), else you'll be slaughtered time and time again. In short: 2016 is fun for mindless ripping and tearing. Eternal is for pushing yourself to the absolute limits, especially at Ultra-Violence and above. You won't find a more challenging campaign in a big-budget FPS, I can promise you that.
Thanks, I will def check it out. I appreciate the lengthy response.
 
I think at the very least, Eternal is far more fleshed out. DOOM 2016 was excellent, but its combat also lacked depth and was horribly balanced later on (the Super Shotgun being a prime example; that thing was absurdly cheesy when fully upgraded). Eternal actually forces you to mix up your arsenal from start to finish and places far more emphasis on resource management. It also features a much more challenging array of enemies, and asks you to deal with them more intelligently (many of them have "weakpoints" that can be destroyed to cripple them, for example).

It's a much, much more difficult game overall in my opinion, and holds up better than 2016 in the long run since it doesn't devolve into a bunch of late-game arena battles that have you cheesing the same 2 or 3 weapons over and over again versus simplistic enemies. The Marauder alone makes this truer than ever. 2016 has nothing that even holds a candle to him, and once he arrives the game is never quite the same!

I can understand why some people prefer 2016. It's more accessible and asks less from players, so you can turn your brain off and just mow down hordes of demons without too much trouble. Eternal, on the other hand, absolutely demands that you master its layers of mechanics (from resource management to weakpoints and beyond), else you'll be slaughtered time and time again. In short: 2016 is fun for mindless ripping and tearing. Eternal is for pushing yourself to the absolute limits, especially at Ultra-Violence and above. You won't find a more challenging campaign in a big-budget FPS, I can promise you that.
Incredibly well said and perfect description of the differences between 2016 & Eternal.
 
I knew the DLC would be really tough, but I'm not quite sure I expected this. The first level is just as hard as anything Eternal ever threw at you, even taking into account the Slayer gates. It's fucking insane.

I'm honestly not quite sure what they were thinking making this a stand-alone expansion. It's far too difficult and complex for a newcomer to just dive right into without having first gone through the base game and learned the mechanics one at a time. It doesn't even make the slightest effort to "re-explain" any of the mechanics, either, or ease you in. It just starts throwing some of the toughest enemies at you from the first battle onwards. The first level is surprisingly long, too. According to Steam it took me over 2 hours to beat (granted I explored and found all the secrets/did all the side stuff, but still).
 
I knew the DLC would be really tough, but I'm not quite sure I expected this. The first level is just as hard as anything Eternal ever threw at you, even taking into account the Slayer gates. It's fucking insane.

I'm honestly not quite sure what they were thinking making this a stand-alone expansion. It's far too difficult and complex for a newcomer to just dive right into without having first gone through the base game and learned the mechanics one at a time. It doesn't even make the slightest effort to "re-explain" any of the mechanics, either, or ease you in. It just starts throwing some of the toughest enemies at you from the first battle onwards. The first level is surprisingly long, too. According to Steam it took me over 2 hours to beat (granted I explored and found all the secrets/did all the side stuff, but still).
Can’t wait, been playing a bit so my mechanics aren’t too rusty.

You playing on UV?
 
Can’t wait, been playing a bit so my mechanics aren’t too rusty.

You playing on UV?
Yeah, I don't think there's any way I could survive on Nightmare unless I really practiced. I started off rusty as hell on UV and lemme tell ya, it whipped my ass into shape in no time flat!
 
I knew the DLC would be really tough, but I'm not quite sure I expected this. The first level is just as hard as anything Eternal ever threw at you, even taking into account the Slayer gates. It's fucking insane.

I'm honestly not quite sure what they were thinking making this a stand-alone expansion. It's far too difficult and complex for a newcomer to just dive right into without having first gone through the base game and learned the mechanics one at a time. It doesn't even make the slightest effort to "re-explain" any of the mechanics, either, or ease you in. It just starts throwing some of the toughest enemies at you from the first battle onwards. The first level is surprisingly long, too. According to Steam it took me over 2 hours to beat (granted I explored and found all the secrets/did all the side stuff, but still).
Sold.
 
I've started playing through old gods on nightmare and it feels doable but progress is definitely slow. I'm grateful I have the unmaker in my arsenal.
 
Just started playing this yesterday.. Good thing its just as rage inducing at the last one.
 
Whoo, just beat the expansion! According to Steam it took me ~6 hours, so about 2 hours per level. I got absolutely annihilated in the final battle. I bet I died at least half a dozen times before I finally came up with a pattern that (mostly) worked.

Overall, I thought it was a solid--if sadistically tough--DLC.

As difficult as it was, I'm not sure I'll ever bother playing through it again. I think the base campaign's difficulty struck the perfect balance, whereas The Ancient Gods tended to be a little more frustrating than fun in several spots.

I enjoyed fighting the new Turret and angelic enemies--those were really well executed--but I thought the Spirits were a real sore spot. I like the concept of killing a demon and latching onto its spirit Ghostbusters-style before it finds another host, but I'm just not sure turning already-tough demons into absurd bullet sponges was a great decision.

The new soundtrack was surprisingly... unsurprising? I figured since Mick Gordon got kicked to the curb we'd end up with something quite different, but the OST was startlingly similar to all of Mick's previous work, at least to me. There weren't any tracks that stood out, but it got the job done by making battles extra intense and setting the mood, so I can't complain at all.

It'll be interesting to see how Part 2 turns out!
 
Ha! I tried out nightmare from the start because I'm not sure with all the games coming out (plus the others that I still need to finish) that I've got two playthroughs of the expansion in me. I died like 8 times in the first handful of encounters. Luckily it's still fun even when I'm getting my ass kicked.
 
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This game destroys my neck. Had to take a break ninety minutes in.

From what ive seen so far im enjoying it. Ran into a ton of empowered demons. Finally tapped out to the neck pain once two of "something" spawned in.
 
Fantastic so far but I always have to take a bit of a break after playing for a few hours. Figure I’ll finish it tomorrow.

Love the intensity. Throws you into the fire immediately, I’d suggest anyone complete the game once before you start this. Took me a bit but I really started finding my rhythm in the first? Slayer Gate. Not finding it overly hard, very fair for late game fuckery.
 
Yeeeeeeeeeeeesh! When the base game came out Brad Shoemaker said that the philosophy behind the game design was to consider the player and have the game say, "fuck you." I feel like the devs revisited the main game, decided there were too many moments where the player was allowed to breathe and just decided on a philosophy of, "fuck you, harder" for the expansion.

It's fun, but I feel mentally taxed after a session.
 
So the standalone and the add-on edition are both the same price. Is there an advantage to one over the other as a Eternal owner?
 
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