Fighting Games Discussion


"Sean is what we call a compatibility character. He's a character that people could use when they wanted to give themselves a handicap. So for example, if friends wanted to fight but one was stronger, the strong one could say "I'll use Sean, so let's play!" In that way, friends could play together."

What a stupid reason to nerf a character that bad.
I suspect part of it though was just in keeping of his character and perhaps a reaction to it, Sean was sposed to be Ken's student but in 2nd Impact he's better than him(especially the faster meter build) and honestly feels a bit of a poochie, a too cool for school kind of character so making him a Dan like one instead made him a bit more likeble.

With 12 I suspect Capcom were weary of him being too good in terms of playstyle, people getting pissed off by endless hit and run air attacks so they didnt really give him any punish ability outside of SA1.

I don't think either are THAT bad though not to the degree its talked up were its literally impossible to win with them at the elite level, Sean's specials are pretty poor and mostly circumstantial but his supers are all good whilst 12 played really well can actually be effective, Alex Valle playing him recently came very close to beating Justin Wongs Chung in a FT10.

The general narrowness of 3rd strike though I think actually ends up as part of its appeal, its a game shaped as much by what characters cannot do as what they can were as modern SF tends to not give characters as many holes in their game. It becomes more of a case of who can take the game into their preferred style without it simply being "can a grappler avoid a zoners projectiles" and makes it a very momentum based game as a result.
 
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Anyone here play the Tekken 8 demo? It is so much fun!! I am unbelievably hyped for the full release. Fixes a few of my gripes from T7 and it feels like there's a lot more of that Tekken attitude in this one than how sterile T7 felt. I think I'll just be grinding a bunch of T8 until the Elden Ring DLC comes out
 
Anyone here play the Tekken 8 demo? It is so much fun!! I am unbelievably hyped for the full release. Fixes a few of my gripes from T7 and it feels like there's a lot more of that Tekken attitude in this one than how sterile T7 felt. I think I'll just be grinding a bunch of T8 until the Elden Ring DLC comes out
Didn't play the demo, but it's a guaranteed purchase and I plan to sink a ton of hours into it. Been a Tekken fanboy since Tekken 2, which I think I did play originally as a demo on one of those demo discs they used to give out for PSX.
 
Didn't play the demo, but it's a guaranteed purchase and I plan to sink a ton of hours into it. Been a Tekken fanboy since Tekken 2, which I think I did play originally as a demo on one of those demo discs they used to give out for PSX.
who do you main?
 
Anyone here play the Tekken 8 demo? It is so much fun!! I am unbelievably hyped for the full release. Fixes a few of my gripes from T7 and it feels like there's a lot more of that Tekken attitude in this one than how sterile T7 felt. I think I'll just be grinding a bunch of T8 until the Elden Ring DLC comes out

I always forget this thread lol. It's epic. Bryan feels like I'm going back to him this game from the characters I'm trying out. No Julia so need a new main, and he's the only one feeling right so far.
 
I always forget this thread lol. It's epic. Bryan feels like I'm going back to him this game from the characters I'm trying out. No Julia so need a new main, and he's the only one feeling right so far.

Are you playing the cracked demo? I have only played the PS5 demo - so just Kazuya, Paul, Nina and Jin on there.
 
Are you playing the cracked demo? I have only played the PS5 demo - so just Kazuya, Paul, Nina and Jin on there.

Oh I mean, Bryan appears to be a good fit for a new main, because you know, I would never ever in good conscious play a cracked version of any game that the should never be played by anyone ever. I can only theoretically assume that Bryan and somewhat Steve appear to be decent fits and hypothetically imagine Parsec-style matchmaking to test them out against other players. Almost like a dream state even.
 
Oh I mean, Bryan appears to be a good fit for a new main, because you know, I would never ever in good conscious play a cracked version of any game that the should never be played by anyone ever. I can only theoretically assume that Bryan and somewhat Steve appear to be decent fits and hypothetically imagine Parsec-style matchmaking to test them out against other players. Almost like a dream state even.
Hahaha I gotcha. I have a PC, I may have to see how the characters appear on there myself. Y'know, what with the graphical differences between consoles and computers and all.
 
I suspect part of it though was just in keeping of his character and perhaps a reaction to it, Sean was sposed to be Ken's student but in 2nd Impact he's better than him(especially the faster meter build) and honestly feels a bit of a poochie, a too cool for school kind of character so making him a Dan like one instead made him a bit more likeble.

With 12 I suspect Capcom were weary of him being too good in terms of playstyle, people getting pissed off by endless hit and run air attacks so they didnt really give him any punish ability outside of SA1.

I don't think either are THAT bad though not to the degree its talked up were its literally impossible to win with them at the elite level, Sean's specials are pretty poor and mostly circumstantial but his supers are all good whilst 12 played really well can actually be effective, Alex Valle playing him recently came very close to beating Justin Wongs Chung in a FT10.

The general narrowness of 3rd strike though I think actually ends up as part of its appeal, its a game shaped as much by what characters cannot do as what they can were as modern SF tends to not give characters as many holes in their game. It becomes more of a case of who can take the game into their preferred style without it simply being "can a grappler avoid a zoners projectiles" and makes it a very momentum based game as a result.

Seans st.mp is 0 on block, his st.fierce (a good whiff punish move) is -4 at best on block (every top tier super punishes on hit or whiff btw lmao), clst.fierce is also -2 on hit and -4 on block, meaning short short super punish for 1/2 of the cast, and to top it off his cr.mk is -3 on hit and -4 on block and his ghetto fireball is like -30 or something stupid, you don't even need to parry or red parry punish. Sean is that bad.

3rd Strike's tiers are largely defined by what characters can and cant do off of parry, or their reward for it. So when you're playing neutral, the top characters in generaal have better punishes.
 
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