- Joined
- Nov 19, 2011
- Messages
- 56,852
- Reaction score
- 108,570
Okay... I'm starting off with Chapter 3... so I'm well past the early portion of the game, and... at no point has this game ever been fun. I'm still playing it because I paid $100 for it, and I don't have anything better to play I haven't already played through five times.
For me, this is a podcast game. Something to play while you're listening to your daily podcasts and catching up with the news.
I'm far past complaining about the lack of VO.
Thats a big issue, but it can be worked through.
My biggest issue is the gameplay is 'meh' at best. I've played through alot of T&C/RPGs over the last four years. It's trying to be a good Tactics-RPG with the grid-system and showing the percentage chance to hit... but XCom2 (from 2017) and Wasteland3 does everything significantly better.
The tracks are almost indistinguishable from the other, no matter what situation I'm in whether its a tough battle or in a serious dialog conversation.
The levels are poorly designed and make little to no use of cover, which I would have thought would be a major issue in these types of games.
The pacing is snails pace.
I absolutely hate that every time my ship warps to a new system I have to use some points, which I barely have enough all the time, and if I don't use more to go from 'danger' to 'safe' I have to do another battle for the 20th time of the same enemies... they're not tough, they're tedious.
Not having a great time.
For me, this is a podcast game. Something to play while you're listening to your daily podcasts and catching up with the news.
I'm far past complaining about the lack of VO.
Thats a big issue, but it can be worked through.
My biggest issue is the gameplay is 'meh' at best. I've played through alot of T&C/RPGs over the last four years. It's trying to be a good Tactics-RPG with the grid-system and showing the percentage chance to hit... but XCom2 (from 2017) and Wasteland3 does everything significantly better.
The tracks are almost indistinguishable from the other, no matter what situation I'm in whether its a tough battle or in a serious dialog conversation.
The levels are poorly designed and make little to no use of cover, which I would have thought would be a major issue in these types of games.
The pacing is snails pace.
I absolutely hate that every time my ship warps to a new system I have to use some points, which I barely have enough all the time, and if I don't use more to go from 'danger' to 'safe' I have to do another battle for the 20th time of the same enemies... they're not tough, they're tedious.
Not having a great time.