- Joined
- Jul 28, 2009
- Messages
- 8,431
- Reaction score
- 10,039
Rather than start a new thread, thought it would be best to discuss this in this thread -
I don't 'get' Doom Eternal.
I've played Doom 2016 multiple times on both my gaming laptop & SeriesX and consider it to be one of the absolute best FPS campaigns I've ever played... and I've played alot.
Finally picked Doom Eternal for SeriesX at the end of last year, and... I played the first three levels and called it quits. Thought I'd give it a second shot and I'm on the verge of calling it quits again after three levels.
To me, everything except the graphics & sound is a major downgrade. They added too much to the gameplay to make it fluid while playing on a controller. It reminds me of Shadow of War - the sequel to Shadow of Mordor - and although it was so much bigger than the original there were too many gameplay & upgrade mechanics added that didn't sync well to the original formula that worked so well. Overall its a far weaker game in comparison to the original.
The 2016 game had the perfect combination of taking itself 'semi-seriously' with the levels & asthetic feeling & looking like a high-tech scientific facility on Mars, the minimal narrative that actually makes you want to learn more about it, and the monsters feel threatening. It was fun while being able to get engrossed in the experience.
With Doom Eternal, it feels like its a parody of the potential it had to take the awesome experience of the original Mars setting to the 'Hell on Earth' setting from Doom2. The monsters feel... plastic.
The levels feel like... videogame levels... with no authenticity or practicality with their design.
With the gameplay, the biggest aggrovation is the absurdly low ammo amounts you can carry for each weapon, so rather than using your two favorite guns for the battle arenas you have to use all of the guns... including the ones you don't care for... and even then you're sometimes running around while completely out of ammo looking for any laying around.
And who thought it was a great idea to vastly expand the platforming? It gets really old really quick.
Anyway, am I way off on this just based off the first three levels... or does it get better?
I played Doom Eternal on PC with a controller.. come at meI played Doom 2016 first on PC & later on SeriesX and I found the transition to be pleasant from Keyboard&Mouse to XBox controller.
With Eternal, with the extra mechanics like the flame thrower, grenades, and hitting the D-Pad to switch grenades... there's too many ocassions during the very fast combat you're forced to take your thumbs off the thumbsticks, and those tenths of seconds are extremely important.
That's why I'm betting its a significantly improved experience for you PC players over the consoles.
Further bragging rights for you PC Master Race gamers.
Anyway, you are correct that you really do have to use all the weapons in the game. You can't get by with just using your favorite(s). It does get better after 3 levels in the sense that you will access upgrades to your suit and weapons and these add layers to the gameplay. id designed it in a way so you can't just blast through the game with the super shotgun- as they found a lot of people did that with 2016. Different enemies have different weaknesses and require different strategies as well.
You probably haven't even faced this guy yet.. game kicks it up a notch once you do
