yep. my feelings exactly. FromSoft is a reputable company and has never failed us...I just get these weird feelings. I knew that BioWare was lying through their teeth about Anthem. "Everything you're about to see is real gameplay footage."
"Please believe us. This is awesome. We really mean it, it's amazing." Everyone I knew was going crazy about it, and all I could think about was how progressively worse that Dragon Age 2, Mass Effect 3, Dragon Age Inq and ME Andro got.
CDPR's esteem and fame came from 1 game.yep. my feelings exactly. FromSoft is a reputable company and has never failed us...
but same could be said for CD Project Red. Really hope this isnt the case
Maybe like 3 games currently out can hold a candle to DeS remake...and I dont know how you can say that without grainy footage from a trailer.I think it goes without saying that this isn’t going to be exclusive to next gen and will be available on Xbox One and PS4 as the graphics don’t appear to hold a candle to Demon’s Souls remake.
I think it goes without saying that this isn’t going to be exclusive to next gen and will be available on Xbox One and PS4 as the graphics don’t appear to hold a candle to Demon’s Souls remake.
Also Bluepoint didn't have to spend time rebuilding gameplay mechanics, AI, or world design for the DeS remake.Maybe like 3 games currently out can hold a candle to DeS remake...and I dont know how you can say that without grainy footage from a trailer.
Also Bluepoint didn't have to spend time rebuilding gameplay mechanics, AI, or world design for the DeS remake.
They basically backward engineered the original game (which is an impressive feat on its own) and spent the majority of the development tie focusing on graphics.
Has anyone ever played souls games for the graphics anyway?
That footage is reportedly from a year old build, so today's version would look somewhat different.
Agree with this.I can see it being closer to Dark Souls but i would like to see Bloodborne's evasion movements. Being able to do a more subtle sidestep looks better than having to always do a huge diving roll to avoid a right hook.
One of the things i like the most about Bloodborne is your method of dodging doesn't break the pace of the fight. I'm guessing it's because the combat is faster over all but it just looks better and it's refreshing to see you don't have to always do a dramatic dive to avoid minimal damage like in most other action games.
Yeah but it’s not like they’ll have changed the games engine.
The movement in Bloodborne is just so satisfying, so I agree.Agree with this.
I think the ability to sidestep vs diveroll should depend on your armor. IMO
You vastly underestimate the time, manpower and money required to just switch to a new engine. Processes and work flows would need to be changed, adapting to a new engine would take too much time, customising the engine to suit the type of game the team would construct would take huge amounts of time and thus, money.
Starting a new engine from scratch took Kojima 5 years a $100 million bucks. Then he had to create the game which then took another few years and probably another damn $150+ million, and so Im not surprised Konami was damn pissed at the guy. MGSV released 7 years after MGS4...
Or you could look at CDPR, they tried to customise and upgrade their engine at the same time as developing the actual game and we know how that turned out.
There's a reason developers stick to the same engine for decades, like Bethesda and Activision. Besides people play From games for the game design, gameplay, atmosphere and world design.
The movement in Bloodborne is just so satisfying, so I agree.
Youd be surprised at how much graphics and art direction can change in the final year.Im not underestimating it. That’s why I said that regardless of the footage potentially being a year old the graphics are not going change much, because they wouldn’t switch engines.