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They face similar hurdles all the time.Movie studios don't have to overcome the monumental hurdle that is using Frostbite to develop a non-FPS 10 or 15 years ago, or losing most of their best devs and resources to bail out Fifa.
Some people like Andromeda or Veilguard or Anthem after all the post-launch work.. But all missed their targets at launch after tortured developments and plenty of bad decisions top to bottom.
