YES. i can't wait to do this to online opponents. i'll hold and hit so much till they press start and throw in the towel.
overall FN3 was a great game but there were many flaws... the MAIN thing that i was pissed off about was the difficulty settings... me and my brother play on the hardest setting as a middleweight and easily beat any HW, we even go as low as lightweight and beat up ali with guys like morales and corales.... it's really a shame that they didn't include much harder difficulties ie. tekken... there should be at least 5 difficulty settings ranging from "very easy - easy - novice - hard - very hard" and very hard should be virtually impossible to beat.
the other thing was the career mode, it was cool the first time you play it but i've beaten career mode with tons of different guys as well as created characters and the story line never changes. also the only thing that made an opponent a "rival" is that they used cheap moves like low blows and head butts. also the "fight as the weigh in" thing is super retarded. first of all you're wearing gloves to a weight in, how does that make sense? and second of all you can't even fight back all you can do is block/parry. very lame.
as far as in game stuff the parry system was pretty lame. parrying is real but they overdo it making the guy sit there frozen if he gets parried. also i've played 100s of matches and there is no randomness in the fights. very very rarely you'll have a real flash knockdown but there is virtually no one punch ko's. the replays of a knockdown are pretty cool but they overdo the slow mo part of it. there should also be a setting in the options to cut out all the in between rounds stuff (cutman, ring girl, etc) so if you just want to play you don't have to keep skipping all those screens.
hopefully FN4 fixes/changes a lot of these flaws and many more that i didn't list... even with all those negative things FNR3 was still a great game and worth the money but i hope they improve upon it.
I was awesome in both Round 2 and to a lesser extent, round 3. i was like 1554-200 in Round 2, and like 214-20 in round 3 at one point. Round 3 was dumb how the haymakers were slow as shit, and could be countered with a stun shot that would have you on the verge of a knockdown. So many bad things about the game. The fighters were too slow as well. They made the haymakers slow because they wanted to make good fighters use them far less. Stupid. They could have kept them fast, but make you tire very quickly if you overuse them. So if you fight a noob who can't block or avoid them, you can take him out in devastating fashion. But if you overuse them against good guys, you are fucked in like 3 or 4 rounds after your energy is sapped. I wont get totally hyped until i see the new game in action. EA fucks it up nearly every time. I liked Round 2 the best, by the way. Atleast in terms of how it played.
That. Is. Great. Fucking. News.
I just hope the fights don't get generic and redundant like in FNR3, but I'll obviously waste $60 to find out.
i didnt mind that they slowed down the speed. round 1 and 2 were both way too fast. the upper body movement remained way to exaggerated as well. once you were able to perfectly time the stun shot, the game was no longer fun. rjj was one of the hardest guys to beat in round 3 but he was also probably the easiest to hit with a stun shot, so everytime i would be getting my ass whooped, i would just time him and knock him out. that game got played out quick. for all it flaws, it was still fun. theres so many things that can be improved on in round 4, that i don't think they will be able to fit in everything to satisfy the fans.
Well anytime the real life fighters are about twice as quick as their video game counter parts, we have a problem. RJJ was quick, as was most of the speedsters. But the punchers were ridiculously slow; far slower than the real life fighters they were supposed to represent. How can they be looking for realism when nearly every puncher is slower than George Foreman on his slowest day?
Well anytime the real life fighters are about twice as quick as their video game counter parts, we have a problem. RJJ was quick, as was most of the speedsters. But the punchers were ridiculously slow; far slower than the real life fighters they were supposed to represent. How can they be looking for realism when nearly every puncher is slower than George Foreman on his slowest day?
WE need to make a boxing game.
Tyson will be the noobs favorite pick...like jeff Lacy.