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Deleted member 110072
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I think parry and punishes generally are what allow Sean to be somewhat viable(as in high level players do exist), he does have pretty good damage potential in those situations plus parry opens up jump ins much more than most games. His weakness is more that he has very limited options on offence himself as a lot of his normals and all of his specials are unsafe. 12 I'd say ends up the opposite, has a lot of options to pick away at people in neutral but lacks much in the way of punishes besides super(which still isnt that great damage wise given the meter size)Seans st.mp is 0 on block, his st.fierce (a good whiff punish move) is -4 at best on block (every top tier super punishes on hit or whiff btw lmao), clst.fierce is also -2 on hit and -4 on block, meaning short short super punish for 1/2 of the cast, and to top it off his cr.mk is -3 on hit and -4 on block and his ghetto fireball is like -30 or something stupid, you don't even need to parry or red parry punish. Sean is that bad.
3rd Strike's tiers are largely defined by what characters can and cant do off of parry, or their reward for it. So when you're playing neutral, the top characters in generaal have better punishes.
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