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No Spoilers Official Black Myth: Wukong Discussion

Cruising through NG+. There have been a few bosses that did surprising amount of elemental damage and have died a few times, but made it to chapter 3 and unlocked the merchant zone.

It is nice that there are a few new weapon upgrades that unlock as well as boosting your relic upgrades, so you can still work on stuff in a new cycle.
 
I've been in the heated internet argument for the last 2 days on a fight between Sun Wukong and Kratos..

I think Wukong wins easily and these other guys are saying "but.. but.. Kratos kills gods"

I did the scientific research and Wukong can make infinite clones of Kratos equal in power to the original Kratos

And the thing is, Wukong doesn't even need to use clones to slap Kratos into Bolivian. That's how overpowered Wukong is

My favorite is Doom Slayer and he would slap Kratos.. Wukong is so OP, he would slap Doom Slayer and Kratos at the same time. He wouldn't even need to slap them.. He could flick a hair at them, then just sit back and watch his clone solo their whole universe
definitely would destroy nu-kratos
 
Also fuck Duskveil
Duskveil was the easiest boss in the game for me by FAR. I only say that because I managed to defeat him first try. I understand everyone has a different build and playstyle though.

I'm in the early stages of chapter 5 now. Not sure how I feel about this game anymore.
 
I was going strong into NG+ and blasted through Ch 1 & 2. Forgot how long Ch 3 was, got to the Buddha section and was like "fuck, there is still a ton to go", and decided to put it down.

May pick it back up with the planned DLC, but think I'm finished for now. Overall, really enjoyed the game but just have to many games in the backlog.
 
Took a break and now I don't even wanna play this anymore.

I didn't play this myself, but I watched quite a lot of it be played. It's impressive visually but the level design is incredibly basic. It's just a bunch of hallways and boss stomping, which is fine, but it definitely seemed like it dragged on for quite a bit longer than it needed to.

There were a few times when I was like okay, this has to be the last boss and the credits are about to start but then it's just a whole new chapter.
 
Duskveil was the easiest boss in the game for me by FAR. I only say that because I managed to defeat him first try. I understand everyone has a different build and playstyle though.

I'm in the early stages of chapter 5 now. Not sure how I feel about this game anymore.
It boils down to impatience. Having to do that first 3/4 of health bar before the real fight begins, I get bored and try to rush the phase that actually does damage
 
I didn't play this myself, but I watched quite a lot of it be played. It's impressive visually but the level design is incredibly basic. It's just a bunch of hallways and boss stomping, which is fine, but it definitely seemed like it dragged on for quite a bit longer than it needed to.

There were a few times when I was like okay, this has to be the last boss and the credits are about to start but then it's just a whole new chapter.
It's definitely a slog at this point
 
It's definitely a slog at this point

The other thing I thought was a bit odd was the mute main character. I'm not super familiar from the source material but from what I understand Wukong was a bit of a wise ass, like a Chinese folklore Deadpool, so a bit of a missed opportunity there I think.
 
The other thing I thought was a bit odd was the mute main character. I'm not super familiar from the source material but from what I understand Wukong was a bit of a wise ass, like a Chinese folklore Deadpool, so a bit of a missed opportunity there I think.
That's because it is not Wukong.
 
Yeah, he's a reincarnation of Wukong so why can't he talk?
No idea, haven't purchased it yet. Maybe they thought it would be disrespectful to the myth to have him so similar? Either way it sold like crazy.
 
No idea, haven't purchased it yet. Maybe they thought it would be disrespectful to the myth to have him so similar? Either way it sold like crazy.

Lots of games sell doesn't mean they're immune to legitimate criticism.
 
Lots of games sell doesn't mean they're immune to legitimate criticism.
That's not what I meant. I simply mean it doesn't seem to be a big deal to most people. I think they're enjoying the gameplay side of things more. Also there's a bit of national pride surrounding the game clearly being the first major AAA game out of China.
 
That's not what I meant. I simply mean it doesn't seem to be a big deal to most people. I think they're enjoying the gameplay side of things more. Also there's a bit of national pride surrounding the game clearly being the first major AAA game out of China.

Okay I still think after watching an entire playthrough with a mute main character, especially one that is the reincarnation of Wukong who was known as a bit of a wise ass in ancient Chinese folklore, it would have been more interesting if the main character had a voice and emulated Wukong's historic character.
 
Wukong Review

Game Science’s debut AAA single-player title, Wukong, is a remarkable achievement, showcasing the studio's talent and ambition. With its unique boss battles, diverse NPCs, and well-crafted environments, the game is undeniably special. However, it's clear that the game wasn't fully optimized for the PS5, though this didn’t detract too much from my overall experience.

One of the standout features is the game’s expansive branching paths, which provide hours of engaging exploration and multiple encounters. This aspect is a welcome contrast to the more linear arenas of games like God of War: Ragnarok. However, the lack of puzzles in Wukong means that exploration, while rewarding, could have been made more interactive.

The combat system is where Wukong presents a mixed bag. With three distinct stances, spells, and transformations, the game offers a variety of options. However, the stances don't always feel balanced. For instance, the Smash Stance, while powerful, shifts focus due to an endgame item, leading me to favor the Pillar Stance. Ideally, having access to all stances simultaneously would have enhanced the combat experience. The challenge lies in mastering the stances effectively, but many players may end up focusing on only one due to limited points and / or allocating those points to spells, transformations and health/mana/endurance.

Another issue is the invisible walls encountered during combat. Being trapped between these walls and the enemy was frustrating, especially when it happened close to finishing a boss fight. It felt like the invisible walls closed in on me.

Comparatively, Wukong's combat feels less refined than God of War's. While God of War offers a range of weapons and abilities (axe, blades, spear and shield) with satisfying pacing and fluidity, Wukong often boils down to repetitive attacks and focus-based strikes. A staff projectile could have added variety to the combat.

On a positive note, the boss fights in Wukong are numerous and generally well-designed. They challenge players to learn attack patterns and feel rewarding when conquered. However, the level design is uneven. Chapter 3 introduces an annoying mechanic reminiscent of From's swamp lands, Chapter 5 feels lackluster, and Chapter 6, though visually appealing, seems underdeveloped. The lack of a detailed map and reliance on shrines for navigation adds to the confusion, particularly in Chapter 2.

Spells and transformations are useful but not exceptional. They provide valuable assistance, but none stand out as particularly memorable.

In summary, Wukong is a game that demands dedication and patience, with its frequent boss battles and challenging gameplay. If you enjoy a rich story and an outspoken protagonist, you might find this game less appealing. Wukong has room for growth, particularly in removing invisible walls, adding verticality, and refining combat mechanics. I hope Game Science continues to evolve and learn from other AAA developers in future projects.

That said, I will give the game an 8/10. Even with it's flaws, I have gotten my moneys worth. I have had a blast the majority of the game and I've enjoyed coming back to it. I can't wait to see what they bring in the future.
 
Okay I still think after watching an entire playthrough with a mute main character, especially one that is the reincarnation of Wukong who was known as a bit of a wise ass in ancient Chinese folklore, it would have been more interesting if the main character had a voice and emulated Wukong's historic character.

He wasn't completely silent. He had a few speaking lines in the opening cinematic fight with Erlang. He does kind of come off as a snide ass.

 
He wasn't completely silent. He had a few speaking lines in the opening cinematic fight with Erlang. He does kind of come off as a snide ass.



My understanding is that that part of the game was actual Wukung and not the reincarnated one you play the whole game as, right?
 
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