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- Jan 26, 2010
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Yeah, I've heard complaints the tune with AI scaling being a bit upside-down since release.Just got the dlc and having fun back in NYC making cleaners explode.
One thing I noticed after spending a few days at 30/500 is that the enemies in NYC are easier. Tried a few CP4’s before getting the DLC and impossible solo and took entirely too long with a group. One CP4 took us about 20 minutes! It’s all good as I have the DLC now and I hope level 40 and beyond is not like that.
Yeah, I've heard complaints the tune with AI scaling being a bit upside-down since release.
Wont let me purchase the WONY, ok cool guess I'll just try Coney Island. Proceed to get absolutely curb stomped. Yeeeaaaah, think I'll pass til this shit gets the kinks worked out. Back to BL3
I'm actually really happy you jumped into it when you had, mate, because while perfect it wasn't, there was still a lot of personality or latitude to theorycraft in the game. I'm 50/50 on TU8 from what little I've played and then heard in chorus.Wont let me purchase the WONY, ok cool guess I'll just try Coney Island. Proceed to get absolutely curb stomped. Yeeeaaaah, think I'll pass til this shit gets the kinks worked out. Back to BL3
I'm actually really happy you jumped into it when you had, mate, because while perfect it wasn't, there was still a lot of personality or latitude to theorycraft in the game. I'm 50/50 on TU8 from what little I've played and then heard in chorus.
Yea, to an extent. Theres a difference between hard and rewarding, and tedious and frustrating. Ffs I was playing on standard difficulty and the big dudes are complete, total bullet sponges. Like, that's not in the least bit fun. The stat library is a cool feature. Coney island looked nice. But between the "store is empty" not letting purchase the DLC and the ridiculous scaling of enemies, I'm going to go out on a limb and say they have quite a bit of iron out and smooth overHard difficulty definitely gives you the best experience, imo.
Yea, to an extent. Theres a difference between hard and rewarding, and tedious and frustrating. Ffs I was playing on standard difficulty and the big dudes are complete, total bullet sponges. Like, that's not in the least bit fun. The stat library is a cool feature. Coney island looked nice. But between the "store is empty" not letting purchase the DLC and the ridiculous scaling of enemies, I'm going to go out on a limb and say they have quite a bit of iron out and smooth over
Yea, to an extent. Theres a difference between hard and rewarding, and tedious and frustrating. Ffs I was playing on standard difficulty and the big dudes are complete, total bullet sponges. Like, that's not in the least bit fun. The stat library is a cool feature. Coney island looked nice. But between the "store is empty" not letting purchase the DLC and the ridiculous scaling of enemies, I'm going to go out on a limb and say they have quite a bit of iron out and smooth over