The review everyones been waiting for. The best review I've seen of this game. And it's only part 1 lmao.
- Interesting premise
- Outdated
- Boring main characters and dialogue.
- Underdeveloped worlds
- Procedurally generated worlds is a shit idea.
- Too many loading screens
- It's not nice to talk to the back of a companions head.
- Dodgy combat and upgrade system (especially stealth)
- Modders will probably make their own shit and make the game a lot better.
My opinion? If you can't go the whole hog because of a dated engine, flesh out these planets and put as much interest into them as possible. Do what Outer Worlds did and make every world unique and the characters interesting and funny. Starfields characters are dull as dishwater and as accurate as it may be, scores of uninhabited planets with nothing on them just isn't interesting, unless the game is gorgeous and there are spectacular features on them.
Space combat is basic, just go in guns blazing and hope that you don't have someone behind you shooting your arse off. It isn't better or worse than other space sims, to be fair. Funnily enough, my favourite space combat game was an IOS game called Galaxy on Fire 2.
Ship building and base building? Didn't go far into it. No point building bases as an explorer and ship building seemed kind of limited interior wise.
Aside from what was mentioned above, Bethesda should have looked at four games for inspiration.
- Ghostwire: Tokyo for its city. The game looks beautiful, very atmospheric and is a blast to explore. It's stories and substories can also be very engaging. Downside is the lack of features in the blue spirits that are NPCs.
- Cyberpunk 2077 for the city and the animation. City looks great and is fun to go around in, though it needs a few more things to do. What really sets it out though, is how the side characters are animated. They feel really alive, really human. Even at release, when graphical issues were disasterous, I still felt like I was playing the future of videogames, just because of that. Grand ambition, just not enough time and power to pull it off.
- Mass Effect for character development and dialogue. Simply put, the games all have memorable characters that are worth knowing and talking to.
- Elite Dangerous for one reason. When jumping between areas in space, it's cutscene played around the outside of the ship from the cockpit instead of going to a cutscene. It made exploring space feel far more organic.
Oh and I forgot.
All developers, follow Yakuzas lead and actually put shit in their cities and worlds for the players to do. Mini-games and the like. Make sure that the player has enough incentive to comb over 100% of the map just incase they missed something cool.
Maybe I should bust out Deus Ex: Mankind Divided again? When playing Cyberpunk for the first time, I felt that despite the smaller scope, Deus Ex did a lot of things better.
Which brings me back to my point about Starfield. I gave it plenty of time, I wanted to really like it, I loved Morrowind and Oblivion when they were released. It just felt like Starfield was a step behind even them, let alone the above mentioned.
If people like it? Good for them. It just didn't hit the mark with me.