Warhammer 40k

Bump for chaos
i1wbrWW.jpg
 
Made a couple of Imperial Guard-ish variants last night, just to warm up. Made some minor adjustments, like putting the cable plugin in a slightly less derpy position. Can't be arsed to post pictures of the actual physical prints because they always come out needing lots of cleaning up when I use my filament printer. I've ordered a bunch of my minis from Shapeways, and will be posting them itt once they arrive (and there's not a damn thing you can do about it). Delivery time is a joke, so it'll be a while.

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My fucking brand new resin printer broke. A part delaminated from the plate and when it came down for the next layer the loose part was crushed against the LCD, breaking it. It's a $100 replacement part that requires tearing down a chunk of the machine to get to it. I have yet to get consistent satisfactory prints out of it and now I have to invest even more money into the fucking thing. FUCK. Easily one of the worst purchases I've ever made. Do not buy a Peopoly Phenom.

EDIT: oh hey, silver belt.
 
My fucking brand new resin printer broke. A part delaminated from the plate and when it came down for the next layer the loose part was crushed against the LCD, breaking it. It's a $100 replacement part that requires tearing down a chunk of the machine to get to it. I have yet to get consistent satisfactory prints out of it and now I have to invest even more money into the fucking thing. FUCK. Easily one of the worst purchases I've ever made. Do not buy a Peopoly Phenom.

EDIT: oh hey, silver belt.

Jesus. From what I read about the Peopoly Phenom online, it's a pretty new model too. You'd think they'd have teething problems like that worked out by now. Sounds like it could have been avoided with a simple pressure sensor. You don't suppose the damage is covered by warranty?
 
Jesus. From what I read about the Peopoly Phenom online, it's a pretty new model too. You'd think they'd have teething problems like that worked out by now. Sounds like it could have been avoided with a simple pressure sensor. You don't suppose the damage is covered by warranty?
I doubt it. I need to contact them about it but they're closed due to Golden Week and don't open again until the 8th. So between that, waiting to hear back from them, ordering the part, shipping the part (probably coming overseas), and then installing it I'm probably going to be down for a full month. I'm actually really tempted to fix it and then try and sell it to get some of my money back, I'm that dissatisfied with the thing.
 
Well, here's a quick layout on the floor. Nothing's glued and it's obviously not all there, but this should give a pretty good idea of the color layout and where I'm at. Also, the flash is making the colors brighter than they are IRL and I'm too lazy to try and color correct a WIP shot.
View attachment 799542
This is pretty awesome
 
Not 40K, but cool watching some resin printers at work

 
Bump.
Another 30 min project that ended up taking 20+ hours (nearing completion now). A mech knight tank thingy.

The tracks, body and arms of the mini are posable. For example, you can give it a charging pose like below. Engine, grille, sword and cables on one side are removable.
I'm printing the first prototype as I write this, and I suspect the posability will need some tweaking to work. But I'll figure it out. Might make the track armour removable, and the head replaceable. Depends on if I feel it worth the time and effort. Should probably thin the flag somewhat, too.

Developing a real love-hate relationship with Sketchup. On the one hand I'm pretty deep into the software by now (for good or ill), and feel comfortable working with it. On the other hand I run into difficulties with processing times all the damn time. Zbrush seems to have greater potential in virtually every aspect, and I've started using it for project renders like below. But beyond that I can't make sense of the program at all without watching instruction videos. Making a switch would be a pretty big deal. Feels weird, when your previous experience with graphics software are mostly from Photoshop-type programs that are all virtual clones of each other.

tksherdogpromo4.jpg
 
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Bump.
Another 30 min project that ended up taking 20+ hours (nearing completion now). A mech knight tank thingy.

The tracks, body and arms of the mini are posable. For example, you can give it a charging pose like below. Engine, grille, sword and cables on one side are removable.
I'm printing the first prototype as I write this, and I suspect the posability will need some tweaking to work. But I'll figure it out. Might make the track armour removable, and the head replaceable. Depends on if I feel it worth the time and effort. Should probably thin the flag somewhat, too.

Developing a real love-hate relationship with Sketchup. On the one hand I'm pretty deep into the software by now (for good or ill), and feel comfortable working with it. On the other hand I run into difficulties with processing times all the damn time. Zbrush seems to have greater potential in virtually every aspect, and I've started using it for project renders like below. But beyond that I can't make sense of the program at all without watching instruction videos. Making a switch would be a pretty big deal. Feels weird, when your previous experience with graphics software are mostly from Photoshop-type programs that are all virtual clones of each other.

View attachment 804701
They look pretty sweet
 
I picked up Dawn of War 3 on sale for $3.80. Still too much. I knew it wasn't going to be great (I had tried it briefly during a "free weekend" on Steam sometime last year) but oof...so bad. I would say there are three decisions that basically ruined the game:
  1. They increased the unit count without decreasing the individual unit complexity. In DoW2's campaign you have to micro-manage four unit's, maybe up to six on some levels. DoW3 can easily hit a dozen, each with it's own specials and upgrades.
  2. They removed dynamic cover. You can no longer put units into cover in terrain, there are only special "cover bubbles". This means there is little to no tactics in positioning your ranged units. It's reduced to: is there a bubble? If yes, put them in it. If no, put them wherever, it doesn't matter.
  3. They removed the retreat command and auto reinforce. This means reinforcing a unit went from one button press when their health got low, to manually moving (at standard walking speeds), waiting for the move to complete, reselecting the unit (because you can't just wait around doing nothing while they move), hitting reinforce. And during the whole process hoping you don't accidentally select the unit as part of a command group and interrupt the process. The whole thing is such a mess.
DoW2 was such a good base to start from and they screwed it all up. I still can't believe they didn't include a Last Stand type mode, that was a lot of fun and they supported it for years. Now part of me wants to reinstall the DoW2 trilogy and replay them all (for the third or fourth time).

EDIT: Yup, reinstalled DoW2. I've started in on the first campaign, and I'm still impressed with how good the game looks at normal playing zoom. Unless you zoom way in it looks just as good as DoW3, maybe even better because DoW3's effects tend toward the gaudy. I just wish it ran a little better on modern hardware (it's 10 years old at this point). Cranked at 1440p I only average 80fps despite having a Ryzen 1600X and RX 5700. I guess I could lower it to medium to get 144Hz but I've got a FreeSync monitor so anything over 60Hz still looks pretty good.
 
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GW may have improved their marketing efforts in the last few years, but I think they still don't release promotional material on the level of the photos below. I don't see how any teenage kid could look at them and not instinctively reach for his parents wallets.

go9aab3ytuq41.png
 
GW may have improved their marketing efforts in the last few years, but I think they still don't release promotional material on the level of the photos below. I don't see how any teenage kid could look at them and not instinctively reach for his parents wallets.

go9aab3ytuq41.png
Dude, can i borrow your um wallet, just need one more.
 
I picked up Dawn of War 3 on sale for $3.80. Still too much. I knew it wasn't going to be great (I had tried it briefly during a "free weekend" on Steam sometime last year) but oof...so bad. I would say there are three decisions that basically ruined the game:
  1. They increased the unit count without decreasing the individual unit complexity. In DoW2's campaign you have to micro-manage four unit's, maybe up to six on some levels. DoW3 can easily hit a dozen, each with it's own specials and upgrades.
  2. They removed dynamic cover. You can no longer put units into cover in terrain, there are only special "cover bubbles". This means there is little to no tactics in positioning your ranged units. It's reduced to: is there a bubble? If yes, put them in it. If no, put them wherever, it doesn't matter.
  3. They removed the retreat command and auto reinforce. This means reinforcing a unit went from one button press when their health got low, to manually moving (at standard walking speeds), waiting for the move to complete, reselecting the unit (because you can't just wait around doing nothing while they move), hitting reinforce. And during the whole process hoping you don't accidentally select the unit as part of a command group and interrupt the process. The whole thing is such a mess.
DoW2 was such a good base to start from and they screwed it all up. I still can't believe they didn't include a Last Stand type mode, that was a lot of fun and they supported it for years. Now part of me wants to reinstall the DoW2 trilogy and replay them all (for the third or fourth time).

EDIT: Yup, reinstalled DoW2. I've started in on the first campaign, and I'm still impressed with how good the game looks at normal playing zoom. Unless you zoom way in it looks just as good as DoW3, maybe even better because DoW3's effects tend toward the gaudy. I just wish it ran a little better on modern hardware (it's 10 years old at this point). Cranked at 1440p I only average 80fps despite having a Ryzen 1600X and RX 5700. I guess I could lower it to medium to get 144Hz but I've got a FreeSync monitor so anything over 60Hz still looks pretty good.
Ewww DoW3, thats like waking up as a Necron and finding out your package is gone
 
Wanted to make something orky for this "Orktober" marketing ploy that's apparently a thing now.
Might have gone a bit overboard and ended up with 25+ variants of orc heads.
They are all essentially the same though, just with different doodads added. There are some wonky details here and there, but they're intended for 28mm print so for practical purposes it won't matter.
Some might kinda, possibly work as beginner-level miniature busts, with some improvements? Or maybe I'm just delusional.
 
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Wanted to make something orky for this "Orktober" marketing ploy that's apparently a thing now.
Might have gone a bit overboard and ended up with 25+ variants of orc heads.
They are all essentially the same though, just with different doodads added. There are some wonky details here and there, but they're intended for 28mm print so for practical purposes it won't matter.
Some might kinda, possibly work as beginner-level miniature busts, with some improvements? Or maybe I'm just delusional.
The guy with the rocket in his head is awesome. Needs to be driving a tank
 
The guy with the rocket in his head is awesome. Needs to be driving a tank

Well thanks. Some are definitely better than others, although the rendering gives a somewhat false impression of which is which. Remove the mesh and add some lighting effects and whatnot, and you get a different sense*. I'm personally partial to the orc with the V6 engine on his head (I call him "Motorhead"...), although I think I like the concept more than the actual execution (which could be better).




*
The Shapeways renders gives you a bit better feel for what the printed product will look like irl.
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