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Getting rid of all the special ammo and the constant nerf to Hand Cannon range.what changes are those?
Getting rid of all the special ammo and the constant nerf to Hand Cannon range.what changes are those?
that special ammo thing is stupid I don't see why sidearms get magazine full each respawn yet other special lose every thing each respawn and have to pick up new shit each time unless using the two that spawn their own. As for the hand cannons the dumb fucks need to be castrated for that shit they cut the range and made the mid rof hand cannon the only useable ones. I've been buzy doing the pvp weapons vendor so by the time I get those done I'm sick of pvp and hand cannon bounty has only been up there twice so I'm just sticking with the bounties.Getting rid of all the special ammo and the constant nerf to Hand Cannon range.
TLW and Thorn needed to be nerfed not all of the Hand Cannons. There is no reason that the hand cannon with the worst listed range in the game should've ever had the range it did due to the stupid ass hipfire perk where instead of having a short ass range as listed it had the mid rof hc range when hipfired. There is no goddamn reason TLW / 1000 yard stare meta in PvP should've ever cuased the fucks at bungie to nerf a whole weapon class more then it was after yr1.Well to be fair, everyone was bitching about getting sniped from across map with the last word, etc. I mean if they left it, half would complain, and since they changed it, the other half complain.
Regarding special ammo, I like this system much more than any previous system. Special spawns in various places across the maps on a consistent basis, and as long as you stay alive long enough, you'll be sure to get some on almost every single spawn.
I don't know man. I feel they are finally starting to actually hit a balance with the Crucible. People are running their primary weapons as actual primaries, and their secondaries as actual secondaries. I'm not getting fucked up by shotguns nearly as much these days. I think they have got it right, but that is all based on Iron Banner. I haven't played much crucible lately other than that, but I will be this weekend probably.
TLW and Thorn needed to be nerfed not all of the Hand Cannons. There is no reason that the hand cannon with the worst listed range in the game should've ever had the range it did due to the stupid ass hipfire perk where instead of having a short ass range as listed it had the mid rof hc range when hipfired. There is no goddamn reason TLW / 1000 yard stare meta in PvP should've ever cuased the fucks at bungie to nerf a whole weapon class more then it was after yr1.
you know how it goes people only remember the shit they screw up not the stuff they fix. The pvp is alot more balanced then it was when everyone was running the clever dragon and matador 64 I just hate them always nerfing the handcannons especially right after they released that last weapon rebalance then a short time later nerfed the range on them agian. Plus I still don't get the damn Truth nerf that was my go to void burn launcher for strikes.Almost everything they do is a knee-jerk reaction and has a blanket effect.
They running the Crota one agian next week or is it going to be random now?I whined and bitch about shotguns for years and I'm glad they finally did something about it... not going to lie though, they went overboard and made it so that sidearms and Icebreaker are the only logical option in PvP. Whatever... game is dead and Bungie is doing as much CPR as they can to give it just enough life to live until D2 releases. We'll see how it all goes but upping the raids, rather than some kind of new content, wasn't the best move. I realize people had been begging for it for a long time so I understand why they did it. I will also give them props for what the modification they made to the bridge in Crota... that's a lot more fun and it makes it feel more like a raid encounter than it did previously.
They running the Crota one agian next week or is it going to be random now?
Truth nerf was just another Trials-inspired balance patch running a weapon into the ground. Everyone switched to Truth on the heavy round in Trials. I'd bet their metric showed a 99.9% usage rate, with the 0.01% being lazy bastards or people that somehow didn't get 15 of them from exotic chests.
Personally I like the new special ammo system, and just flank campers. You're basically guaranteed special ammo in almost every spawn if you can manage to stay alive for about a minute.
Truth's tracking is insane too, it cuts turns faster than any other tracking rocket, and I believe someone proved that it has a larger grenades and horseshoes triggering radius than any other launcher as well.
Look at 31 seconds in this video, there's no escape
That's right, zero reason to use anything else in the heavy slot. I agree completely that it needed a change since it dominated the heavy slot since the first time someone fired it in pvp in 2014. Truth is even more useless now in pve than it ever was before. They should have tripled the damage or something to maintain at least some level of viability. Rockets are nearly always one hit kills in pvp anyway.
That's my biggest problem with bungie's balancing philosophy. They typically will remove something to combat a problem in one game type, while giving zero thought to the repercussions of those changes in other game types. I really hope they re-evaluate this sort of thing in Destiny 2