Xbox Official Xbox thread

This one fits the bill, not terribly expensive. Not sure how you feel about 3rd party controllers

Amazon.com

*Sigh*

Here's the thing.
Its not just the shape of the D-Pad on the XBox controller that I hate, its also the 'clickiness.'

I'd have to actually handle a controller myself or see a demonstration.

But thank you for the recommendation.
 






Thought UE5 made game development more efficient, and therefore faster?

Lets see if we'll see a new Halo game more often than every half-decade.

That guy played Halo as a KID?

images


Society has failed us all....
 
That guy played Halo as a KID?

images


Society has failed us all....
Random, but I actually remember a Game Stop employee telling me I needed a parent to buy a game. Cannot remember which one, but I had to walk out to the car where my mom was waiting and bring her in.

Only guy I ever saw enforce it.
 
Looks freaking stunning! As stated around the news, it's a good move by M$ to move to UE5, as it will be easier to bring in devs who know the engine when they scale up.

343 needed to be gutted too so hopefully that happened!

I'm surprised Microsoft hasn't bought UnrealEngine.
 
There was a recent change of leadership, but it looks like its not the improvement we hope it would be.




Yeah, I'd seen this, including her social media that screams, "I'm woke!", but the reason I'm not terribly concerned with this is that the problems with Halo haven't had anything to do with being woke.

Infinite's launch was first hampered by the terrible "Craig" promo, resulting in its delay, and yet they still killed its launch inertia by releasing an unfinished product. It took them, what, 10 months before they released online co-op? Ridiculous.

Any criticisms of the narrative aren't that it was woke. The jarring Native American weirdness was in the rearview. It wasn't hamstrung by that, it was hamstrung by the atrocious decisions they made in Halo 5 to the point that Infinite was effectively one dragging, limping, tooth-pulling eulogy for Cortana. WTF is that? First you turn her into the uber-villain, then you suddenly tell us, nope, she's dead, and then expect us to mourn her for 20 hours. Meanwhile, they completely abandon every other narrative choice they developed with that game. It's not bad storytelling because it's woke. It's bad storytelling because it's bad.

Having said that, I wouldn't rule out the concern they're employing inferior DEI hires, especially putting them into key management positions, and this just generally hurts the game.
 
Yeah, I'd seen this, including her social media that screams, "I'm woke!", but the reason I'm not terribly concerned with this is that the problems with Halo haven't had anything to do with being woke.

Infinite's launch was first hampered by the terrible "Craig" promo, resulting in its delay, and yet they still killed its launch inertia by releasing an unfinished product. It took them, what, 10 months before they released online co-op? Ridiculous.

Any criticisms of the narrative aren't that it was woke. The jarring Native American weirdness was in the rearview. It wasn't hamstrung by that, it was hamstrung by the atrocious decisions they made in Halo 5 to the point that Infinite was effectively one dragging, limping, tooth-pulling eulogy for Cortana. WTF is that? First you turn her into the uber-villain, then you suddenly tell us, nope, she's dead, and then expect us to mourn her for 20 hours. Meanwhile, they completely abandon every other narrative choice they developed with that game. It's not bad storytelling because it's woke. It's bad storytelling because it's bad.

Having said that, I wouldn't rule out the concern they're employing inferior DEI hires, especially putting them into key management positions, and this just generally hurts the game.

IMHO,

Halo is and has always been a love story between Master Chief and Cortana. All the while both of them shoulder the burden of saving humanity from the Covenant. Or maybe I'm just getting too romantic in my old age.
 
Yeah, I'd seen this, including her social media that screams, "I'm woke!", but the reason I'm not terribly concerned with this is that the problems with Halo haven't had anything to do with being woke.

Infinite's launch was first hampered by the terrible "Craig" promo, resulting in its delay, and yet they still killed its launch inertia by releasing an unfinished product. It took them, what, 10 months before they released online co-op? Ridiculous.

Any criticisms of the narrative aren't that it was woke. The jarring Native American weirdness was in the rearview. It wasn't hamstrung by that, it was hamstrung by the atrocious decisions they made in Halo 5 to the point that Infinite was effectively one dragging, limping, tooth-pulling eulogy for Cortana. WTF is that? First you turn her into the uber-villain, then you suddenly tell us, nope, she's dead, and then expect us to mourn her for 20 hours. Meanwhile, they completely abandon every other narrative choice they developed with that game. It's not bad storytelling because it's woke. It's bad storytelling because it's bad.

Having said that, I wouldn't rule out the concern they're employing inferior DEI hires, especially putting them into key management positions, and this just generally hurts the game.

You're right, recent criticisms related to Halo entries haven't been 'its woke.' But that doesn't mean that new 'inferior DEI hires' aren't going to fix that with the new games.

That isn't a prediction, but that is something to keep in mind.

But also there's a certain group of influencers that their entire credibility is dependent upon calling absolutely everything 'woke.' And its giving ammo to the cultural opposition to disregard ALL criticisms.



Wouldn't say that's a 'womans bod' at all, more like a 'dad bod' as if Master Chief has been eating very very well. But even then its worth pointing out that's just a tech demo of Halo using UE5 so I'm sure that's not the exact character model they're going to use for a new Halo game.
 
That guy did a good job cleaning up the Master Chief Collection, and he did say that sci-fi feels removed from modern gun violence, so hopefully it won't hamper gameplay. The meat and potatoes of Halo was always the tight controls/shooting/melee. I can't imagine MC will start using non lethal combat lol

However, considering how trigger happy players are to go after anything DEI related, warranted or not, not to mention the rage baiters fueling the justified hate for woke crap, it's prob not a good idea to have studio leadership broadcasting their divisive politics on platforms like Twitter. Why do publishers/movie studios allow this?

Like Sucker Punch hiring a woke lunatic as the main voice actress for Ghost of Yotei, these are red flags, but until I actually anything see anything woke hampering either IP, I'm not going to worry about it as it's never been an issue for them. 343 had other problems that concern me which @Madmick pointed out perfectly.
 
There's a new head of Xbox Game Studios


  • Alan Hartman is stepping down as the head of Xbox Game Studios.
  • Craig Duncan, the lead at Rare, will take Hartman's place.
  • Duncan's new role will encompass the management of multiple Xbox teams, including Halo Studios, Obsidian, Double Fine, Compulsion Games, and more.
Sounds like a forced resignation

Just 2 weeks ago they were asking developers why they were skipping Xbox


  • Microsoft is asking those who work in the games industry why they aren't bringing their titles to Xbox.
  • We've seen some high profile delays recently, from Baldur's Gate 3 to Black Myth: Wukong, and the Series S appears to be the common demoninator.
  • It's likely then that Xbox is seeking to address concerns about the less powerful console behind closed doors rather than stirring up more bad press.
Could Spencer be next?
 
There's a new head of Xbox Game Studios



Sounds like a forced resignation

Just 2 weeks ago they were asking developers why they were skipping Xbox



Could Spencer be next?
I guess I didn't realize the Series S was an issue. It has been a while since I owned a console (probably the original Xbox was the last one) but it seems to play all the games I play very well and I know there some people that purposely bought the S over the X because they didn't view the performance difference to be enough for the price difference. I bought the S as I just wanted to play COD and didn't want to spend $1500+ for a PC and it runs that very well.

But I guess as games advance the lower grade hardware might be an issue.
 
I guess I didn't realize the Series S was an issue. It has been a while since I owned a console (probably the original Xbox was the last one) but it seems to play all the games I play very well and I know there some people that purposely bought the S over the X because they didn't view the performance difference to be enough for the price difference. I bought the S as I just wanted to play COD and didn't want to spend $1500+ for a PC and it runs that very well.

But I guess as games advance the lower grade hardware might be an issue.
I'm no developer, but if I had to take a stab at guessing what the issue is I'd say it's the RAM.

Series X has 16 GB shared memory (graphics, processing, OS) while Series S has only 10.

These days dedicated GPUs are out that have more than 10GB of memory, PLUS the system memory available on PCs. 10GB for graphics alone is considered middle of the pack.

Obviously, PCs and consoles aren't exactly the same but what I am trying to say is even 16GB for shared memory isn't a whole lot to work with. Trim that down and there's only so much graphics scaling down you can do as a developer before you have to consider making cuts elsewhere for the types of memory intensive games coming out these days.

and... I did some research before hitting post on this and it appears I am correct.


Those memory constraints have been detailed by Digital Foundry, with developers reportedly feeling some pain around optimizing games for the Xbox Series S. It’s less the CPU and GPU power of the Xbox Series S, particularly as the Series S has the same CPU as the X, but more the memory situation. Microsoft’s improvements, albeit small, could help reduce some of that friction around developing games for the Xbox Series S.
 
I'm no developer, but if I had to take a stab at guessing what the issue is I'd say it's the RAM.

Series X has 16 GB shared memory (graphics, processing, OS) while Series S has only 10.

These days dedicated GPUs are out that have more than 10GB of memory, PLUS the system memory available on PCs. 10GB for graphics alone is considered middle of the pack.

Obviously, PCs and consoles aren't exactly the same but what I am trying to say is even 16GB for shared memory isn't a whole lot to work with. Trim that down and there's only so much graphics scaling down you can do as a developer before you have to consider making cuts elsewhere for the types of memory intensive games coming out these days.

and... I did some research before hitting post on this and it appears I am correct.

10GB of VRAM is not considered "middle of the pack". That's on the extremely high end of dedicated VRAM. Only around 10% of PC gamers have that much VRAM.

If issues from memory arise it's due to the shared nature of memory on the consoles. It's not just 10GB of VRAM, but all RAM. Remember, consoles use their VRAM as the system RAM, too. Double edged sword. Severely limits total available RAM in relation to PC, but the RAM is far speedier than the DDR system RAM in PCs. Still, 10GB means the Series S has to cover the usage of the OS and the game including all draws of system RAM and video RAM.

For example, Baldur's Gate 3 released on PC over a month before playstation. Larian set minimum requirements at 8GB of RAM and 4GB of VRAM. But the former is a general figure because RAM sticks don't come in odd numbers like 3GB or 3.5GB, so 8GB isn't necessarily a precise figure set for a hard minimum. So it's not like that sum indicates a known minimum of 12GB total, but there is a potential that the sum exceeds the 10GB required to meet the minimum at any given time, and that can cause a crash. Still, the RAM & VRAM usage on the lowest settings on BG3 rarely comes close to either of those figures. The CPU was the most stressed & problematic component on PCs with Act 3.

I think the issue is developers are targeting the PS5 for a one-size-fits-all release because it is the largest market, now, by a wide margin, and they're just annoyed with having to optimize a second calibration just to meet a much smaller market. It's not a technical problem. It's a profit-curve-cost-analysis annoyance.
 
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