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Multiplat Official Wo Long: Fallen Dynasty disc

Rate your experience playing Wo Long


  • Total voters
    22
Is it just me or is parry timing all over the place? Sometimes you have to do it really early sometimes you have to do it right when the strike hit a. Coming from Sekiro it just seems sloppy.
This is what I've been saying and I get made fun of. Lu Bu is a prime example. The horse charge you have to deflect early. The spear grab you have to deflect late.
 
This is what I've been saying and I get made fun of. Lu Bu is a prime example. The horse charge you have to deflect early. The spear grab you have to deflect late.

It's made that way. Sekiro timings were also based on enemy attack times. In some encounters you could spam parry and in others you needed to recognize what the start up frames were before an attack. I personally like the parry timings in Wo Long and they didn't seem sloppy to me at all. They're pretty generous with the timing, imo.
 
It's made that way. Sekiro timings were also based on enemy attack times. In some encounters you could spam parry and in others you needed to recognize what the start up frames were before an attack. I personally like the parry timings in Wo Long and they didn't seem sloppy to me at all. They're pretty generous with the timing, imo.
True but parrying does fuck all if it's not a critical attack
 
True but parrying does fuck all if it's not a critical attack

Yea, that was one of the things I wasn't the biggest fan of. Parry's are great against regular enemies, but against bosses, they're just there to help you stay alive for the critical attack. Elemental damage on bosses is where the real damage comes from.
 
Finished it up tonight. Really enjoyed my time with it. Combat remained satisfying though I completely ignored any elemental stuff. The game was surpassingly easy, the only boss towards the end I had to try multiple times against was the very last one. I’m ok with a game not being shit-pushingly difficult.

It’s just a tight action RPG that has some great ideas but does feel one trick in few different aspects. Mainly the reliance on parry, loot, and enemy design. Too much feels too similar.

The game looked really great in HDR on my OLED. While not a graphical powerhouse by any means, the art design really carried it and made for some really pretty environments. Ran really smooth as well.

I’d put this a solid notch below Nioh 2 but definitely above Nioh. Cool to see Team Ninja trying something new in their formula.
 
Finished it up tonight. Really enjoyed my time with it. Combat remained satisfying though I completely ignored any elemental stuff. The game was surpassingly easy, the only boss towards the end I had to try multiple times against was the very last one. I’m ok with a game not being shit-pushingly difficult.

It’s just a tight action RPG that has some great ideas but does feel one trick in few different aspects. Mainly the reliance on parry, loot, and enemy design. Too much feels too similar.

The game looked really great in HDR on my OLED. While not a graphical powerhouse by any means, the art design really carried it and made for some really pretty environments. Ran really smooth as well.

I’d put this a solid notch below Nioh 2 but definitely above Nioh. Cool to see Team Ninja trying something new in their formula.

I laughed out loud when I fought the Terracotta soldiers, literally just copy and pasted from the sentries in Nioh

Here's the sentry from Nioh. If I didn't tell you, you'd think it was from Wo Long. Similar attack patterns too.

Still a great game and if they have a sequel I'm sure it will be just as good as improvement that Nioh 2 was to Nioh.

Sentry.png
 
I'm at the quintessential water level. This might be the least enjoyable level so far. It's like a maze. At least falling in the water isn't an instant death. I'm still only at 5 heals too. I'm certain I've missed some seeds.
 
I'm at the quintessential water level. This might be the least enjoyable level so far. It's like a maze. At least falling in the water isn't an instant death. I'm still only at 5 heals too. I'm certain I've missed some seeds.

Ha, yea that water level in Nioh 2 REALLY bugged me.
 
Water area boss was cool but easy work. I shouldn't be beating anything first try.
 
Game kinda overstaying its welcome here. This level is a bunch of identical shit just like the last one.
 
Stuck on Zhang Rang. I always suck at these multiple enemy boss fights.
 
This game is absolutely plagued with input drops and having to parry everything is getting old. So far this is like a 6.5 out of 10.
 
Today's the last day for the demo so I finally tried it. Played for an hour and made a few attempts on the first boss but not really feeling it. Is it just me or is the movement really laggy?

The camera feels like it has that shitty acceleration feature as well as inertia, so your character keeps turning for a split second after you let go of the joystick. So many games today have horrible movement with controller deadzones and acceleration curves and other dumb features that ruin your feel. How hard is it to make responsive controls with simple one to one linear movement?
 
What do the jades do? I'm passed the lightning prick after the fire scythe guy and have no idea
 
Today's the last day for the demo so I finally tried it. Played for an hour and made a few attempts on the first boss but not really feeling it. Is it just me or is the movement really laggy?

The camera feels like it has that shitty acceleration feature as well as inertia, so your character keeps turning for a split second after you let go of the joystick. So many games today have horrible movement with controller deadzones and acceleration curves and other dumb features that ruin your feel. How hard is it to make responsive controls with simple one to one linear movement?
There's definitely lag between hitting and parrying which makes the combat feel less crisp.
 
Today's the last day for the demo so I finally tried it. Played for an hour and made a few attempts on the first boss but not really feeling it. Is it just me or is the movement really laggy?

The camera feels like it has that shitty acceleration feature as well as inertia, so your character keeps turning for a split second after you let go of the joystick. So many games today have horrible movement with controller deadzones and acceleration curves and other dumb features that ruin your feel. How hard is it to make responsive controls with simple one to one linear movement?
You kind of have to learn when to parry the bosses individual attacks. It's annoying but overall I really like the game. It's worth a sticking it out.
 
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