- Joined
- Aug 30, 2014
- Messages
- 22,384
- Reaction score
- 18,096
Another patch today. They buffed every boss, made the lock on better and nerfed PvP shitters with the one shot spells
About 60h in right now. No idea how deep (or not) I am into story but I'll throw some thoughts down in snapshot.
It has some of the most infuriating sections of any game: Cheap, peek-a-boo ledging plus enemy by swarm design in many places but more prevalent than even SotFS. And the crossbow marksmen are the Devil incarnate.
But – I am having so much fun. I play every day in hours-long sessions. A lot of care went into this game; you can see it in the many small innovations for a subgenre of game that prides itself on not changing. Reckon tinct collection cool too; some really change it up so it almost feels like a new char every time you re-stain your kit.
I very much like and appreciate the create-a-bonfire spin. One thorn for me there, however, has been the last seed consuming the former. It's gotten me into situations where I'm uncomfortable exploring one way because the vestiges are so far apart that I need the former seedling intact to help me remember things I still need do in the immediate area. It's cool albeit starkly different in how best, IMO, to play this game as a result.
Lock-on is much improved now. I switched to the new Proximity subsetting.
Grevious Strikes are so money. With headphones on, the audio and screen FX transport me there before mine enemy, and see him driven before me.
Such a kick-butt journey, honestly.
Glad you're enjoying it. Everyone who gave it a fair shake after a few patches has been rewardedAbout 60h in right now. No idea how deep (or not) I am into story but I'll throw some thoughts down in snapshot.
It has some of the most infuriating sections of any game: Cheap, peek-a-boo ledging plus enemy by swarm design in many places but more prevalent than even SotFS. And the crossbow marksmen are the Devil incarnate.
But – I am having so much fun. I play every day in hours-long sessions. A lot of care went into this game; you can see it in the many small innovations for a subgenre of game that prides itself on not changing. Reckon tinct collection cool too; some really change it up so it almost feels like a new char every time you re-stain your kit.
I very much like and appreciate the create-a-bonfire spin. One thorn for me there, however, has been the last seed consuming the former. It's gotten me into situations where I'm uncomfortable exploring one way because the vestiges are so far apart that I need the former seedling intact to help me remember things I still need do in the immediate area. It's cool albeit starkly different in how best, IMO, to play this game as a result.
Lock-on is much improved now. I switched to the new Proximity subsetting.
Grevious Strikes are so money. With headphones on, the audio and screen FX transport me there before mine enemy, and see him driven before me.
Such a kick-butt journey, honestly.
I beat it with a fire weapon and fire enchants. If I did it, you can too. Use the damage mitigation radiant spell.Made it to the final boss for my umbral run and holy shit is this boss overboard. Only tried her 6 times or so, but best I could do is 50%. Her HP pool is insane. Hitting her with a charged 2h strike does a fair amount of damage at like 1800ish hp, but it barely moves her bar. Then she splits in 2 and litters the battle field with lasers and chaff. My best run I took down her clone twice and that was when I get her down to 50%. Not sure if I’m going to put in the grind to clear this boss or move on to the next game.
Oh shit I didn't see this lolFinally beat her this morning and got the umbral ending. Hot damn, what a piece of shit that fight was. I think it was a lot harder on NG+1, so really regret going for the umbral ending in the harder world. Read some threads on some of the bosses, and I guess in NG+1 some of the later game bosses get a huge boost in HP. I didn't really struggle with some of the late game bosses, but they were huge damage sponges, even with maxed out gear and refined builds hitting some of the hard stat caps.
I found that staying close was the key to bait her sword combo to prevent her from flying around the arena, and being conservative in mt attacks to to take some of the opportunities to punish to refresh buffs and Mana. With playing on the safe side, fight took like 10+ minutes, which is a long time with how much is going on tons of clones, lasers from across the arena, eyeballs flying all over, it made for a hugely stressful fight. Glad it's finally done.
Agree. Something I remember about her was this arrogant gladiator bow she does after a certain move, having her raise her arms and eye an imaginary crowd from side to side. This was powerful, IMO, given her principal role in the game’s lore. So cool. Her remembrance drip is slick too.Finally got some time to play last night and killed the Judge Cleric. Really cool cinematic fight. One of the few times I've caught the Ms. watching me play a video game. So far I've really enjoyed the bosses in this game.
I know exactly what you're talking about but I didn't realize that's what she was doing lolAgree. Something I remember about her was this arrogant gladiator bow she does after a certain move, having her raise her arms and eye an imaginary crowd from side to side. This was powerful, IMO, given her principal role in the game’s lore. So cool. Her remembrance drip is slick too.
I recall the runback from the vestige for her being annoying and she being a boss I actually used a seedling on just before the arena to spare me the headache.
The Platinum is crazy hard for this, IMO, even if you scum for endings. I've some 550 items and need collect threefold that? mindblown.gif I've explored tirelessly, farmed enemies for the stingiest drops, and have 100h in right now. Loved this game so much; might be a play and put away, then return some other time. Anyone here grab it? /crusader out
finished the game with the "good" ending. No real desire to do another playthrough until they fix the jank
Hear you.I'm the type of RPG player that hordes everything and tries to keep max items when possible. Even though soul flay charges are easy to recharge, I only ever used them on the item moths. I don't think I used them a single time on purpose during my 3 playthroughs. It probably made the first run a lot harder, but good ole' brute strength never runs out.