Might give it a whirl tonight then haha
Ppl have been complaining my outdated zdoom makes their levels look bad
Bring able to play them properly will be good among other things.
I agree I'm very old school and traditional“Properly”... pfft, the only proper way to play Doom is on the original renderer, not the fancy new shit like gzdoom etc.
I think a lot of modern players really don't understand how limited the original game is. For example, the exterior area in my level would crash the original game without me reworking it due to the visplane limit. Here's a screenshot of the visplane explorer mode, where red and pink areas will fuck things up.Good luck finding a map today that can run on the original excludable
You'll want ZDoom Launcher (ZDL). There's a few different versions, with this one being the most recently updated. ZDL lets you choose which IWAD you want (Ultimate, D2, etc), which source port you're using, and then any other WADs you want to run on top of those. It makes using multiple wads a lot easier when you've got stuff like upgraded soundtracks, multiple texture enhancements, and gameplay mods that you all want to run together. You can add everything to the list and then activate or deactivate them as you wish. So if you've got a bunch of levels you want to try you can add all of them to a list and only activate the one you want to play at that time.Ok, so I downloaded Steam on to my work laptop (it’s my computer, not the firm’s) and installed Ultimate Doom, Doom II and Final Doom. I then downloaded GZDoom so I’ve got that up and running now.
How do i get custom wads running? I want to try Romero’s E1M8b “Tech Gone Bad” map. Afterwards I want to try some of your maps @Clippy @JBSchroeds
Glad to see ya playing @TheWorm
I think @JBSchroeds answer your questions
I'm making a new map right now actually
I grabbed a couple screenshots to show you what I'm running. I've got Alterations for the textures and Neural for all the sprites. I have dynamic lighting, ambient occlusion, and FXAA turned on (and smoothing turned OFF).Ive been playing lots of classic Doom on my PS4 since ports of them were released in July last year. But I wanted to try some more custom maps. In January they released custom wad support for the PS4 version but its limited to maps “currated” by Bethesda (id’s parent company) and so far that’s only been TNT, Plutonia and Sigil. So if I want to play more than just that it was time to go back to the PC version.
There’s also some mods I want to try like this AI upscale one that JB mentioned above. Looks great.
I grabbed a couple screenshots to show you what I'm running. I've got Alterations for the textures and Neural for all the sprites. I have dynamic lighting, ambient occlusion, and FXAA turned on (and smoothing turned OFF).
View attachment 770491 View attachment 770492
Download it here -- http://www.levelgame.net/doom/elevator.wad
Well guys I put a lot of work into this the last few days
All difficulty levels supported + deathmatch and multiplayer. In multiplayer you have to free your buddies from cells at the beginning haha
Recommended Zdoom / Gzdoom - but is vanilla style may - no jumping/crouching - freelook is fine
Screenshots:
Video:
Story:
Many years ago an old mine-shaft was built on an Indian burial ground. Some force of evil pushed it above the ground making it no longer functional for mining so it was converted into a jail. Following your successful mission of saving Earth in Doom 2, a few surviving monsters were left around. Some misguided activists put them in this makeshift mine-shaft jail and they are starting to break out! It's up to you to save the Earth ... AGAIN!! Only this time you have to be sure to destroy all monsters and I meal all of them, if you miss even one the Earth is doomed and nobody shall ever lay with you. Good luck!
Download it here -- http://www.levelgame.net/doom/elevator.wad
I don't have time to play the whole thing tonight but I just started it and got the blue key. One comment so far: I really like how you did that raising lift that starts low and then gets higher (at first I was scratching my head at first thinking, why the hell is there this dinky little lift to nowhere).
Alright, got all the keys and made it to the big exterior area and died a dozen times before deciding I just was NOT having any fun anymore and gave up. I was playing on UV and the difference in difficulty between the entire level up to that point and then the big monster mash at the end is like night-and-day. Part of the problem might be that I have basically zero experience with that kind of level, and I also only found ~6 of the secrets so I was probably under-geared. I assume the Archvile protecting the BFG is a secret somewhere since that tan door on the exterior doesn't open when you press it?Thanks friend
I just replaced the original link with hopefully the final update. I just play tested it and think I fix the last minor little thing I wasn't happy with
Say I think it's all ready to go for sure
It's definitely a little bit puzzle like. And there's certain ways to approach things that will be beneficial
I had a lot of fun making it
but the fun is dead.
You'll want ZDoom Launcher (ZDL). There's a few different versions, with this one being the most recently updated. ZDL lets you choose which IWAD you want (Ultimate, D2, etc), which source port you're using, and then any other WADs you want to run on top of those. It makes using multiple wads a lot easier when you've got stuff like upgraded soundtracks, multiple texture enhancements, and gameplay mods that you all want to run together. You can add everything to the list and then activate or deactivate them as you wish. So if you've got a bunch of levels you want to try you can add all of them to a list and only activate the one you want to play at that time.
Now, if all you want to do is play a specific level without any other addons you can just click-and-drag the WAD onto the icon for the GZDoom executable and it will run with just that WAD, no additional software required.
For mod's you might want to consider:
IDKFA Soundtrack - Doom 1's soundtrack remastered on full instrumentation. Sounds great and is true to the original.
Doom Neural Upscale 2x - This project used an AI upscaler to upscale everything (textures, sprites, text, etc) by 8x, it was then hand cleaned of graphical artifacts, and then scaled back down to 2x. So everything in the game is double the resolution, which helps a lot on modern high-res screens. Honestly, you can get very similar results by using GZDoom's texture scaling options, but doing it dynamically in-engine like that takes up a lot of resources so having it "pre-baked" will make the game run more smoothly.
DHTP Alterations - This is an alternative texture pack that redoes all the game's textures (but not sprites) basically from scratch. There are three different versions of this pack with Alterations being the closest to the look of the originals. If you've played a lot of Doom then this will make the game look noticeably different, but I like it: it makes playing at 1440p feel like an HD experience.
Oh, and one last thing: make sure texture filtering is turned off (Display Options>Texture Options>Texture Filtering mode>none), it can look terrible in a lot of cases. You'll also want to play with the lighting and find one that works for you (Display Options>Hardware Rendering Options>Sector Light Mode). IIRC it defaults to "Dark" but I found that to be unplayable on some maps and nothing like how I remembered playing ~25 years ago. "Software" is the one that matches my memory of the game the closest.
Disappointing too because I really enjoyed the layout with the raising elevator up until then. If it weren't for the monster-mash and how convoluted some of those secrets are I would have thought it was a really solid experience.
Yikes, that’s quite the criticism.
You're probably missing the redist you need to run it: https://www.microsoft.com/en-us/download/details.aspx?id=8328I couldn’t get zdoom launcher running for me. Got some kind of error about a .dll file missing on my system or something.