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Multiplat Official DOOM ETERNAL Discussion

Im stuck on the part where you jump out of subway car
In the first mission? You have to use your double jump, so jump once to reach the monkey bar and then jump again in the air in order to reach the building on the other side.
 
In the first mission? You have to use your double jump, so jump once to reach the monkey bar and then jump again in the air in order to reach the building on the other side.
Yes!
Cannot get timing right. So frustrating
Where is the Game Genie when you need it lol
 
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Yes!
Cannot get timing right. So frustrating
Where is the Game Genie when you need it lol
I had forgotten but there are actually two jumps in the first mission. Nothing too difficult once you get the hang of it.

1.

2.
 


Mick Gordon is refuting what Marty said about him a AMA a couple of years ago. Shame this relationship deteriorated like it did. The 2016 soundtrack is one of the all time greats.
 


Mick Gordon is refuting what Marty said about him a AMA a couple of years ago. Shame this relationship deteriorated like it did. The 2016 soundtrack is one of the all time greats.

Yeah I saw that tweet going around earlier. I haven't followed their dispute closely but you're right about the 2016 soundtrack, although Eternal's is amazing as well, especially considering all these problems. I'm not even sure which I like more. They both fit in perfectly.
 


Mick Gordon is refuting what Marty said about him a AMA a couple of years ago. Shame this relationship deteriorated like it did. The 2016 soundtrack is one of the all time greats.


Man, ID sure has rocky relations with its composers. I know the guy that did the OST for Quake II has been throwing shade at them lately on Twitter. He had teased that he had been asked by ID to provide the original masters of the game’s music back in like January which made people speculate that either:
1. quake 2 was going to get a remaster announced at Quakecon like Quake 1 did last year; or
2. There was going to a vinyl release of the Quake 2 OST

He was cryptic about it but said fans should stayed tuned for announcement at Quakecon in August. Well, Quakecon came and went without an announcement for either possibility. When asked about it he put all the blame on ID software and just started talking a bunch of shit about them, that he should have done a go fund me to buy the rights to the soundtrack back from ID so that he could do a vinyl release himself etc.
 
Got the itch again so did TAG 1 nightmare. Having played through it twice now, I don't really like the gameplay in the first DLC. The first mission was cool but the last two felt like a skills competition with the emphasis on shooting moving targets, the final boss being the epitome of this.

I love Eternal. It's got to be in my top five games all time now. The main campaign has some of the most exhilarating combat I've ever experienced but I just want to fight demons and the direction of TAG 1 worries me. TAG 2 wasn't as bad so hopefully they're not going down that road.
 
Happy Birthday DOOM





I wonder if they’ll do anything cool for its 30th anniversary next year. I remember making a thread here for its 20th anniversary in 2013 and posted a video IGN did of a coop play through of Episode 1 Knee Deep in the Dead between some IGN editor with John Romero. I love listening to Romero talk about gaming history and the old days of development of Wolfenstein, Doom and Quake. The guy’s memory and knowledge is encyclopedic.

I’m also a bit salty that ID software/Bethesda did literally nothing to recognize Quake II’s 25th anniversary yesterday. A lot of us Quake II hardcore fans were really hoping for a remaster and console port like what they did last year for Quake 1 but ID hasn’t acknowledged Quake 2’s existence since the beta for Quake 3 dropped in May 1999.
 
I wonder if they’ll do anything cool for its 30th anniversary next year. I remember making a thread here for its 20th anniversary in 2013 and posted a video IGN did of a coop play through of Episode 1 Knee Deep in the Dead between some IGN editor with John Romero. I love listening to Romero talk about gaming history and the old days of development of Wolfenstein, Doom and Quake. The guy’s memory and knowledge is encyclopedic.

I’m also a bit salty that ID software/Bethesda did literally nothing to recognize Quake II’s 25th anniversary yesterday. A lot of us Quake II hardcore fans were really hoping for a remaster and console port like what they did last year for Quake 1 but ID hasn’t acknowledged Quake 2’s existence since the beta for Quake 3 dropped in May 1999.
Really does feel like Quake is the red headed stepchild at ID.
 
Really does feel like Quake is the red headed stepchild at ID.
Isn't it true one of the earlier Quakes has a meathook of some kind? Thought I read that somewhere. Amazing series that deserves a reboot.
 
Isn't it true one of the earlier Quakes has a meathook of some kind? Thought I read that somewhere. Amazing series that deserves a reboot.

Uh, there were fan made multiplayer mods that added in little grappling hooks to make traversing the maps easier but never any kind of hook in the base games out of the box.
 
Uh, there were fan made multiplayer mods that added in little grappling hooks to make traversing the maps easier but never any kind of hook in the base games out of the box.
Pretty cool. I looked it up and you're right, there were at least two different modded versions but there was also an unused grappling hook in Quake 3 that never made it into the final game. Apparently you can enable it with the console command "/give grappling hook".

latest
 
Pretty cool. I looked it up and you're right, there were at least two different modded versions but there was also an unused grappling hook in Quake 3 that never made it into the final game. Apparently you can enable it with the console command "/give grappling hook".

latest

Huh, interesting. I’m not sure if I knew about that or not (since Quake 3 came out like 23 years ago). The first grappling hook I remember was in the Lithium Death Match mod for Quake 2, but I believe it may have actually been preceded with the Three Wave Capture the Flag mod for Quake 1 which I think may have had a grappling hook.
 
Huh, interesting. I’m not sure if I knew about that or not (since Quake 3 came out like 23 years ago). The first grappling hook I remember was in the Lithium Death Match mod for Quake 2, but I believe it may have actually been preceded with the Three Wave Capture the Flag mod for Quake 1 which I think may have had a grappling hook.
The meathook in Eternal changes everything. I tried playing 2016 again and it felt slow and kind of boring. It adds so much to the gameplay that I can't go without it now. And I thought it was a new innovation but it's actually thanks to Quake.
 
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