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Skyrim Special Edition

after riding solo since Lydia died in my 2nd quest with her, i picked up Uthgerd and she's a tank. shame she fucking disappeared on me taking all the ore and inglot with her. hoping she's in whiterun somewhere

It'd probably a nuke your game if you installed it now, but this mod is the shit

http://www.nexusmods.com/skyrimspecialedition/mods/1927/?

Allows you to set follower behaviour. You can make them deathproof, and set where they respawn if you lose them.
 
Fast travel is convenient for quest completion but not required for exploration. Like the other guy said, solving quests without fast travelling is a huge hassle in Skyrim. Attacks are really annoying at low level but as soon as you reach 25+, they're a cakewalk. I worry a lot more about Dragons appearing than Vampire attacks.

Dragon attacks are also linked to fast travel. They will often spawn at the worst moments and worst places. Having an Ancient Dragon attack you while in Markarth can be hell of annoying: it will circle behind cover and remain over the city for a long while. Even fast travel wont get rid of it, you must get your bow and patience out: it can take dozens of minutes just to hurt it enough to force it to land.

With the "money potion" trick, you will soon acquire enough ressource to not care about losing a measly horse. Followers can be "resurrected" with Dead Thrall over and over again: you never really lose them!

Some people do feel playing without fast travel is a huge hassle. Still, it can cause problems and that was my point. I would still encourage people to try playing without fast travel for awhile. For me it added something to the game. It made those simple fetch quest fell more like quests/adventures and less like announces that just had to be done quickly. You also see a lot of random things on the roads of Skyrim.


Illusion is the fastest school to level up. It is mainly used as a way to gain easy XP. Spells like muffle give experience whenever you cast them. If you just boost your magika enough to be able to cast invisibility, leveling it up becomes a cakewalk. Just cast and re-cast invisibility while walking through the city. Use it to pickpocket and steal stuff. You will soon reach level 100, make it Legendary and repeat the process again.

Illusion spells are only useful at master level, but they become slow because they must be dual cast. Harmony is very useful during the civil war quest: pacify large groups of foes while you take care of the other flank! Hysteria is the same principle but enemies flee instead of just hanging around. Mayhem is even funnier: cast it on your enemies and they will attack each other. Neat!

Expert Illusion spells are the same but weaker. Invisibility stands alone as the main leveler of Skyrim. It's also the Thief and Assassins' most useful tool. One cool trick with Harmony is to find a heavy populated city. Cast it repeatedly in the middle of the crowd and you will level up so fast, it's insane. Guards will threaten you but they never attack for that.

There are useful lower level illusion spells. Muffle is great at lower levels when your sneak skill is not very high. Clairvoyance can help in confusing dungeons, or when looking for paths up mountains.
 
what are the best conjuration spells? i just got sanguine rose and its amazing
 
Lol not much of an ending either
yea..lol its one of Skyrim's bigger issues. The main quest and the civil war questline absolutely blow and are extremely bland. Thankfully it has a lot of shit to do to make up for the horrible questline of those quests
 
what are the best conjuration spells? i just got sanguine rose and its amazing
One of the least utilized and most fun low level conjuration spell is Flaming Familiar. It is not a normal spell: you must find it to use it. It's in the same dungeon as Vokun mask. There will be someone there inviting you on a quest to find the spell: say yes.

Just like Conjure Familiar, it creates a familiar out of thin air. But this one is different: it's a flaming wolf that explodes seconds after being conjured. It will run toward the nearest enemy and explode: it will run toward YOU if you're the only one present. It's a really fun spell: you can hide behind a corner and cast it constantly to send a flaming wolf toward your enemies.

All the "Conjure" spells are great but I think Dead Thrall takes the cake. It only works on people but it will work on EVERY people except essential NPC. The fun thing is, the reanimated body doesn't turn into dust in the end. You can re-reanimate the Thrall forever if you can find the body! You like Lydia too much to let go? Re-re-reanimate her again and listen to her sad growl when she follows you against her dying will...
 
yea..lol its one of Skyrim's bigger issues. The main quest and the civil war questline absolutely blow and are extremely bland. Thankfully it has a lot of shit to do to make up for the horrible questline of those quests

True. I remember when I first beat it on PS3, I didn't even realize I beat it. It was so damn anticlimactic. Although in @TeTe case, I think he's comparing to Fallout 4, and that campaign was maybe a LITTLE longer than Skyrim's.

But like you said, there's a shit ton more stuff to do.

Fallout 4 total quests:
Fallout-Quests-Graph-copy.jpg.optimal.jpg


Skyrim total quests:
t3kczeB.jpg


And after you do all THAT, TeTe - then you can download New Vegas, lol.
 
True. I remember when I first beat it on PS3, I didn't even realize I beat it. It was so damn anticlimactic. Although in @TeTe case, I think he's comparing to Fallout 4, and that campaign was maybe a LITTLE longer than Skyrim's.

But like you said, there's a shit ton more stuff to do.

Fallout 4 total quests:

Yeah, the side quests just keep coming... and I haven't even started Dragonborn, the building DLC and just barely started Dawnguard... I just found Serana and just travel with her.

Not mention I've only done a couple of the Daedric quests so far.

I'll be playing this one for several months to come I'm sure.
 
Yeah, the side quests just keep coming... and I haven't even started Dragonborn, the building DLC and just barely started Dawnguard... I just found Serana and just travel with her.

Not mention I've only done a couple of the Daedric quests so far.

I'll be playing this one for several months to come I'm sure.
Out of curiosity, how do you think it stacks up to Fallout 4? Aside from GTA and Borderlands I don't think you've played a game nearly as much as that one, lol
 
Out of curiosity, how do you think it stacks up to Fallout 4? Aside from GTA and Borderlands I don't think you've played a game nearly as much as that one, lol
It's close for me and I love the depth of Skyrim... but I still like the setting, story and design of Fallout 4 more.
 
It's close for me and I love the depth of Skyrim... but I still like the setting, story and design of Fallout 4 more.
And settlement building. You forgot settlement building lol
 
fallout 4's settlement building definitely is around 75% of the reason i played the game past the first month i bought it.

I love that aspect of it. They need to incorporate it into the next elder scrolls.

I want to build small villages, a castle, a small campground, etc. I would literally cry out of joy if they incorporate it (It would be like Hearthfire 10.0)

Just thinking about the next elder scrolls makes me happy and also sad. Because it probably wont be coming out until atleast 2019 or later
 
fallout 4's settlement building definitely is around 75% of the reason i played the game past the first month i bought it.

I love that aspect of it. They need to incorporate it into the next elder scrolls.

I want to build small villages, a castle, a small campground, etc. I would literally cry out of joy if they incorporate it (It would be like Hearthfire 10.0)

Just thinking about the next elder scrolls makes me happy and also sad. Because it probably wont be coming out until atleast 2019 or later

You think? It was about 5 years between Oblivion and Skyrim...I would think early 2018, possibly late 2017. Didn't Bethesda reveal Fallout only a few months before it was released?
 
You think? It was about 5 years between Oblivion and Skyrim...
they dont really have the tech to support what they want to do. I think they said they haven't even started making it...ITs a LONGGG Way off
 
Heres the most recent news on Elder Scrolls 6. (Basically it says its not even in development at all and they are working on other things, so its not going to be coming out for a longgggg time).

As for ESO, i think it was decent. It got really repetitive and they made crafting way to complicated. If i want to play online games like that i prefer Runescape due to its simplicity.



Another month has passed, and another month has gone past without any official news on Elder Scrolls 6.

Yes, yes, we know we're getting Elder Scrolls 5: Skyrim Special Edition later this year, but it's not quite the brand new, dragon-centric game we were hoping for – no, not you Scalebound.

We lost count of the hours we sunk into Elder Scrolls 5: Skyrim and although our friends, partners and families might be wary of a sequel, we can't read enough about it. It's definitely time for The Elder Scrolls 6.


There's a while to wait, though. The Elder Scrolls 6 is currently a figment made largely of whisked-together rumours and internet conjecture. But we've been digging through the many pages of nonsense you'll find online to see which bits make sense. Here's everything we know about it so far...


ELDER SCROLLS 6 NEWS - IS IT OFFICIAL?

We're going to be honest. The amount of official information available on the follow-up to Skyrim could be written on the back of a Starbucks receipt in marker pen.

The game doesn't even officially exist yet. So, is it real? Of course it is.

The Elder Scrolls 5: Skyrim has sold more than 20 million copies, making it easily the most successful game in the 20-year-old series, and by a huge margin. Money demands it exists.

The closest we've got to Bethesda admitting a Skyrim sequel is coming came at the Elder Scrolls Online launch. Bethesda Vice President Pete Hines talked about how most other publishers would have tried to crank out a sequel to Skyrim as soon as possible.

"They'd be spitting out a Skyrim 2 the year after or two years later. That's just not how we view it," Hines said.

"[We] make sure everything we do is noteworthy. Our approach to that hasn't differed."

That is not Hines lifting the lid on the next Elder Scrolls game, of course, but the casual way he brushes over the subject in his subtext amounts to an admission 'another Skyrim' is as likely as 'another Call of Duty'.

It's an open secret. For example, right now Bethesda is even advertising for a "Quest Designer", asking for "Experience with The Elder Scrolls Construction Set". Hint hint?


ELDER SCROLLS 6 RELEASE DATE - WHEN IS IT COMING OUT?

There was a four-year gap between the releases of Oblivion and Skyrim, but if that was going to happen again we'd already have the next game: Skyrim was released way back in 2011.

The big question is whether Bethesda Game Studios has really bitten into the development cycle yet.

Well according to Bethesda's Pete Hines, the team isn't working on The Elder Scrolls 6 at all yet, but they will make it one day.



@HotShame0 we aren't working on TES6 at the moment

— Pete Hines (@DCDeacon) June 25, 2016



@PCGamesN thx. fyi, the elder scrolls vi isn't in development. we simply said we would make it eventually. don't want people to be misled

— Pete Hines (@DCDeacon) August 9, 2016



Well, that's what he's saying publicly anyway...

Earlier this year, Bethesda's Todd Howard said the game was a "long way off" when asked whether the team was working on the Skyrim sequel.

"I think it's good in these moments to tell our fans, 'Yes, of course we are. It's something we love.' But it is - you know, I have to be careful what I say - it's a very long way off."

"And we actually have two other large projects we're also doing that are bigger than anything we've done," he continued. "People will probably hear about those probably even before Elder Scrolls 6. And that'll make sense many years from now.

"We think very long-term. We're not a developer that's going to rush something like this out. When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now."

That sentiment has been echoed by Pete Hines more recently, who said that Bethesda isn't a vending machine for games:

"This studio is not a vending machine," he said. "They're not a two-button vending machine, where first we press Elder Scrolls and then we press Fallout, and then we press Elder Scrollsand then we press Fallout... They're an incredibly talented studio of creative people. They've now made four games in a row, all of which were named Game of the Year, and they have a right to decide what they're interested in working on next and which direction they want to go."

Hines also said he never questions how Todd Howard chooses what to create next.

"He's got reasons why, and I think once we get down the road, those reasons will be more evident to folks once we get there, or maybe not," Hines said. "But at the end of the day, these folks have a right to not just have to make Elder Scrolls game after Elder Scrolls game, which is why they switched to Fallout, and they have a right to stretch their legs and try something else or do something different.




"I know what they're working on for the next decade, and I think all of them are things to get excited about, for different reasons, and once they come out, folks will enjoy them for what they are."

When producing Skyrim, Bethesda Game Studios used a fairly small team of around 100 developers, where the big AAA releases like Assassin's Creed will have upwards of 1,000 working on them at certain points. How do you think companies like EA crank out a new instalment of their big franchises every year?

This means that unless Bethesda has quietly been doubling (or more) its development team over the last year or two, the 'next Skyrim' will have only become the lead project when Fallout 4 went gold in October. This is when the code that ships on game discs is cemented.

Part of the Bethesda Game Studios team will also have continued to work on Fallout 4, first for the frenzied bug fixes always required with one of these sprawling games, then Fallout 4DLC. There's going to be several waves of the stuff throughout 2016, and it doesn't make itself.

Given the time needed to produce the previous games in the series, this suggests we may not see the game until 2019 - which has been supported by other leaks and rumours. Ouch.

Skyrim was officially announced in December 2010, 11 months before its eventual release in November 2011. Unless Bethesda Game Studios has radically strayed from the development cycle strategy it has used since being formed in 2002, we may have to wait a bit longer for official details.

There is a glimmer of hope, though. In an interview with gamesindustry.biz in March 2016, Skyrim game director Todd Howard was asked to clarify his tease that Bethesda Game Studios has "three big and crazy" projects on-the-go, saying: "They're a long way off. I think the larger point was, no-one should expect to hear about those anytime soon. We always overlap projects. We just have more going on now than we had before."

That may sound like bad news, but it means Elder Scrolls 6 may have been in active development way before October 2015.

This isn't just a games industry person spouting off either. Bethesda Game Studios is expanding. It opened a new Montreal studio in December 2015. At the time it had 40 developers, but a quick look at the ZeniMax jobs board website shows you the studio is continuing to scale up.
 
It's close for me and I love the depth of Skyrim... but I still like the setting, story and design of Fallout 4 more.

gonna check out the mods on PS4 tonight

https://www.vg247.com/2016/11/16/skyrim-special-edition-best-mods-on-ps4-and-xbox-one/

ohh and skyrim >>> fallout 4 by a long shot. such a disapointment
Both these game seem to evoke different feelings in people. I personally like Fallout's deepness and tactics but I prefer Elder Scroll lore and fantasy world. I think Bethesda did a good job for gameplay possibilities in Fallout 4. Unfortunately, many people don't care about gameplay: it's more about the story itself for them.

For me, story is secondary. It's not a movie: I want as many paths, as many possibilities and as many side quests as possible. I want lore, secret backstories, secret locations and mythic events. I want scripted random encounters that take you off your path for hours. I want NPCs all over the place, ready to talk, barter or fight.

I rarely follow the main story in these kind of games: I know they're meant for gameplay and experimentation. Not for a linear path following the main story. This is not Mass Effect: creating, customizing and personalizing your character is the MAIN focus of Skyrim and Fallout.

For me, the story is only the support for all the gameplay possibilities...
 
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