Warhammer 40k

Well thanks. Some are definitely better than others, although the rendering gives a somewhat false impression of which is which. Remove the mesh and add some lighting effects and whatnot, and you get a different sense*. I'm personally partial to the orc with the V6 engine on his head (I call him "Motorhead"...), although I think I like the concept more than the actual execution (which could be better).




*
The Shapeways renders gives you a bit better feel for what the printed product will look like irl.
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The V6 is perfect for Speed Freakz Big Boss
 
That hobby is too expensive.

Oh, I don't know. Browsing the Games Workshop website for the first time will give you a heart attack when you see the prices, and considering what you actually get for your money the hobby is a bit absurd. But you have to put it into perspective.

If you stick to skirmish games instead of full-blown army battles requiring hundreds of miniatures, you can stay in a manageable price bracket. Realistically, you won't be playing many large scale battles anyway. Nowadays most people seem to prefer quicker games that don't take up an entire living room floor...

Then if you pick an off-brand game system (ie non-games workshop) you can shave another substantial amount off of your expenditures. I bet there's any number of rulesets you could download from the Internet for free (and I don't mean pirating it).

If you are in it to paint miniatures, you won't be buying many miniatures at all since painting takes time. And painting equipment isn't all that expensive.

I you do what I do and mainly make minis of your own, the cost is close to zero, or at least negligible, depending on if you work digitally or with polymer clays.

The main issue with miniatures is that they are plastic crack, and you will inevitably end up buying ten times the number of minis, games, accessories et cetera that you actually need. I went through a pretty severe hoarding phase myself when I got back into the hobby a couple of years back. Now I have an entire kitchen cabinet stacked with literal piles of miniatures from every manufacturer under the sun- that I hardly ever use or even look at.
 
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I've been working on my own rules set for squad sized games (Necromunda, Infinity, Kill Team, etc) and I'm filling in the last parts now but I could use some help/feedback on one part: Missions and Objectives. This is what I've got outlined so far:
Missions
Confrontation: This is the standard battle type. Deploy on long edges, choose XX objectives from the standard objective list.
The Only Way Out is Through: Deploy on narrow edges. Get points for getting units to other side and exiting the field.
Meat Grinder: No objectives, just kill. Battle ends after XX turns, player with most remaining points on the table wins.
Last Stand: One is defender, the other attacker, different objectives for both.
Stumbled Upon: All units start in reserve, get 1d3 Delay tokens, and gain access to the Outflank reserve action. (NOTE: the Outflank action lets units deploy to the battle from table edges, more tokens lets you choose from friendly, to neutral, to enemy table edge, and you can gain a token each turn instead of deploying).

Objectives
Decapitate- kill enemy commander
Tank Hunter- kill vehicle
Big Game Hunter- kill mecha or monster
First Blood- destroy an enemy unit before any of your units are destroyed.
Retrieve Data- Get points for activating marker, must be placed within 6" of table centerline.
Rescue VIP- Get lots of points for reaching marker and bringing it back to friendly table edge. Enemy gets smaller amount of points if they reach it first.
Deep Thrust- kill any enemy unit while standing in their deployment zone.
I wouldn't mind having one more mission type and I'd like to bring the total objectives count up to 10 so players have more flexibility in how they play. But I'm having major writer's block on the subject and can't come up with anything else that's interesting.
 
Oh, I don't know. Browsing the Games Workshop website for the first time will give you a heart attack when you see the prices, and considering what you actually get for your money the hobby is a bit absurd. But you have to put it into perspective.

If you stick to skirmish games instead of full-blown army battles requiring hundreds of miniatures, you can stay in a manageable price bracket. Realistically, you won't be playing many large scale battles anyway. Nowadays most people seem to prefer quicker games that don't take up an entire living room floor...

Then if you pick an off-brand game system (ie non-games workshop) you can shave another substantial amount off of your expenditures. I bet there's any number of rulesets you could download from the Internet for free (and I don't mean pirating it).

If you are in it to paint miniatures, you won't be buying many miniatures at all since painting takes time. And painting equipment isn't all that expensive.

I you do what I do and mainly make minis of your own, the cost is close to zero, or at least negligible, depending on if you work digitally or with polymer clays.

The main issue with miniatures is that they are plastic crack, and you will inevitably end up buying ten times the number of minis, games, accessories et cetera that you actually need. I went through a pretty severe hoarding phase myself when I got back into the hobby a couple of years back. Now I have an entire kitchen cabinet stacked with literal piles of miniatures from every manufacturer under the sun- that I hardly ever use or even look at.

Can you sell them for good money? Similar to cards from magic the gathering? I have a huge board game collection so I know what you're talking about, over 150 games. Blood rage has minis in it that you can paint. At the store at purposely gloss over Warhammer for this very reason. Try to find out how much your collection is worth.
 
I had a very small Space Wolf army 20 years ago, couldnt play the game at all and enjoyed the lore. Only Table top game i could play was Blood Bowl until most of the players in my local shop stopped playing me due to excessive deaths in their squads, and we did play permadeath rules.
 
Can you sell them for good money? Similar to cards from magic the gathering? I have a huge board game collection so I know what you're talking about, over 150 games. Blood rage has minis in it that you can paint. At the store at purposely gloss over Warhammer for this very reason. Try to find out how much your collection is worth.

Some old, out of production miniatures can fetch pretty high prices, from what I've heard. Not sure how much exactly, but I'm guesstimating upwards of 100$ in the case of really rare minis. More if it is a larger miniature like a dragon or some sort of war machine, obviously.

I think it might be kind of the same deal as with comic books, though. Comic books that are old today (from the 60s or 70s or whatever) can go for serious cash, but none of the modern comic books you buy today will ever be considered collectibles.

Same thing with miniatures- nothing being put out today will increase in value, so there's no point in buying for the sake of speculation.

You can definitely sell them on, assuming they are from one of the major brands (i.e Games Workshop, Games Workshop, Games Workshop and possibly Heroclix), but the best you can hope for is to nearly recoup your loss- and you have a small window of time in which to sell, since the miniatures decrease in value rapidly as the manufacturers move on to new games and/or editions.

That's my read on it, anyway.
 
I haven't played a game of fantasy in 4 years. I have about 5k in Ogres and 4k in Wood Elves (4th to 8th Ed). I need to start playing again or sell them. GW hinting at releasing the Old World rule sets has me holding off on selling it all.
 
I haven't played a game of fantasy in 4 years. I have about 5k in Ogres and 4k in Wood Elves (4th to 8th Ed). I need to start playing again or sell them. GW hinting at releasing the Old World rule sets has me holding off on selling it all.

Whatever happened with that? I heard about it quite a while ago now, and thought it was sounded neat (Age Of Sigmar lore is meh, and while I know almost nothing of the rules AOS lost me the second I heard they were moving away from formation movement. Putting your soldiers in square movement trays is the whole point, goddamnit! ).
I never looked into it though, and now I haven't heard anything for a year or so. Is it on hold because of Covid, or what?
 
Whatever happened with that? I heard about it quite a while ago now, and thought it was sounded neat (Age Of Sigmar lore is meh, and while I know almost nothing of the rules AOS lost me the second I heard they were moving away from formation movement. Putting your soldiers in square movement trays is the whole point, goddamnit! ).
I never looked into it though, and now I haven't heard anything for a year or so. Is it on hold because of Covid, or what?
It's GW. They'll sit on it for another year then drop it with a week's notice. I hope they combine 7th and 8th. Bring back the old school movement rules and do away with the more ranks makes you steadfast. I want wheeling back and movement phase to be as important as dice rolls again. When 8th came around I had to completely rebuild my WE list because of the rules and skirmishers getting nuked.
 
Whatever happened with that? I heard about it quite a while ago now, and thought it was sounded neat (Age Of Sigmar lore is meh, and while I know almost nothing of the rules AOS lost me the second I heard they were moving away from formation movement. Putting your soldiers in square movement trays is the whole point, goddamnit! ).
I never looked into it though, and now I haven't heard anything for a year or so. Is it on hold because of Covid, or what?
Covid definitely disrupted GW's release schedule, but they've never really been transparent on when stuff is coming. We saw concept art from as recently as May [LINK]. Those models could be 2+ years off, they could be done and sitting in a warehouse, we have no way of knowing.
 
Whatever happened with that? I heard about it quite a while ago now, and thought it was sounded neat (Age Of Sigmar lore is meh, and while I know almost nothing of the rules AOS lost me the second I heard they were moving away from formation movement. Putting your soldiers in square movement trays is the whole point, goddamnit! ).
I never looked into it though, and now I haven't heard anything for a year or so. Is it on hold because of Covid, or what?

It's being managed by Forgeworld, so it'll be slower moving as they've taken on more projects recently and they have less staff than the main studio (they're doing Horus Heresy, Blood Bowl, Necromunda, Adeptus Titanicus, Aeronautica Imperialis, and Lord of the Rings).
 
It's being managed by Forgeworld, so it'll be slower moving as they've taken on more projects recently and they have less staff than the main studio (they're doing Horus Heresy, Blood Bowl, Necromunda, Adeptus Titanicus, Aeronautica Imperialis, and Lord of the Rings).

<mma4>
Oh. Well that explains some of it.
The Forgeworld/Games Workshop relationship is an interesting one, btw. We need to talk about it itt sometime.

Off topic: Figured some stuff out with the rendering options in Zbrush. Holy shitballs it makes a big difference.
Basic:
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Improved:
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It's being managed by Forgeworld, so it'll be slower moving as they've taken on more projects recently and they have less staff than the main studio (they're doing Horus Heresy, Blood Bowl, Necromunda, Adeptus Titanicus, Aeronautica Imperialis, and Lord of the Rings).
Fuck my checking accout I guess. I have wanted their Chaos Dwarf line for years, I just can't justify a new motorcycle for a game I don't play lol
 
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