*jaw drops
Now again fighting the itch to hit the pavement of DC – lol, my first reaction is the Pulse set (Tip of the Spear) is a post-launch reaction to the negativity surrounding the Skill itself. This was a TD1 favourite that really missed the mark in 2. I actually found it to be the most interesting of the three as it shares field qualities with one of my more successful builds revolving around Burn and fighting in terms of not targets but radii. I always wanted an excuse to play with the Jammer more; this would be that once it leaves the test server.
Negotiator's Dilemma (what a name!) has nerf written all over it, IMO. I would hate to fight anyone with that build. The hot thing right now is to put DZ under the boot of a SMG-Shield build with a heal counterskill but there are workarounds there; no idea how to open up anyone kitted in this. The (paltry) three-second CD for the grenade-launch-at-assailant is nuts, especially if the grenade is cooked first. F that. Wearers of ND will have a 30% Health buff, so think about the puzzle pieces here – it's almost an invincibility suit if you invest hard in HP because armour repletion will always be there for you once it's depleted, one way or another.
I could see my Oxidiser build giving wearer trouble but would need focus on flashbang-favoured rushing (Hive var. Booster would be a must-slot here too to close distance) and 900+ ROF on a buffed primary with a Status-affected DMG perk (for Blind)… Could be neat but likely frustrating. I think you make a good point on demolitionists, and I'd say their keeping of KOTH is looking pretty strong.
The Aces and Eights set would go perfect with the Spectre Hunter masque as it's also cards-based. When I return, I almost have my mind made up to go marksman elite. I have half of the components at writing for Nemesis so that would be a fun goal to return to.
So cool...
Having five pieces of Aces & Eights activates Dead Man’s Hand... Shooting an enemy with your marksman rifle flips over a card, and depending on the hand you end up with, you’ll get a specific bonus. A full house refills your weapon and stops ammo depletion for 10 seconds. Four of a kind gives you 10 seconds of 30% bonus armor, and Aces and Eights grants 100% bonus damage on your next five bullets.
Nerf God might be having trouble sleeping right now with so much on His plate, lol.
Thanks, dude; really appreciate the news.