Classic Doom 1 & 2 chat



This was the hardest map in Thy Flesh Cosumed for me. The difficulty was all over the place in E4 and you could tell the developers were concentrating on other projects at the time.

I hate this level with a passion
 
I hate this level with a passion
What's crazy is that John Romero made the entire thing in just 6 hours (began working on it at midnight, and wrapped up early the next morning). I imagine that makes it the fastest map ever made for any of the "official" Doom games.
 
What's crazy is that John Romero made the entire thing in just 6 hours (began working on it at midnight, and wrapped up early the next morning). I imagine that makes it the fastest map ever made for any of the "official" Doom games.
Pure evil

You gotta die like 50 times just to figure out where the fuck to go.
 
I kinda got fed up wit Episode 4 and skipped to Doom II which is a total breath of fresh air compared to the hell stages of DOOM I
 
Pure evil

You gotta die like 50 times just to figure out where the fuck to go.
Yeah, it's one of those trial-and-error maps that just kills you off repeatedly until you figure out an 'ideal' route through it. The entire SIGIL 1 and 2 megawads from John Romero are very similar (especially 2, which is just plain ball-bustingly hard). Never been a big fan of that kind of design.
 
@Clippy I remember about five years ago asking you if you were going to play Sigil, which you eventually did and iirc you were mostly lukewarm to it. Did you play Sigil II yet? If so, what were your thoughts on it?
 
@Clippy I remember about five years ago asking you if you were going to play Sigil, which you eventually did and iirc you were mostly lukewarm to it. Did you play Sigil II yet? If so, what were your thoughts on it?

I dont want to touch sigil II, I heard enough about it to know its just needlessly hard for the sake of being hard and romero is a lil out of touch

 
I more tend to play niche crap, or stuff from buddies, new mappers etc, stuff from the little guy than more main stream stuff

But I did recently take on my house dot wad

 
I dont want to touch sigil II, I heard enough about it to know its just needlessly hard for the sake of being hard and romero is a lil out of touch


That's gross. I watch a good bit of kaizo mario and a complaint I see a lot, and this is coming from top-tier players with years and years of experience, is that its really easy for creators of intentionally difficult levels to lose the plot. Where busting the player's balls is more important than making something that's fun to play.
 
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That's gross. I watch a good bit of kaizo mario and a complaint I see a lot, and this is coming from top-tier players with years and years of experience, is that its really easy for creators of intentionally difficult levels to loose the plot. Where busting the player's balls is more important than making something that's fun to play.
U get it
 
Not many people could fit the role as Olivier Richters.





 
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Here is a crazy party vid i did recently

Classic doom is still awesome

This map was made by a 60 year old British person who got into mapping only recently and is doing crazy artistic things that blow my mind buddies

Have a gander

 
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