Never played it... but I heard the action and fight scenes are decent. Likely because it's done by the part of the Dev team who knows what they're doing.
But yes, the appeal of the Dragon Age games was the story and side stories with your party members. And they were terrible. You referenced Mass Effect earlier how it had Bi and gay characters, which is true. But none of that was jammed into your face and part of the story. You could CHOOSE who your character associated with and pursue that.
Here's the lead director of Veilguard who got forced out after it bombed. He/She blamed the failure on a "Hate" campaign instead of the game just sucking at doing what it does best... compelling storylines and drama. The same excuses made by the production lead of The Acolyte... Both from beloved franchises and wrecked by ideology.
Enough said... He/She's twitter profile shows you exactly what's important and that was guaranteed to get shoehorned in where gamers didn't want it.
‘Dragon Age: The Veilguard’ Director Points to Hate Campaign Over Game Flaws to Explain Abysmal Failure
Dragon Age: The Veilguard director Corinne Busche recently attributed the game’s failure to a purported hate campaign and review bombing.
thatparkplace.com
Corinne Busche, director of
Dragon Age: The Veilguard, has recently attributed the game’s disappointing performance to a purported hate campaign and review bombing orchestrated by discontented factions within the gaming community.
However, a closer examination reveals that the failure of
The Veilguard stems not from external harassment, but from fundamental missteps in game design and a departure from what made
Dragon Age beloved by fans.
While Busche emphasizes inclusivity and diversity as pillars of modern game development, it’s essential to scrutinize whether these elements were executed thoughtfully or simply imposed to cater to a specific audience.
The game’s abysmal review scores and dismal sales figures indicate that many players felt alienated rather than welcomed.
By attributing the game’s shortcomings to a hate campaign, Busche may be deflecting responsibility from the actual flaws within
The Veilguard which ultimately rest on the shoulders of the individual in charge.
In Veilguard’s case, that’s
Dragon Age: The Veilguard Director Corinne Busche.
This narrative can be perceived as an attempt to mask failure with accusations of bigotry, shifting the focus away from constructive criticism. Busche, an individual who identifies as a gender that differs from their anatomy, seems to be playing the bigotry card a little too loudly to cover up one inescapable truth.
Dragon Age: The Veilguard failed miserably.
It could mark the end of the entire franchise and any effort to deflect from that objective reality only seems to serve a narrative that benefits Busche and the rest of the BioWare development team.
You ignore fan expectations at your own financial peril. Deviating from established lore can lead to significant backlash. This failure to claim any responsibility while running to friendly outlets that allow one to point at external boogeymen and artificial hate campaigns only makes the development team look worse.
Corinne Busche’s emphasis on inclusivity isn’t the point. That doesn’t appear to be what the gaming community at large is looking for based on the failure of this game along with other DEI titles like
Concord, Dustborn, Star Wars: Outlaws. and
Unknown 9: Awakening.
It’s fine to have a diverse cast harmoniously integrated with the game’s design and storytelling. But that can’t come at the expense of the experience and fan expectations. Moving forward, BioWare should heed lessons from
The Veilguard’s reception and make sure future projects honor the legacy of their franchises while thoughtfully evolving to meet the needs of the audience.