Multiplat Official Space Marine 2 Disc

I’m enjoying it. Only got done with the prologue, but I already feel comfortable with the controls and how everything operates. Really hoping they release some dlc that changes things up, because the videos I’ve seen makes me think it won’t be able to just do what it currently does without becoming stale
 
First real mission was fun. Yet to die, but only on normal. Very nice and chunky feel to it without it becoming cumbersome to control. Hopefully I can finish the campaign in a day or so and then will go online for those shenanigans
 
Started up the campaign last night and loving it. Graphics are jaw dropping and the shooting/melee mechanics are so satisfying. Impressed!
 
Is it worth it to get the Gold or Ultra editions?
 
Is this the sort of game I can pick up without having played the first or having any solid knowledge of warhammer lore?
Absolutely. They explain what you are dealing with fairly well. There is far too much lore to cover in a single game, but you won't feel like you have no clue what is happening.
Will say though. It is definitely not worth 70 bucks if you aren't delving into multiplayer. I say this as a big warhammer fanboy. The campaign alone is only worth it if it is on sale for 20-25 imho.
 
Absolutely. They explain what you are dealing with fairly well. There is far too much lore to cover in a single game, but you won't feel like you have no clue what is happening.
Will say though. It is definitely not worth 70 bucks if you aren't delving into multiplayer. I say this as a big warhammer fanboy. The campaign alone is only worth it if it is on sale for 20-25 imho.

Thanks, I’ll wait for it to get to eBay then I think
 
Loving this game so far, very meaty shooting/melee mechanics, just a blast tearing through waves of xeno scum.

Campaign pretty good so far, loving operation mode a bit light in levels but the grinding for upgrades/armour has been satisfying so far, good variety of classes too.

Enjoying the multiplayer as well, very old school feel to it.
 
Patch 3.0 was released:

Greetings Marines,

The newest patch for Warhammer 40,000: Space Marine 2 is now live, packed with new features. And YES, it brings ultrawide support! 😉 And YES, it adds private lobbies in Operations mode! 😌

But that's not all: there's a new Sparring Arena in the Battle Barge! Available while in Operations or Eternal War mode, this brand new area is accessible directly from the Launch Bay. Once there, you'll be given your weapons and grenades as if you were in a PvP match and allowed to spar it out with your Battle-Brothers ahead of your next missions. ⚔️

We've also introduced the option to reset custom colors presets and replace them by predefined ones instantly. You can find the complete list of improvements and changes below!

We truly appreciate your reports and feedback, and we hope you'll enjoy the improvements brought by this update. Thank you Marines! The Emperor protects! ⚔️🛡️

Patch Notes​

New features

  • The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets

    f63b315c61b276f667464e6435df0cec96b7c1b6.gif

Gameplay and balancing tweaks

  • The marking tool has been updated:
    - Improved responsiveness and comfort of Social Wheel control with a mouse
    - Disabled unnecessary objects that do not require highlighting and worked poorly with it
    - Several minor bug fixes
  • Power Fist: Damage for fully charged attacks has been greatly increased
  • Heavy Plasma: Base ammo increased by 5. Blast damage radious increased. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. Base damage slightly increased by 10%.
  • Med Stims restore contested health in addition to actual healing
  • Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache

Campaign


Difficulty:
  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates

Bots:​

  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
    - Fixed a variety of bugs related to bots getting stuck
    - Fixed a bug where bots can run out of ammo on weapons without a magazine

Operations Mode

  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
    - Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
    - Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
    - Max number of Tzaangors on the arena at the same time reduced from 30 to 20
    - Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
    - Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.

AI

  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
  • Zoanthrope:
    - Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
    - Psychic scream damage reduced from 11 to 8
    - Psychic scream effective range reduced from 50 to 40m
    - Psychic scream cast range is reduced by 10m
  • Termagant:
    - Fleshborer spray attack damage reduced from 1 to 0.5
    - Flashborer spray attack damage reduced from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    - Icon of flame damage reduced from 9 to 6
    - Flamer burst damage reduced from 6 to 4 per shoot
    - Flamer shooting damage reduced from 6 to 4 per projectile
    - Health reduced by 10%
  • Rubric Marine with Boltgun:
    - Spray attack damage reduced from 1.5 to 1
    - Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
    - Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
  • Tzaangor With Shield: HP greatly reduced
  • Carnifex:
    -
    Rage phase updated, carnifex becomes faster and more aggressive
    - Taunt frequency reduced
    - Fixed a bug where his cone of thorns attack wouldn't fire projectiles
  • Hive Tyrant: - Health slightly increased.
    - Resistance to explosives and melta weapons increased by 20%.

Customization

  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately

    f76463bf7443bfb7386339de132add9e691d7449.jpg

Maps

  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury

General fixes

  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes
 
And this is why everyone shits on game journalists.


I mean it's just one person's opinion. If we look at metacritic and opencritic the game has scored much much higher than Gollum overall.
 
Surprised by the hype for this given most people I talked to seemed to hate the original (which I loved). I guess that's just a symptom of how huge Warhammer has gotten in the last decade as.

I don't have a system that can play this one, I've been holding off buying one specifically for this game. Now tbh I can't really be bothered. The current gen systems are still too expensive for me to justify the purchase.
 
And this is why everyone shits on game journalists.


They used to a good source of PC-centric knowledge, but now they're mainly click/rage bait nonsense and paid promotions. It's prob the only way those types of sites generate enough revenue.

You're better off following a Youtuber you trust who actually enjoys the genre the specific game they are reviewing comes from.
 
Love the game . I normally hate pvp but this game has me loving it like COD MW2 (not the remake) . I rather enjoy unlocking all the different chapter for chaos and loyalists. Raven Guard for the Win
 
Space Marine was awesome. It wasn't perfect but it nailed that sense of being a bad motherfucker stomping around in huge, weighty power armour. I'll be all over a sequel.

An Imperial Guard game could be great. Especially if you could roll around in these

Leman-Russ-Tank00.png
We need Battlefield 40K
 
Just started it yesterday, single player for now. I like it so far, on a second mission now.
 
Getting a PS5 today but apparently there are no physical copies of the game available anywhere near me. Pissed I need to get it digital.

But looking forward to playing finally

Edit: sweet local store had one last copy!
 
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