In terms of landmass there's no way it's going to be bigger than arena, or even daggerfall. Not unless they're doing a lot of generated boring content for it.
Playing Skyrim again currently (for the third time), and I really think it might be time to do away with cave exploration. It became SUPER tedious in last gen's FO/TES, and almost became a crutch for not having other fun features to fill up the ~200 hour gameplay.
Between the two Bethesda universes, I've literally done some variation of this hundreds of times:
And it was even MORE mind-numbing because the caves/vaults are always SUPER dark. In Skyrim, I've literally got to go back-and-forth on the quick menu from two handed Greatsword to Candlelight, and vice versa, dozens of times in ONE cave!
- NPC wants item from cave
- Go to cave
- Clear cave
- Loot all items equal to or greater than 1:10 weight-to-value ratio
- Retrieve requested item
- Go back to NPC with item for a reward a fraction of the looted items
I call for limited caves/vaults, and no more fetch item quests.
In terms of landmass there's no way it's going to be bigger than arena, or even daggerfall. Not unless they're doing a lot of generated boring content for it.
I wouldn't want anything the size of Daggerfall ever again. I thought |The Witcher 3 was too big. Going back to Daggerfall..... god damn that was the biggest game that ever was and ever will be made. It was mostly randomly generated but still...
I wouldn't want anything the size of Daggerfall ever again. I thought |The Witcher 3 was too big. Going back to Daggerfall..... god damn that was the biggest game that ever was and ever will be made. It was mostly randomly generated but still...
Isn't that space game bigger? It's a like an actual galaxy. That game made from that small development team. Can't remember the name.
Randumbly procedural generated maps wore out it's welcome, personally for me, back when I played Diablo 2 heavily. I prefer crafted worlds with landmarks and known locations. After a while you can actually navigate around without mini-maps or compass.
How are they producing 400+ hours of content? Are some of these side-quests going to be the type that are created artificially and randomly (radiant) like in Skyrim? I'm assuming that's the case if the team hasn't even explored every possibility yet.
looks great, is this a game that can be picked up and enjoyed if you've never played any others in the series?
Mods will available on the XBONE. Don't bother.
I'm getting it on the XBONE.
Yep; pretty much.looks great, is this a game that can be picked up and enjoyed if you've never played any others in the series?
There's just no way you'll be able to have the same access to mods on a console, or the same functionality. Aside from what jerzey devil mentioned, a big part of PC modding (especially with Bethesda games) is making the game bigger and better than a console can even handle. If everything works as planned, the consoles will definitely get some excellent mods, but you'll inevitably miss out on a lot of the best ones, because they change or add things that the developers couldn't have if they wanted, due to the limits of the systems.
I wouldn't dismiss the PC route so quickly. It's still something to think about. That trade-off still exists.
I listened to Todd Howard talk about mod developers and which ones impressed him. He said he was impressed by the mods that made the game undeniably better in a way that doesn't require it to be bigger. Simply better design. He wasn't so impressed with ones that simply added more weapons, races, armor, improved graphics. The reason was they could have just done that themselves, it doesn't take a genius to make more weapons. The reason they didn't is because like you said the consoles don't have the power to deal with it. So yea, a lot of the mods that people love, that take the game to a new level will simply not be possible to be added to consoles. But it's still better than nothing. The PC is still the best system for playing the Elder Scrolls.
I still miss my pops from fallout 3
the ones I liked the most was ones that let the enemys respawn faster and enabled respawns inside buildings. Plus ones that lootable things fill back up so there isn't empty crates, first aid kits, mailboxs, or soda machines all over the place.Absolutely. Still very cool that console players get mods. There are plenty of great ones that don't hurt performance one bit.
There's just no way you'll be able to have the same access to mods on a console, or the same functionality. Aside from what jerzey devil mentioned, a big part of PC modding (especially with Bethesda games) is making the game bigger and better than a console can even handle. If everything works as planned, the consoles will definitely get some excellent mods, but you'll inevitably miss out on a lot of the best ones, because they change or add things that the developers couldn't have if they wanted, due to the limits of the systems.
I wouldn't dismiss the PC route so quickly. It's still something to think about. That trade-off still exists.
You do realize that buying the DLC is actually more expensive than just getting the GOTY version? They basically force you to buy the game twice, which is nothing but a big "fuck you" to everyone that supports them by paying full price on release. Skyrim was the last time I made that mistake.
Love their games, but I'll wait.
the ones I liked the most was ones that let the enemys respawn faster and enabled respawns inside buildings. Plus ones that lootable things fill back up so there isn't empty crates, first aid kits, mailboxs, or soda machines all over the place.
thanks for the info guys. Been hoping on late to some of these franchises, didn't start uncharted until the 3rd one that was on ps+, bioshock until ps+ as well.
really? Have you tried walking around the Capital Wasteland or the Mojave Wasteland after looting and killing every thing it's boring. Those mods gave you an incentive to keep on playing after you finished the story besides just collecting ears or fingers. Plus those along with house mods, increased lvl cap, bartering mods, more recipes for food, drugs, and weapons. I had 600+ hours in FO3 and FONV and the majority of that came after the story.That sounds terrible.
If anyone in here is new to the Fallout series, don't listen to people telling you only to play New Vegas. New Vegas is good, but the feeling of Fallout 3 can't be replaced.
Fallout 3 is such an experience. 7 years have went by and I still think about it. New Vegas doesn't have the same sense of immersion and impersonality.
really? Have you tried walking around the Capital Wasteland or the Mojave Wasteland after looting and killing every thing it's boring. Those mods gave you an incentive to keep on playing after you finished the story besides just collecting ears or fingers. Plus those along with house mods, increased lvl cap, bartering mods, more recipes for food, drugs, and weapons. I had 600+ hours in FO3 and FONV and the majority of that came after the story.
Very true...I forget which one, but one of the top gaming sites did a poll on which is better between FO3 and NV...it was pretty much 50/50...
If anyone in here is new to the Fallout series, don't listen to people telling you only to play New Vegas. New Vegas is good, but the feeling of Fallout 3 can't be replaced.
Fallout 3 is such an experience. 7 years have went by and I still think about it. New Vegas doesn't have the same sense of immersion and impersonality.
I liked NV a little better, but both FO3 and NV should be played, not just one.
If youre planning on playing Fallout 4 with your PlayStation Vita through Remote Play, Bethesda announced today that it will include great controls thanks to Josh Hamrick, who also worked on Destinys Remote Play controls.
Responding to someone who wondered why youd play Fallout 4 on Vita, Hamrick said, All you need is kids Trust me.