While both consoles are capable of playing last-gen games at higher frame rates than ever before, it seems that developers are only unlocking the potential for the Xbox Series X version. Last week Activision patched in 120 frames per second support for Call of Duty: Warzone on Xbox Series X, but not PS5 – and now Rocket League gets the same treatment.
Eurogamer has a good idea of why. While Activision wouldn't comment, Rocket League developer Psyonix was a lot more candid. It seems that the process is far simpler on Microsoft’s hardware than it is on Sony’s, and for Psyonix the extra hurdles involved mean it’s not viable at the moment.
“Our team's main focus this year was our recent free to play transition and updating major features like our Tournaments system,” the company said. “Due to this we had to make tough decisions on what else we could achieve. Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn't possible due to our focus elsewhere.”