Oh hell yeah
You’re legitimately one of the most negative dudes here. It’s like you exist to whine.Thats some horrible framerates for minor graphical improvement thats not noticeable during gameplay.
Horrible frame rates? What are you talking about?
Fluidity of visuals alter drastically when pulling 100 frames in narrow empty corridors and 80 to sub-80 frames in narrow corridors with limited AI presence.

Lol pot, meet kettle.You’re legitimately one of the most negative dudes here. It’s like you exist to whine.
Horrible frame rates? What are you talking about?
At least you’re actually quoting me instead of your weird, obsessive, passive aggression you usually show.Lol pot, meet kettle.
You can get 2016 on console only but Eternal is available through Game Pass on PC and Xbox. Even then, 2016 is usually around $10 if you were wanting to get into it. Both are excellent.I've been wanting to play Doom for so long. I'm convinced that MS is just waiting for me to buy Doom so they can then release it on gamepass soon after and make me look like a fool.
You can get 2016 on console only but Eternal is available through Game Pass on PC and Xbox. Even then, 2016 is usually around $10 if you were wanting to get into it. Both are excellent.
Got itUpgrade out today. RT enabled for PC, graphical upgrades to Series X/PS5.
Upgrade out today. RT enabled for PC, graphical upgrades to Series X/PS5.
Yeah, it looks good. Didn’t know about that (I bought the digital deluxe before I got my PC and never played it). That’s a pretty big middle finger to Sony players who have purchased your product.Didn’t they add ray tracing to PS5 and Series X as well?
I downloaded the PS5 upgrade but from what I’ve read online apparently our saves from the PS4 version won’t transfer over, which sucks.
Newly added settings for Playstation 5 DualSense™ adaptive triggers:
Playstation 5 DualSense™ adaptive trigger examples:
- Enabling/disabling the adaptive triggers
- Enabling/disabling the adaptive trigger resistance
- Tuning with a slider the intensity of the adaptive trigger vibrations
Newly added settings for the Playstation 4 DualShock®4 and Playstation 5 DualSense™ controller speaker:
- While charging the Ballista's Destroyer Blade mod, the charge meter ticks can be felt as vibrations in the trigger
- Firing the Combat Shotgun's Full Auto mod, the trigger will kick back with each shot
- Activating the Chaingun's Energy Shield mod, makes the trigger harder to pull
- Enabling/disabling controller audio
- Master volume for all controller speaker sound
- Volume sliders for individual controller sound components: HUD Alerts, Weapon Feedback, and Voice-Over
- HUD Alerts includes sounds like: Blood Punch ready, Frag Grenade/Ice Bomb ready, low ammo, etc.
- Weapon Feedback includes sounds like: Sticky Bomb recharge, Precision Bolt reloaded, Heat Blast charge ready, etc.
- Voice-Over includes any sounds where characters are speaking to the Slayer through comms, such as Samuel, VEGA, and the Intern
Fluidity of visuals alter drastically when pulling 100 frames in narrow empty corridors and 80 to sub-80 frames in narrow corridors with limited AI presence.