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Here's what I'm going to say about the PC snobbery that paints the best of these Cloud gaming services as "bad". Because it's nonsense. It's astounding how good they've already gotten even in rural areas like those where I live. Can they match the quality of a local rig in terms of either latency or graphical quality-- even a modest PC? Of course not. But that doesn't matter. What matters is that they make almost all of the latest and greatest single player games entirely playable on extremely low-end devices. They're viable.
Look at the internet latency for NVIDIA GeForce Now at various settings, for example, the one I have repeatedly praised as the best of the cloud gaming services:
Now peep this. This was an article by DisplayLag showing the average latency on the PS4 and Xbox One just six years ago in 2015. This wasn't forever ago. This was just the previous generation. This was published only two years before the PS4 Pro and Xbox One X launched, for God's sake. This doesn't measure internet latency. This measures local latency from pressing a button on your controller to when that action would show up on the screen of your display. Normally, this website tested that lag for the displays, but for this article, they decided to test the latency of the video games themselves:
Console Latency: Exploring Video Game Input Lag | DisplayLag
PlayStation 4 Results:
GeForce Now in 2021 on "High" settings is outperforming the PS4 and Xbox One's local performance from these 2015 tests.
Even if you look at the updated database it hangs right in there. Normally, we'd have to consider the difference of a PC game vs. a console game, and add the difference in overall latency to our PC results. The PC is faster, but for Street Fighter IV, for example, it is only 8.33ms faster when prioritizing input lag than the final PS4 revision running the latest firmware today:
https://displaylag.com/reduce-input-lag-in-pc-games-the-definitive-guide/
https://displaylag.com/video-game-input-lag-database/
But in this case the game is streaming directly to device, so the lag is already included, and not separate from the internet delay. No need to include it.
Last I heard nobody was crying about the PS4 or the Xbox One being "unplayable" in 2015.
Look at the internet latency for NVIDIA GeForce Now at various settings, for example, the one I have repeatedly praised as the best of the cloud gaming services:
- High = 79.9ms - 91.0ms (~10.3 frames @120fps)
- Very High = 115.4ms - 157.3ms
- Ultra = 159.9ms - 179.8ms
Now peep this. This was an article by DisplayLag showing the average latency on the PS4 and Xbox One just six years ago in 2015. This wasn't forever ago. This was just the previous generation. This was published only two years before the PS4 Pro and Xbox One X launched, for God's sake. This doesn't measure internet latency. This measures local latency from pressing a button on your controller to when that action would show up on the screen of your display. Normally, this website tested that lag for the displays, but for this article, they decided to test the latency of the video games themselves:
Console Latency: Exploring Video Game Input Lag | DisplayLag
Here are the results of video games I have tested so far for input lag. These results are an average of ten button presses, and they include display latency. You can subtract 10ms from these results to get an idea of true game latency
PlayStation 4 Results:
- Dashboard 76ms
- Destiny 107ms
- Driveclub 116ms
- Guilty Gear Xrd -SIGN- 89ms
- Killzone: Shadow Fall 119ms
- Mortal Kombat X 107ms
- The Last of Us: Remastered 111ms
- Dashboard 87ms
- Destiny 96ms
- Forza Horizon 2 149ms
- Halo 1: Master Chief Collection 84ms
- Halo 2: Master Chief Collection 84ms
- Halo 3: Master Chief Collection 106ms
- Halo 4: Master Chief Collection 93ms
- Killer Instinct 81ms
- Mortal Kombat X 105ms
- Sunset Overdrive 128ms
GeForce Now in 2021 on "High" settings is outperforming the PS4 and Xbox One's local performance from these 2015 tests.
Even if you look at the updated database it hangs right in there. Normally, we'd have to consider the difference of a PC game vs. a console game, and add the difference in overall latency to our PC results. The PC is faster, but for Street Fighter IV, for example, it is only 8.33ms faster when prioritizing input lag than the final PS4 revision running the latest firmware today:
https://displaylag.com/reduce-input-lag-in-pc-games-the-definitive-guide/
https://displaylag.com/video-game-input-lag-database/
But in this case the game is streaming directly to device, so the lag is already included, and not separate from the internet delay. No need to include it.
Last I heard nobody was crying about the PS4 or the Xbox One being "unplayable" in 2015.