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What is your preferred background for incoming SIE CEO?


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I gave up yet again on Death Stranding a few weeks ago. I put about 9 hours in and truly tried my best to enjoy it. Everyone's been saying "get to chapter 3! just get to chapter 3 and you'll love it". Well..... I got there and within an hour I got a quest that sends me to three different locations all far away from each other. I just tapped out there lol. It would be one thing if there was something beyond the walking back and forth but the combat is janky and not fun as well. Very interesting story but that's about it.

It's a shame because I bought a PS5 Pro and the sequel looks like it will be the best looking game perhaps ever made but I won't be buying it now because I can't get myself to continue it any further. I really hope we get some Ghost of Yotei news soon to have a big first party game that I can look forward to this year.

Yea sounds like it's just not for you. I got hooked after like the second mission where you talk to your mom. I actually hated the combat and tried to run from all encounters as best I could. My main complaint is that they only give you the music during major story related deliveries.
 
Enjoyed Robocop alot, felt like an old school not really flashy but fun game. When the music hit I was lazily playing and it made me sit up lol. I would happily take a Dredd game similar to this and add in a full on crime system.

Randomly restarted Ghost Recon Wildlands, after all the fixes this game has aged well and has a ton to do. Even discovered some random things that I didn't on my last couple plays.
 
Enjoyed Robocop alot, felt like an old school not really flashy but fun game. When the music hit I was lazily playing and it made me sit up lol. I would happily take a Dredd game similar to this and add in a full on crime system.

Randomly restarted Ghost Recon Wildlands, after all the fixes this game has aged well and has a ton to do. Even discovered some random things that I didn't on my last couple plays.

I do think a Dredd game would be great but something more similar to the last movie that came out. Short game in an apartment complex\projects. Have destructible environments so you can blast through walls\apartments etc.
 
Podcast interview from yesterday with legendary Shu. Time to listen is 2h 30m.

Twitter channel GermanStrands excerpts a fun snippet:

"Fast SSD is the best thing the PS5 has. Like playing Sekiro on PS4, every time I die I have to wait for the long time. The game almost telling you 'YOU SUCK' and you should stop playing this but on PS5 I would keep trying right. That makes every game better."

 
Still chipping away at Diablo IV. About 65 hours in, haven’t finished the main campaign yet, just been fucking around mostly doing side quests and dungeons. I find the open world formula actually works surprisingly well for Diablo, as the world has numerous and varied environments, from snowy mountains, barren deserts, rainy coastlines, swamps and jungles . I’ve definitely enjoyed my time with it, but I think I’ve hit a plateau where it’s starting to feel a bit boring now. I may hurry up and finish the campaign, maybe explore a bit of and endgame content, and try a different class (have been playing as a necromancer but would like to try a barbarian next) and then probably finish up with it in the next week or two.

When I’m done I’m not sure what I’ll play next. I’ve got a big backlog of “boomer shooters” that have come out in the last couple of years, or I may try to do a quick replay of Doom 2016 and Doom Eternal before Doom: the Dark Ages comes out in a month.
 
Still chipping away at Diablo IV. About 65 hours in, haven’t finished the main campaign yet, just been fucking around mostly doing side quests and dungeons. I find the open world formula actually works surprisingly well for Diablo, as the world has numerous and varied environments, from snowy mountains, barren deserts, rainy coastlines, swamps and jungles . I’ve definitely enjoyed my time with it, but I think I’ve hit a plateau where it’s starting to feel a bit boring now. I may hurry up and finish the campaign, maybe explore a bit of and endgame content, and try a different class (have been playing as a necromancer but would like to try a barbarian next) and then probably finish up with it in the next week or two.

When I’m done I’m not sure what I’ll play next. I’ve got a big backlog of “boomer shooters” that have come out in the last couple of years, or I may try to do a quick replay of Doom 2016 and Doom Eternal before Doom: the Dark Ages comes out in a month.
I keep forgetting Dark Ages is basically here. Mentally I must have filed that away under ‘cool game long ways out’.
 
Releases September 23. I wonder where this will put Ghost of Yotei.

Man, opinions, I have them.

Gunplay will be tight from these grizzled vets but the art style + palette is loud, gaudy, overstylised, IMO.

Some of the char designs look cool (like the masques) but other stuff looks straight Minecraft. It’s all pretty avant-garde.

I’ll rewatch tomorrow with headphones because I want to get a feel for the hitmarker audio but I’m not sure what I think right now.

This F2P or like Helldivers model with low barrier to entry pricing?
 
Man, opinions, I have them.

Gunplay will be tight from these grizzled vets but the art style + palette is loud, gaudy, overstylised, IMO.

Some of the char designs look cool (like the masques) but other stuff looks straight Minecraft. It’s all pretty avant-garde.

I’ll rewatch tomorrow with headphones because I want to get a feel for the hitmarker audio but I’m not sure what I think right now.

This F2P or like Helldivers model with low barrier to entry pricing?
Helldivers model
 
OK, Shinobi was nice enough to put up an overview for Marathon points of play. Long but interesting.

I'll also post a 5m vid from YT on everything; it's pretty cool.

Lastly, I've rewatched the trailer with my headphones and like it more now. The sawn-off looks sick and I love the cyberpunk vibe.

Here we go, dawgs.

Video:



Cliffs:

▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune
▪️Launch: Coming to PS5, Xbox and PC on September 23
▪️Will be a "premium" product, meaning not F2P
▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve"
▪️3 maps, 6 runner classes at launch, more to follow post-launch
▪️Plans to support the game with new maps, weapons, characters, and more as it goes on
▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming


▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats
▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more
▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time"
▪️Objective is to get in, get as much loot as you can, and get out alive
▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault


▪️Fight in a crew of up to 3 players, various map sizes up to 18 players
▪️PvP + PvE, battle other players, security forces, and "otherworldly threats"
▪️Contextual pings, shared objectives, down-but-not-out mechanics
▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find
You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself,
▪️Select your runner, strategically build your loadouts pre-match
▪️Factions in the game can sponsor you and your loadout
▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner
▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain"


▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc
▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer
▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes
▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression"
▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability)
▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you)


▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games"
▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically
▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all)
▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well


▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors
▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world"
▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta
▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50%
▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook"


▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up
▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough
▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours?
▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc
▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc
 
Man, opinions, I have them.

Gunplay will be tight from these grizzled vets but the art style + palette is loud, gaudy, overstylised, IMO.

Some of the char designs look cool (like the masques) but other stuff looks straight Minecraft. It’s all pretty avant-garde.

I’ll rewatch tomorrow with headphones because I want to get a feel for the hitmarker audio but I’m not sure what I think right now.

This F2P or like Helldivers model with low barrier to entry pricing?
Not full price. Probably 40 dollars like Concord and Helldivers 2 if I were to guess.
 
The amount of negativity I am seeing in the YouTube comments for Marathon is astounding. Like 99 to 1 negative to positive. Lots of people calling it Concord 2. Tons of people saying the market is oversaturated and we don't need another extraction shooter. Are there really that many?
 
Ok which one of you lucky basterds got this? Haven't been home to check mine yet.


I forgot to mention but I ended up being one who got these. They’re cool. I chose the Days Gone one with ominous circling crows and haunting tree silhouette + Deacon. Check and see if you got them now too.
 
I forgot to mention but I ended up being one who got these. They’re cool. I chose the Days Gone one with ominous circling crows and haunting tree silhouette + Deacon. Check and see if you got them now too.

Yep I got it as well. I choose the Ghost of Y. I missed the Days Gone one I'm going to have to check that out sounds cool.
 
The amount of negativity I am seeing in the YouTube comments for Marathon is astounding. Like 99 to 1 negative to positive. Lots of people calling it Concord 2. Tons of people saying the market is oversaturated and we don't need another extraction shooter. Are there really that many?
Love-hate subgenre, extraction shooters in general, and the style is earning both favorable comparisons to Kojima (as far as cinematics) as well as disfavorable in it being overly 'indulgent' (like maps/setting, chars) – all of which sure to divide audiences. The Concord 2 jab, though, is from three things, I think.

One is this being another live service output as Sony experiments in the space. Two is superficial game experience (not actual play) like plastic HUD and menu interaction. Three is the lack of friction that gives games layers or depths of difficulty to master, ultimately fostering connections to games that result in persistent playerbases.

Shroud talked about this latter point just the other day and nailed it: In games there exists good friction and bad.

If you try to make a game as easy to pick up and play as possible, then the average person will play for 2-4 weeks and move on. That's because the game lacks good friction; there's little to dig deeper into and over time master.

Conversely, if you have a game that has a higher barrier to entry, where newcomers get absolutely rolled and are confused until they learn the game's intricacies (like here extraction values for individual items mistakenly not being a subsystem a player has to learn), then you have good friction – with loyal players of many skill/knowledge levels and the potential for a long-serving game.

Shroud explains it better himself so I'll find something for you, Clark.

e/ Here:

 
The amount of negativity I am seeing in the YouTube comments for Marathon is astounding. Like 99 to 1 negative to positive. Lots of people calling it Concord 2. Tons of people saying the market is oversaturated and we don't need another extraction shooter. Are there really that many?
As far as Extraction shooters I only know of Tarkov which is PC only and not on Steam. Also Hunt Showdown which is nothing like this but seems to have been doing well enough since it's still around and getting updates consistently.

I watched a podcast from a guy who played it and it sounds really fun.

I watched @Valhoven shroud video but not sure I agree with shroud on this one. I personally never liked any of the other extraction shooters (especially Tarkov) so maybe it will be good to have someone else come in and do it a different way. It's not like Tarkov or Hunt showdown are that big to begin with.

I watched this video and this guy makes it sound a lot more fun. Seems a lot more like HD2 with some PVP.

 
The amount of negativity I am seeing in the YouTube comments for Marathon is astounding. Like 99 to 1 negative to positive. Lots of people calling it Concord 2. Tons of people saying the market is oversaturated and we don't need another extraction shooter. Are there really that many?
A lot of people want it to fail so they only make single player games. I think that’s stupid. Sony bought Bungie to make these types of games and they’re pretty good at it from what I’ve heard. I think my biggest pet peeve with gamers is acting like every single game ever made has to be for them. If people don’t like this genre then just shut up and move along, plenty of others to play. I think the best approach is to keep an open mind and see what it’s like for yourself when they have a beta. Until then not really worth listening to people who haven’t even touched it.
 
As far as Extraction shooters I only know of Tarkov which is PC only and not on Steam. Also Hunt Showdown which is nothing like this but seems to have been doing well enough since it's still around and getting updates consistently.

I watched a podcast from a guy who played it and it sounds really fun.

I watched @Valhoven shroud video but not sure I agree with shroud on this one. I personally never liked any of the other extraction shooters (especially Tarkov) so maybe it will be good to have someone else come in and do it a different way. It's not like Tarkov or Hunt showdown are that big to begin with.

I watched this video and this guy makes it sound a lot more fun. Seems a lot more like HD2 with some PVP.


Good vid and respect the opinion.

I’ve played hundreds of hours of Hunt but no Tarkov.

In Hunt, we do extract weapon variants, bounties et cetera. In true extraction fashion, we also have an extraction subgame with recon to figure out enemy exfil, ambush, booby-trapping whatnot. Hunt has a pretty strict (read; judgmental) culture on dos and don’ts, which pushes newer players away unfortunately but, flip side, comes with the depth of knowledge for ‘good friction’ that Shroud mentions.

I’ve long likened Dark Zone play from Division to be an extraction metagame, really. You’ve played that, right?
 
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