Xbox cloud upgrade is live: Series X power on your browser for over 260 games
Game Pass Ultimate's $15/mo now goes a lot further, and we break down why.
And with that, Microsoft's xCloud is now a major league hitter on par with NVIDIA's GeForce Now. Obviously, with cloud gaming, the sprawl of server centers matters more, because if it's across the world it doesn't matter how powerful the server is. Second to that is the software technology powering this cloud, and how well engineered it is. Your internet quality & speed must also meet the minimum requirements for anything to matter.
However, the power of the servers themselves will hamstring everything out of the gate if they are wanting. I assure you, this was drastically noticeable when comparing NVIDIA GeForce titles over the past several months versus Microsoft's Cloud when streaming (PC vs. PC or Android vs. Android). For example, it was easy to tell the source video for
Control was running on an Xbox One, and wouldn't even look that good if it was running locally.
I believe NVIDIA is still ahead as far as software sophistication, and I definitely prefer the UI, which gives you some user control over the settings, but Microsoft's server network is the best in the world-- rivaled only by Amazon. Anyways, the relative power of cloud servers are listed in each service's respective FAQ in the OP, but I will distill them all here for the convenience of comparison. As I've
explained in the past, FLOPS do oversimplify GPU performance, so I will also list the approximate 3DMark Time Spy score for each server to give a more accurate representation of gaming power in a similarly simple single number. Also bear in mind this doesn't factor in CPU or RAM performance. Microsoft's Gaming Cloud, in particular, lagged with the dismal 2013-era CPU of the Xbox One S.
MAJOR GAMING CLOUD SERVICES: SERVER PROCESSING POWER
Approximate 3DMark Score --- Teraflops (GPU of Server) --- Peak Streaming Quality
NVIDIA GeForce Now
Priority Access
12,125 --- 12.86 TFLOPS (
NVIDIA Grid RTX T10-8) --- 1080p@60fps, RTX-enabled
Free Access
11,075 --- 11.76 TFLOPS (
NVIDIA Tesla P40) --- 1080@60fps
Microsoft Gaming Cloud
11,025 --- 12.15 TFLOPS (
Xbox Series X) --- 4K@60fps
or 1080p@120fps (depends on game)
830 ---- 1.40 TFLOPS (Xbox One S)
Amazon Luna
9,175 --- 8.14 TFLOPS (
NVIDIA Tesla T4) --- 1080p@60fps
Google Stadia
Stadia Pro
6,950 --- 10.7 TFLOPS (
Custom AMD Vega 56) --- 4K@60fps, HDR, 5.1 Surround Sound
Stadia Basic
6,950 --- 10.7 TFLOPS (
Custom AMD Vega 56) --- 1080p@60fps, SDR, Stereo Sound
Sony Playstation Now
>800* --- 0.23 TFLOPS (
Miniaturized PS3 Cluster-Units)
*Very broad estimate here because the hardware is unique, and so old, there aren't even analogous PC GPUs from that era run on the latest Time Spy benchmark. But the final PS3 GPU revision is 2/3rd as powerful in terms of FLOPS as the more modern NVIDIA GT 630 which averages a miserly 166 points on Time Spy. The PSNow racks are using motherboards that combine a PS3 CPU with a cluster of eight PS3 GPUs which I'm assume are running in parallel to increase the processing power, not just latency, but that isn't clear. The games weren't designed to run with multi-GPU setups, anyway, so the effective rendering power is feasibly around or below 100 as scored by Time Spy if they could even run the benchmark with that hardware, but I doubt they could. Anyway, the only thing one can confidently assert is that this offers the weakest rendering power of all cloud gaming services by far.