- Joined
- Apr 18, 2007
- Messages
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- Reaction score
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Thats a badass trailer!
This franchise is stylish as hell, no pun intended.
Can't really get onboard with the broadening of the mythology though, especially if they try to turn it into some complicated Diablo-style angel vs demon saga. Doom should be about the folly of man in the pursuit of technology and power, plus a space marine giving demons their comeuppance using heavy duty weaponry. Period.
Director, Hugo Martin, just said the story's still optional. You can skip through everything, if you don't feel like it.This franchise is stylish as hell, no pun intended.
Can't really get onboard with the broadening of the mythology though, especially if they try to turn it into some complicated Diablo-style angel vs demon saga. Doom should be about the folly of man in the pursuit of technology and power, plus a space marine giving demons their comeuppance using heavy duty weaponry. Period.

Who remembers this though. Love this type of stuff in games.
This is the shittiest quake ever. Once they started doing the stupid ass strogg story line and left the love crafty Slipgate storyline quake started to suck
in short, nobody cares about the strogg
Quake 4 was a bit meh, but Quake II was awesome, so I disagree that all the Strogg stuff sucks. Also, Quake 4 wasn’t even developed by id, which is probably a bit reason why it’s kind of meh in comparison.
The setting of Quake 1 was pretty cool as far as atmosphere, sound, “music” and architecture are concerned, but I wouldn’t call it a good “storyline”. Most id games don’t have much in the way of story or any kind of narrative in the first place, but without a doubt Quake 1 has the weakest “story” out of all of them. I mean it barely has a story whatsoever. You have to go through slipgates to stop an enemy code named “Quake” and then you finish the game by telefragging this:
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Quake 4 was a bit meh, but Quake II was awesome, so I disagree that all the Strogg stuff sucks. Also, Quake 4 wasn’t even developed by id, which is probably a bit reason why it’s kind of meh in comparison.
The setting of Quake 1 was pretty cool as far as atmosphere, sound, “music” and architecture are concerned, but I wouldn’t call it a good “storyline”. Most id games don’t have much in the way of story or any kind of narrative in the first place, but without a doubt Quake 1 has the weakest “story” out of all of them. I mean it barely has a story whatsoever. You have to go through slipgates to stop an enemy code named “Quake” and then you finish the game by telefragging this:
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TBF, Quake 1 was meant for multiplayer first. I never did the single player mode until years later. 16 player DM, CTF and the mods were insane at the time. I loved this game. Still have the disc.