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The mod tools are my biggest interest. They were going to be limited, but that changed almost immediately.
"It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns"

It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns
It's early days yet, but my mind boggles at the possibilities.
I don't know if any of you were into the modding scene around Never Winter Nights 1 and 2, but it was bananas. Hopefully BG3's toolkit inspires similar efforts.
I'm sure we'll see some madmen recreate some of the D&D classics from Bioware and Obsidan/Black Isle Studios too.