"The following week, the company fired design director Brad Prince and art director
Jason Minor. Neither responded to requests for comment, but Minor suggested on a social media page that his dismissal was unexpected."
Amongst the details, this seems like the most interesting.
Who has ever heard of design directors & art directors being the reason development of a game being lackluster, resulting in the 'indefinite delay' (Nice way of saying cancelled until said otherwise) of the entire development?
I've heard of a game director and numerous high-importance positions being fired (usually related to programing), but never anything related to art.
Interesting.
At the outset of development, Aspyr told staff and partners it would release the game by the end of 2022, according to two people familiar with production. Developers said a more realistic target now would be 2025.
Wow.
They royally fucked up on this one.
Its not mentioned when development began, but I got the feeling when it was announced it was still in early development due to the fact they didn't show anything at all. Just Jennifer Hale (Bastilla's voice actress) doing a voice-over and the KOTOR logo shows up at the end.
I'll give them the benefit of the doubt, and estimate the development began in at the beginning of 2021, it was announced in September 2021, with an internal release goal of.... end of 2022? Are you shitting me?
Even if I'm 100% wrong and it began development a year before it was announcement it would have had a 2.5 year development cycle, with a team that's only history is making old games work on new hardware, remaking a Triple-A classic.
This was a failure before it ever began.
Bet the studioheads thought they were expert bullshit merchants, promising a late 2022 release date, but counting on impressing the executives at Sony with what they had so far they could ask for more money and time and they'd get it.
What a clusterfuck if I'm right.
And if I'm wrong its still a clusterfuck.