Games that set up close quarters fights in small rooms, knowing full well that the camera will go absolutely haywire during the fight.
"Sekiro" was well designed overall, but there's this one guy you gotta fight in some 8x8 underground cave. Not only is the guy fast as shit and requires good reflexes to deal with, but the camera simply can't function properly in that area. You'll likely end up with a very up close and personal view of your ass getting kicked, since the camera is zoomed into your head half the time.