Multiplat BALDUR'S GATE III

Dude, the inventory management is insane. So easy to swap between characters and, like was already mentioned, just sent straight to camp. CLick on an item and theres a drop down menu and you can just send an item to any characters inventory, or to camp. Boom. Yeah, it may not be the most lore appropriate but when its this goddamn handy, IDGAF.

Even so, apparently I pick up a lot of shit because my main guy is always full and I find myself doing inventory clean up. The send to character and send to camp makes it much more palatable than just "Drop."
 
So, no expansion planned at the moment, and levels 12-20 make for frustrating design decisions

https://www.pcgamer.com/baldurs-gate-3-expansion-interview/

"Honestly, we haven't started on an expansion," Vincke said in an interview with PC Gamer on Monday.

Vincke said that he would find it "very hard" to make an adventure that takes players from level 12 to level 20, because in D&D, those levels start awarding players with godlike powers. For example, some of D&D's highest level spells include things like:

  • Astral projection, letting you mosey around the astral plane
  • Foresight, letting you literally see into the future and gain advantage on rolls while enemies gain disadvantage (because you know what they're going to do)
  • Power Word Kill, a spell that just makes any creature with less than 100 HP immediately die
  • Wish, which is just as powerful and open-ended as it sounds

There'd be one other complicating factor to making a Baldur's Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur's Gate 3 campaign feeding into that starting point. If Larian were to build something like that, "you'd have to wait for a long time," Vincke said.

So, as disappointing as that is, I kinda get it. Most of our tabletop sessions end before we hit level 15.
 
This game is like part immersive sim like the last two Zelda games, Deus Ex, and Prey. It rewards creativity. I've seen youtube vids where one player was standard carrying around 3 crates in their inventory so they can stack it and get on top of it before each battle so their ranged character basically has a mobile station you can use anywhere to get higher ground attack advantage (+ enemies that attack him/her also have penatly to attack rolls). Or carry around a 'useless' candle in their inventory so they can light it anywhere and dip their weapon in it to gain some free extra fire damage.
 
Yea, she's a green hag too. I got her low health and somehow let her live then regretted not killing her because to reload and fight her again was...unsavory. That entire thing was a pain in the ass starting with the red hat guys outside in the swamp that cast the illusion.

I wound up reloading a save because my party was so damaged/depleted by the time I actually got to fight her. The path to her is now open, but I have yet to finish that fight. That will be the last thing I do before leaving the map. The payback will be sweet.

Outside her teahouse (west by the water) is a short cut to the underground. You can only activate it from the underground I believe, as I had explored that part before fighting her. Anyway, when I first unlocked/went through the short cut, there were 4 of those "red hat" fuckers waiting for me. They almost wiped me out, as I weak from underground business and hadn't saved in a while. You even mentioning them triggered me lol

I love how easy it would be to miss all of that teahouse stuff if you didn't explore. It reminds me of the Crones in Witcher 3. There's even a Witcher-like character outside her teahouse, making the whole area feel like a nod to CDPR.

This game is like part immersive sim like the last two Zelda games, Deus Ex, and Prey. It rewards creativity. I've seen youtube vids where one player was standard carrying around 3 crates in their inventory so they can stack it and get on top of it before each battle so their ranged character basically has a mobile station you can use anywhere to get higher ground attack advantage (+ enemies that attack him/her also have penatly to attack rolls). Or carry around a 'useless' candle in their inventory so they can light it anywhere and dip their weapon in it to gain some free extra fire damage.

I never even thought to use the crates I carry around for ranged characters. I keep a few in my inventory to reach high places with a jump. That's so cool, same for the candle dip.

The toughest fight for me so far was with Nere at the Grymforge. He's stuck behind some rubble you have to blow up to free him. Whether you side with him or not, you have to fight a ton of enemies. I died a few times until I had an epiphany.

You get an explosives vile from some gnome, but if you take all
the explosives from her, which I did, and ignite that instead, you can kill pretty much everyone leaving only Nere and a couple of enemies. It's like a mini nuke going off. I died on my first try though, as the blast radius is massive.
I can't wait for Friday when I can play again.
 
This game is like part immersive sim like the last two Zelda games, Deus Ex, and Prey. It rewards creativity. I've seen youtube vids where one player was standard carrying around 3 crates in their inventory so they can stack it and get on top of it before each battle so their ranged character basically has a mobile station you can use anywhere to get higher ground attack advantage (+ enemies that attack him/her also have penatly to attack rolls). Or carry around a 'useless' candle in their inventory so they can light it anywhere and dip their weapon in it to gain some free extra fire damage.

Matt from "Critical Roll" stacked 40 boxes so he could jump into the castle ramparts in the city. Sven, Larian's CEO, felt it was "very smart."
https://youtube.com/shorts/jQxtWW5bGNM?feature=share
 
How does everyone feel about this game? Is it awesome? We love it? I don't even know if I've ever played a BG game.
 
How does everyone feel about this game? Is it awesome? We love it? I don't even know if I've ever played a BG game.

Hmmm,

Feature Complete at launch (Rarity for any genre these days)
No in game purchases
Grand in scale
Deep and rich story telling
Amazing voice acting
Incredible score (One of the best Scores for a game I've ever heard.)
High level of replayability (Huge number of classes and sub-classes. There are over 600 spells in game alone)
170+ HOURS of cut scenes
Over 2,000,000 word script (More than DOUBLE every episode of Game of Thrones combined)

And really, I probably missed some finer points. It is probably the greatest RPG ever made and even if you don't play it, buying it to support Larian would be acceptable.

Amazing/10
 
How does everyone feel about this game? Is it awesome? We love it? I don't even know if I've ever played a BG game.

Hmmm,

Feature Complete at launch (Rarity for any genre these days)
No in game purchases
Grand in scale
Deep and rich story telling
Amazing voice acting
Incredible score (One of the best Scores for a game I've ever heard.)
High level of replayability (Huge number of classes and sub-classes. There are over 600 spells in game alone)
170+ HOURS of cut scenes
Over 2,000,000 word script (More than DOUBLE every episode of Game of Thrones combined)

And really, I probably missed some finer points. It is probably the greatest RPG ever made and even if you don't play it, buying it to support Larian would be acceptable.

Amazing/10

Everything Muster said

This guy really gets it too, and I totally agree with the mocap, along with the writing and voice acting helping to bring everything to life, pulling you deeply into the world.



The music is phenomenal as well. I can't get this game out of my head, especially the main battle theme at 55 seconds and on.

 
Everything Muster said

This guy really gets it too, and I totally agree with the mocap, along with the writing and voice acting helping to bring everything to life, pulling you deeply into the world.



The music is phenomenal as well. I can't get this game out of my head, especially the main battle theme at 55 seconds and on.


latest
 
Dammit I miss the real-time combat of the original games.
 
I had to start over, lol. I finished the goblin camp, came out and suddenly two quests (meeting the druid chick in the swamp and the the guy the githyanki bitch wanted to see) were suddenly unavailable. I don't mind timed quests, but a little notice would have been nice.

But I'm glad I stated over. With the mechanics in place and a race change I'm still digging it. It's amazing how much shit can go differently and how much I totally missed.


PS. Dark Urge playthrough is fucking dark sometimes.
 
Games like this make me hate the fact that I simply do not have the time for massive RPGs anymore. I envy you guys. BG3 looks fucking incredible.
 
Games like this make me hate the fact that I simply do not have the time for massive RPGs anymore. I envy you guys. BG3 looks fucking incredible.

I never really understood this train of thought. What makes a shorter game easier to play than a longer game? The only difference is how long it will take you to beat the game.
 
I never really understood this train of thought. What makes a shorter game easier to play than a longer game? The only difference is how long it will take you to beat the game.
Every time you sit down to play an RPG, it's usually guaranteed to be a big time commitment since there's SO much dialogue, inventory management, traveling, etc. It was hard for me to even sit down and play TLOZ: Tears of the Kingdom for fewer than ~2-3 hours at a time, for example, just because of the sheer scale. A smaller game though (like a SP FPS or even something like the Dead Space Remake) can very easily be played in ~1 hour intervals without feeling like you're quitting right in the middle of some large/important task.

On top of this, committing to a large-scale RPG means being "held captive" by that game for at least 1-2+ months unless you have tons of time to sink into it each and every week. That means rather than getting to enjoy all kinds of different gaming experiences, you really only ever have time to play that one specific game. As I've gotten older, I've found that compromise more and more difficult to accept.
 
I had to start over, lol. I finished the goblin camp, came out and suddenly two quests (meeting the druid chick in the swamp and the the guy the githyanki bitch wanted to see) were suddenly unavailable. I don't mind timed quests, but a little notice would have been nice.

But I'm glad I stated over. With the mechanics in place and a race change I'm still digging it. It's amazing how much shit can go differently and how much I totally missed.


PS. Dark Urge playthrough is fucking dark sometimes.

I don't think you are necessarily supposed to hit them all in one playthrough, as there are multiple ways through the first chapter and at some point you will have to make choices about which route you want to go, for example, I never went to the githyanki crech because I chose a different way to do the same thing.
 
I never even thought to use the crates I carry around for ranged characters. I keep a few in my inventory to reach high places with a jump. That's so cool, same for the candle dip.
Yeah, it is an extra 20 kg encumberance though. But you can off-set that again by just keeping camp supplies (for me it was 17 kg) at the traveler's chest since you will only need to use supplies at camp anyway. But weight isn't much an issue in the first place since you can send all your shit to camp from anywhere in the world.

I just reached Nettie and I've gotten Wyll to join my party. Progress is kind of slow because I haven't been able to play every day. And I'm so neurotic I always want the 'best' outcome so look up a lot of stuff online and I savescum and load and alt+tab like a mother. Heard lots of cool stuff about Karlach, so I'm looking forward to meeting her.
 
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Its going to come down to Zelda, Starfield, and BG3, one of them will emerge with the GoTY and right now BG3 is making a helluva case.

Starfield is overhyped AF.

*Its going to be very buggy, just like every Bethesda release.
*The actual gameplay & story is going to be lackluster.
*30FPS? On a Series X? GTFO.

In a year that's debatedly having its best releases since 2007, which gamers aren't just talking about what'a going to be GOTY, but also asking "Whats your Top 5 GOTY?" .... No game can have a lackluster release and still maintain credibility as a potential GOTY.
 
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