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PS5 announced for 2020 Holiday Season

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I really think 599US/549UK is a fair price in today's market [just my high end prediction of the price]. Sony is thinking this will sell, and have ramped up production from 5 million to 10 million.

https://www.pushsquare.com/news/2020/07/ps5_production_reportedly_being_doubled_to_meet_demand

I'd pay $600 for a PS5 but it will be damn near my limit. It's not about affordability. It's the idea of paying that much for a console. I usually always buy a 2nd controller and a game or two so I am staring at $780-800 for my initial purchase...

But the current estimate is $500 (disc option)… makes more sense and will attract more gamers.
 
I'd pay $600 for a PS5 but it will be damn near my limit. It's not about affordability. It's the idea of paying that much for a console. I usually always buy a 2nd controller and a game or two so I am staring at $780-800 for my initial purchase...

But the current estimate is $500 (disc option)… makes more sense and will attract more gamers.
Exactly, thats why I think it wont be higher 599. 499 is going to probably be the max consumers are willing to pay but its only speculation for our end.

People need to realise the price for this thing has already been decided and they wont be suddenly reducing following XBOX's reveal. Projects this complex arent run like that. Its been decided maybe a year or two in advance.
 
Exactly, thats why I think it wont be higher 599. 499 is going to probably be the max consumers are willing to pay but its only speculation for our end.

People need to realise the price for this thing has already been decided and they wont be suddenly reducing following XBOX's reveal. Projects this complex arent run like that. Its been decided maybe a year or two in advance.

Does anybody else think this price mystery thing is getting too much, from both manufacturers ?

Fkn announce it already and move into pre orders ffs.

{<doc}
 
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I haven't seen a post made about this yet but here is the official box art for Godfall.

godfall-box-art-ps5-playstation-5.original.jpg
 
it's crazy how much more brutal 599 sounds than 499.

Because 599 isn’t just 599.
There’s the extra remote + wire. The inevitable extra storage and god knows how much the new NVME M4 (?) is gonna cost.
And that’s before games, DLCs, subscriptions and in game micro transactions.

There goes junior’s college fund.


<Fedor23>
 
Because 599 isn’t just 599.
There’s the extra remote + wire. The inevitable extra storage and god knows how much the new NVME M4 (?) is gonna cost.
And that’s before games, DLCs, subscriptions and in game micro transactions.

There goes junior’s college fund.


<Fedor23>
Meh, he was never gonna make it anyway.
 
I haven't seen a post made about this yet but here is the official box art for Godfall.

godfall-box-art-ps5-playstation-5.original.jpg

Love the colour, and the design looks nice but I dont think the game will be good lol.
 
Love the colour, and the design looks nice but I dont think the game will be good lol.
I am still not sure what it is. Is it a demon souls thing? A destiny thing? a diablo thing?
 
Because 599 isn’t just 599.
There’s the extra remote + wire. The inevitable extra storage and god knows how much the new NVME M4 (?) is gonna cost.
And that’s before games, DLCs, subscriptions and in game micro transactions.

There goes junior’s college fund.


<Fedor23>

I don't know where junior is going to college but he ain't making it that far financially speaking if his fund depends on whether you buy a PS5 or not.. lol
 
I don't know where junior is going to college but he ain't making it that far financially speaking if his fund depends on whether you buy a PS5 or not.. lol

Clown College.
 
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Dafuq is happening ? Seems like running 4K at 60fps is still going to be a pipe dream for consoles in the immediate future. For both PS5 and the XSX.

https://www.notebookcheck.net/Marve...ayStation-5-but-there-s-a-catch.482402.0.html

Need @Madmick to make sense of this.

After all those TFLOPS and GPUs and thingamabobs and hype, it’s just a faster slightly better graphics game for launch and the next 12 months ?


<{hfved}>
It will depend on the game, but this has always been the strategy deployed with consoles.

The PS4 and XB1 aren't running 1080p@60fps natively on almost any games. Even on the games where that is boasted, in truth, for the most graphically intense scenes, they resort to "dynamic scaling". This means the game temporarily resorts to rendering natively at 720p or 900p, then upscaling that to 1080p. In many games they're still running at 30fps, but most games just peak at 720p@60fps or 900p@60fps across the board.

Keep in mind the XSX has inferior raw processing power to the RTX 2080 Ti. Assuming leaks about the RDNA 2.0 GPU architecture are true, it may actually boast equal or even superior synthetic/gaming power to the RTX 2080 Ti despite this raw disadvantage, but we're still talking about a system that roughly equates to an R7-2700 CPU + RTX 2080 Ti GPU. That's the more powerful of the two systems.

This isn't sufficient to run the most demanding current games at 4K@60fps minimum (not average) framerate on the highest settings, and we're talking about $2K+ computers bought in the past few years. This and the fact higher framerate 4K monitors aren't great yet (not affordable and even the best suffer from lag) is why all the best PC gaming websites still recommend 1440p@144Hz as the zenith of PC gaming right now.

Example. This was with a 9900K CPU (much stronger than the ones in the new consoles).
NVIDIA GeForce RTX 2080Ti runs Star Wars Jedi: Fallen Order with 44-65fps in 4K/Epic Settings

Roundup here. Notice Ghost Recond Wildlands, Shadow of the Tomb Raider, and Final Fantasy XV brought it to its knees, too. These are also average framerates. For a stable FPS the way consoles like to run them you have to keep the minimum above 60fps, and that means you're shooting for closer to an 85fps average. You can examine this in the charts:
https://www.eurogamer.net/articles/...07-nvidia-geforce-rtx-2080-ti-benchmarks-7001
 
It will depend on the game, but this has always been the strategy deployed with consoles.

The PS4 and XB1 aren't running 1080p@60fps natively on almost any games. Even on the games where that is boasted, in truth, for the most graphically intense scenes, they resort to "dynamic scaling". This means the game temporarily resorts to rendering natively at 720p or 900p, then upscaling that to 1080p. In many games they're still running at 30fps, but most games just peak at 720p@60fps or 900p@60fps across the board.

Keep in mind the XSX has inferior raw processing power to the RTX 2080 Ti. Assuming leaks about the RDNA 2.0 GPU architecture are true, it may actually boast equal or even superior synthetic/gaming power to the RTX 2080 Ti despite this raw disadvantage, but we're still talking about a system that roughly equates to an R7-2700 CPU + RTX 2080 Ti GPU. That's the more powerful of the two systems.

This isn't sufficient to run the most demanding current games at 4K@60fps minimum (not average) framerate on the highest settings, and we're talking about $2K+ computers bought in the past few years. This and the fact higher framerate 4K monitors aren't great yet (not affordable and even the best suffer from lag) is why all the best PC gaming websites still recommend 1440p@144Hz as the zenith of PC gaming right now.

Example. This was with a 9900K CPU (much stronger than the ones in the new consoles).
NVIDIA GeForce RTX 2080Ti runs Star Wars Jedi: Fallen Order with 44-65fps in 4K/Epic Settings

Roundup here. Notice Ghost Recond Wildlands, Shadow of the Tomb Raider, and Final Fantasy XV brought it to its knees, too. These are also average framerates. For a stable FPS the way consoles like to run them you have to keep the minimum above 60fps, and that means you're shooting for closer to an 85fps average. You can examine this in the charts:
https://www.eurogamer.net/articles/...07-nvidia-geforce-rtx-2080-ti-benchmarks-7001

I understood some of that.

<DCWhoa>















<{cruzshake}>



I understood nearly none of that.

<DCrying>




So basically it’s not the games, it’s the hardware and it’s not happening in this upcoming generation, unless a Pro model comes out in a few years ?
 
I understood some of that.

<DCWhoa>



<{cruzshake}>



I understood nearly none of that.

<DCrying>


So basically it’s not the games, it’s the hardware and it’s not happening in this upcoming generation, unless a Pro model comes out in a few years ?
Yeah, it's the hardware. What I'm saying is that even the best PC rigs in existence right now aren't powerful enough to run 4K@60fps on the highest settings for the most demanding games. Even the PC hardware isn't there, yet.

It's just how the consoles do things. They always bite off more than they can chew. Unlike the XB1 or PS4, the XSX and PS5 have sufficient power to run 1080p@60fps (or even 1080p@120fps). Instead, they upscale because they want to boast 4K@60fps. What this means is that the image is rendered with a lower resolution, then artificially upscaled to a higher resolution. This is most accurate if the scaling is whole. So, for example, imagine a resolution half of 1080p. Since 1080p is 1920x1080, half of that would be 960x540. So you natively render in 540p. It's very easy for a computer or TV to upscale that image accurately. They replicate each pixel, doubling them. Now you have a 1080p image that was natively rendered in 540p. This is much less demanding on the hardware. Upscaling is more complicated and doesn't look quite as good when you go from 720p to 1080p, since you can't just double the pixels, but it's still less intensive, and ultimately necessary to display an image on the screen (since a 1080p screen displaying only 1280x720 pixels would be only take up part of the screen, and look stupid).

Next gen, the consoles will be ready for 4K@60fps, but instead they'll again bite off more than they can chew, and try to do 8K@60fps or 4K@240fps, or something stupid like that.

Not that it's all bad. Consoles get a lot of love with this "dynamic upscaling" strategy. It requires a lot more work on the developer side, but because the market is so large, they get that attention. It's quite similar to video encoding. Some scenes use a ton of color, motion, and effects. So you can't compress that scene much. Others are very dark and static. They're easy to compress without losing image quality. This is why the containers like mp4 & their codecs like h.265 do. The most sophisticated ones better compress video where they can without losing image quality. This is why the best of them can squeeze a Blu-Ray down from 25GB to 2GB without our eyes noticing much difference.

Dynamic upscaling is the strategy of lowering this burden where it's necessary so that the console's framerate doesn't crash. When a sequence becomes too challenging, it nerfs the native resolution, and upscales. Frame rate remains stable. That's the idea.

They combine this strategy with other extra attention like nerfing textures or lighting effects where it's necessary in order to keep the load under a ceiling that would break the framerate. They're not perfect, but this is how you squeeze water from a stone. PC's use the opposite strategy of just throwing more hardware at the problem. It's more foolproof, but more costly to the consumer.
 
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