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- Dec 12, 2009
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Has anyone else tried giving this one a serious look? Any thoughts? I’m interested if you agree with some, all or none of what I said. Do you even see this “art house” or “worthy” of deep analysis? Because I feel that many of the reviewers did not treat it as such but as time passes people will have to reconsider their early dismissals of this work.
One thing I got stuck on was the contrast between the Analysist (Ressurections villian) and the Architect from the first trilogy. Obviously, they fufill similar functions in the story, being the creators of the Matrix and all, but their characters are very different.
The Architect was a very classical, patriarchal, orderly villian. He made the Matrix into a simulacrum of the real world. He was gravely focused on choise, control and destiny and all those things.
The Analysist on the other hand... takes a more 21th century approach. He finds it best to stoke humanities impulses and anxieties in their imaginary world. He doesn't want order or realism -- he want's drama. His Matrix is one of contrived storytelling, where Neo and others are constantly reminded of their past lives to generate brain-buzzing electricity. "Realism" isn't the guiding motto in his world, cheap base entertainment is. The man himself acts like an jocular Tech Mogul wanting to show-off his creation.
In a way... I feel like all these changes are a stab at how social media, cinema, and internet-culture has changed our society during the last 20 years. The buzz-word no longer is order or realism. The buzz-word is "engagement". The Analyst creates a Matrix where its inhabitants are constantly "engaged" with his product, reacting to it, feeling bound to it, having the Matrix generate drama for them (like allowing Neo to see Trinity just for the drama). This mirrors how we're constantly "engaged" with social media. We're always online and as such we're always reacting to things that come to us from the internet, however unreal or outlandish they may be. This very much changes our culture and way of interacting. I think the Architect/Analyst evolution is a nifty commentary on this trend.
I also love the meta joke of how Neo's reaction towards Matrix The Game is very much a reflection of Lana Wachowskis reaction towards Matrix the Franchise. Neo's embarrasment, chagrin, and indignation very much feels like a cheeky admittance from Lana's part that all this "franchise-building" is super weird to her. Seeing your Creation take on a life of its own -- with industry-people demanding that it's franchise be perpetuated and evolved -- must be oddly quesy.
As a movie, my impressions of Resurection was overall positive. But it really was one big mishmash of impressions. It sidestepped some normal remake woes with its "metaness" yet it still retained others legacy issues as well. The new cast gets more sidelined by the old cast the further the movie goes on, for instance. And having Agent Smith return felt like a bad storyline decision when you have a perfectly good antagonist in the Analyst. It definitively needed ideas trimmed and other exposed to greater focus. Still, in the end, having Neo and Trinity's relationship be the center of the story felt like a natural and satisfying way of connecting Resurection to the earlier entires. It's as if Resurection is declaring with willy-nilly enthusiasm that this has been the franchises "core" all along. This is a natural-feeling conective-tissue between the new and the old that I feel like many modern remakes/continuations lack.
Also, Catrix is hella stupid... but man was I laughing<45>

