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The Dungeons and Dragons Megathread v2

The "steady aim" bonus action makes a lot of those other abilities that grant SA redundant. Makes you less mobile, but if you're ranged that's irrelevant and if you have something like defensive duelist you're still not likely to be at much risk
sure, one could take the boring steady aim path. or you can take i’m gonna fuck you up & have fun doing it path.
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Our campaign ended up taking a contract to retrieve an item from literal hell. We take our ship down the seemingly burning river Styx. Some angry demon types notice us from the shore and some winged smaller creatures fly over to attack us in the middle of the stream while a massive ape-demon gets pinned on the shore behind a wall of thorns. In a surprise move he takes the damage and leaps over the not quite wide enough divide to cling the side of the boat. He starts whaling on my halfling, totally not fair. Half-dead after half of one round, I cast Thunderwave in his face. He fails the save and is pushed back 10 ft, off the side of the boat and into the soul devouring "water". Big bad beaten by the little guy!
 

Polymorph can be absolutely clutch in some fights as a means to disengage if the party is getting fucked up by one thing in particular.

Dimension Door is great for survival too.

Really gonna depend on your play style and party needs.

I am currently finishing up painting the minis for the party and enemies for our Halloween one shot. Hopefully we can play tomorrow night, gotta print out the maps too tomorrow.

I will try and upload some pics if I get a chance.
 
Basically spent all our reward gold on Gray Bag of Tricks for fighter, two shield +1s for fighters, cloak of protection for bard, pearl of power for fighter/cleric, stone of good luck for fighter, and instrument of the bards.

Ran into some random tax collector who says we owe to the city of Waterdeep. WTF.

Looking to head south from Waterdeep to slay a necromancer to restore the soul of one of our NPCs. I got my soul back and am now a Fighter Battlemaster and Cleric War Priest of Lathander. Bard discovered a ship captain named Iron Eye who might be able to transport us south, but apparently he deals in contraband - smoke powder. Not sure if our bard is going to tell the party of this illegal activity or not. If she does, I plan to try to collect evidence on the boat ride to later use to get him arrested LOL.

And we all leveled up to 7!

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We secured transport on captain Iron Eye's ship. Instead of heading south, we head straight up into space because it's a spelljamming ship. My fighter is terrified of heights as I wrote on his character sheet when first created. He was face down on the deck the entire time and unable to investigate any contraband. We're now on Bral.

Our son fighter just purchased a telepathic giant miniature space hamster named Butterscotch.
 
After a 4 week break after leveling up to 13 we continued to hack and slash our way through the ancient ruins...

Trog, who was still raging with Bulls Strength managed to fell the miniboss with some solid attacks...

Only to come out of Rage at the end of it all, lose his temp HP and collapse at -1HP and begin dying as the DM ended the sesh and the other PCs have no way to heal the beloved character who has been smashing for two years, panic ensues...

The Necro (also played by me) has a cure potion, but I'm letting the drama set in and ain't saying shit....
 
Wednesday's game will pick up with combatting a Beholder from last weeks cliff hanger
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Strategies? Suggestions for a 6th level druid preparing his spells?
 
Wednesday's game will pick up with combatting a Beholder from last weeks cliff hanger
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Strategies? Suggestions for a 6th level druid preparing his spells?

Never fucked with a Beholder...

But based on my lore knowledge of beholder, unless there's a Hive Mother keeping them in line, they tend to kill each other on sight?

Some kind of illusionary distraction that can exist in its anti magic cone?
 
Wednesday's game will pick up with combatting a Beholder from last weeks cliff hanger
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Strategies? Suggestions for a 6th level druid preparing his spells?
You got a monk? A Beholder doesn't have a great CON save if you try to stunning strike it in my experience. In fact same with DEX and STR saves too, so if you have any spells that go against those.
 
You got a monk? A Beholder doesn't have a great CON save if you try to stunning strike it in my experience. In fact same with DEX and STR saves too, so if you have any spells that go against those.
My daughter is a tortle monk so maybe that could work. We actually tangled with a small one before coming into contact with the larger one we're about to face. I learned Hold Person doesn't work because they aren't humanoids and I aborted the Entangle I was about to cast because they float (STR save). Thorn whip worked, but I don't think it packs enough punch.
So what's your next character class going to be? :D
I do have a half-elf Rogue / spy on deck. My years of gaming have taught me to be prepared for sudden death.
 
My daughter is a tortle monk so maybe that could work. We actually tangled with a small one before coming into contact with the larger one we're about to face. I learned Hold Person doesn't work because they aren't humanoids and I aborted the Entangle I was about to cast because they float (STR save). Thorn whip worked, but I don't think it packs enough punch.
I do have a half-elf Rogue / spy on deck. My years of gaming have taught me to be prepared for sudden death.

Anyway you can blind it? Would that negate its eye stalks?
 
Anyway you can blind it? Would that negate its eye stalks?
I do have a Fog spell, but that would obscure everything in a 20 ft sphere so my allies would also be disadvantaged. It could be useful if we have to flee. One of the party members is a sorcerer who just got a pretty significant power-up and I'm not sure the extent of her new abilities but they do seem to focus on darkness. Maybe.
 
I do have a Fog spell, but that would obscure everything in a 20 ft sphere so my allies would also be disadvantaged. It could be useful if we have to flee. One of the party members is a sorcerer who just got a pretty significant power-up and I'm not sure the extent of her new abilities but they do seem to focus on darkness. Maybe.

Polymorph into a bug. Sneak into layer. Cast Fog. Everyone else cast... ? How many are in your party and who can cast spells?

Perhaps contract an artificer to build you a contraption that could obscure its vision? Catapult giant pillow cases onto it?
 
Catapult giant pillow cases onto it?
So we did something similar to this!
Our party schemer concocted an ambush. We made a makeshift net / blanket thing out of bedsheets weighted on the corners. We soaked it in oil and the plan was two party members who could where invisible waiting to toss it over the beast and I was just inside the range of my Flaming Sphere - totally different than Fire ball - to ignite the mess. Best laid plans and all that - as soon as the beholder appeared and looked invisibility dropped due to a magic suppression thing it possesses. Which double sucked because the invisible sorceress we had poised to fling the oily tarp has a Daredevil type thing going - she was blinded in exchange for power, and her magical blind vision was now turned off. Her familiar / pet helped with attack and it somehow succeeded. My spell ignited it, and importantly, now that it couldn't see, our magic worked again. So a good round of us inflicting damage followed. My Flaming Sphere did damage initially and continued too for every round the beholder finished within 5' (unfortunately this also singed a few of my friends, with my damage rolls being annoyingly good against them). But eye-ball monster eye-beamed the cover off with a quickness and re-initiated magic suppression on us.
We chipped away at it, discovering those behind the creature could still cast and my sphere constantly moving back in to damage it. Mean time the creature flattens the sorceress with a petrification type spell, turning her to stone over the next few rounds. Our monk leapt into action, but missed a few strikes and the eye-guy made the save against stunning strike. Then she is flattened with a 40 hp blow, followed next round by another 31, putting her out. I'm stuck in the narrow passage in front of the thing, unable to cast anything beyond maintaining my sphere around and behind the thing. I sling some stones at it for very little damage, but the drake familiar flies into a rage when his master is fully turned to stone and gets in a good round. Then our rogue uses a homebrew magic quiver of chess-themed arrows. The queen arrow will automatically kill any creature with <100 hp on a hit. The bad buy made the save with against a 16 DC, but took the arrow damage. This allowed the monk to be slipped a healing spell and potion. She leaps up and has a great round with a flurry of blows that included a critical. More flaming sphere damage and the rogue scores another hit from his enchanted quiver that puts the beholder to sleep! The monk moves in and manages to finish the beast off after her first strike misses and the second only woke it up (monks, right)
Job done. The DM asks for a d100 roll (I got a sweet, solid bronze die for my birthday) for some reason. 10% chance he says. The selected roller hits a 100! We are all laughing at the odds of this (this is all taking place in a brewery at the end of the session. We'd had a few) Taking a breath, I ask "Is that good or bad?"
The DM, still laughing, says "oh, that's bad." Beholders reproduce by dreaming other beholders into existence. The slim chance we'd managed to achieve was ours doing this during the very short nap we'd forced on it.
I'm such a nerd. I love this game.
 
Of course they released Clerics One D&D playtest next #rolleyes. I’m dying to see what fighters and warlocks get, but instead we get… clerics. Fuckers
 
So we did something similar to this!
Our party schemer concocted an ambush. We made a makeshift net / blanket thing out of bedsheets weighted on the corners. We soaked it in oil and the plan was two party members who could where invisible waiting to toss it over the beast and I was just inside the range of my Flaming Sphere - totally different than Fire ball - to ignite the mess. Best laid plans and all that - as soon as the beholder appeared and looked invisibility dropped due to a magic suppression thing it possesses. Which double sucked because the invisible sorceress we had poised to fling the oily tarp has a Daredevil type thing going - she was blinded in exchange for power, and her magical blind vision was now turned off. Her familiar / pet helped with attack and it somehow succeeded. My spell ignited it, and importantly, now that it couldn't see, our magic worked again. So a good round of us inflicting damage followed. My Flaming Sphere did damage initially and continued too for every round the beholder finished within 5' (unfortunately this also singed a few of my friends, with my damage rolls being annoyingly good against them). But eye-ball monster eye-beamed the cover off with a quickness and re-initiated magic suppression on us.
We chipped away at it, discovering those behind the creature could still cast and my sphere constantly moving back in to damage it. Mean time the creature flattens the sorceress with a petrification type spell, turning her to stone over the next few rounds. Our monk leapt into action, but missed a few strikes and the eye-guy made the save against stunning strike. Then she is flattened with a 40 hp blow, followed next round by another 31, putting her out. I'm stuck in the narrow passage in front of the thing, unable to cast anything beyond maintaining my sphere around and behind the thing. I sling some stones at it for very little damage, but the drake familiar flies into a rage when his master is fully turned to stone and gets in a good round. Then our rogue uses a homebrew magic quiver of chess-themed arrows. The queen arrow will automatically kill any creature with <100 hp on a hit. The bad buy made the save with against a 16 DC, but took the arrow damage. This allowed the monk to be slipped a healing spell and potion. She leaps up and has a great round with a flurry of blows that included a critical. More flaming sphere damage and the rogue scores another hit from his enchanted quiver that puts the beholder to sleep! The monk moves in and manages to finish the beast off after her first strike misses and the second only woke it up (monks, right)
Job done. The DM asks for a d100 roll (I got a sweet, solid bronze die for my birthday) for some reason. 10% chance he says. The selected roller hits a 100! We are all laughing at the odds of this (this is all taking place in a brewery at the end of the session. We'd had a few) Taking a breath, I ask "Is that good or bad?"
The DM, still laughing, says "oh, that's bad." Beholders reproduce by dreaming other beholders into existence. The slim chance we'd managed to achieve was ours doing this during the very short nap we'd forced on it.
I'm such a nerd. I love this game.

Dude, that's an awesome battle. So wait, next session another beholder is doing to appear?!
 
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