No Spoilers Official Diablo IV Discussion

What char class are you (or planning on) maining?


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It’s pretty damn easy unfortunately. I set it to the next level up in difficulty and I still never died in about 4/5 hours of playing. It’s not like I’m super good either. I was also just putting points in whatever I thought sounded cool.

I know it seems like a strange complaint, but getting suddenly surrounded and bonked in D2 made it a much more tense game to play. That tension is important for the atmosphere of a Diablo game imo

Oh well. It is definitely better than D3 so far at least

I honestly dont remember the Diablo games being that hard on your first playthrough, especially in early game/acts.
 
The builds look to have far more depth than D3 had.

Yea, he mentions that the characters have depth. Mix that with the Paragon board, and it should offer a deeper experience. But he also deep dives into a lot of the numbers on the skill tree and finds some glaring balance inconsistencies. Check the timestamp at 51:00.
 
I honestly dont remember the Diablo games being that hard on your first playthrough, especially in early game/acts.
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I honestly dont remember the Diablo games being that hard on your first playthrough, especially in early game/acts.
You don’t remember it right then. Maybe you remember beasting it after a bunch of play throughs or something. I’m not sayings they’re super hard games, but everyone died multiple times going through D2 the first time. And if you did some shitty adhoc build, you might have really struggled.
 
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Normal Duriel is a fuggin beast :D


You don’t remember it right then. Maybe you remember beasting it after a bunch of play throughs or something. I’m not sayings they’re super hard games, but everyone died multiple times going through D2 the first time. And if you did some shitty adhoc build, you might have really struggled.

I'm not saying you didn't die, especially in boss fights. But I feel like difficulty ramped up from the first act. I dunno how many acts are in D4 but I'd wager they get harder
 
I honestly dont remember the Diablo games being that hard on your first playthrough, especially in early game/acts.
Normal isn't all that bad but once you get into Nightmare that first zombie boss in the cave can have immunities to everything. The difficulty in DII was no joke
 
I'm not saying you didn't die, especially in boss fights. But I feel like difficulty ramped up from the first act. I dunno how many acts are in D4 but I'd wager they get harder

Diablo 2 is pretty hard on default settings(annoyingly so), but I think that is only because they were tailoring it for a campaign experience and not necessarily an endless grind, that only a few hardcore gamers(at the time) would tinker with after they beat the main campaign. Or so they thought. There were a lot more spikes in difficulty in the campaign, because they were trying to stretch it out to a long experience for people who just wanted to play it once. Once it became clear that people were more into the grind and tinkering with builds, and not so much just beating the story, they adjusted and made D3 as hard or easy as you want it to be, with bigger incentives for merely ramping up the 30 or so difficulty settings, and then added more and more modes that made the game more about simply killing and looting.

Diablo 4 will probably follow suit. You'll probably get a breezy campaign on the default setting that most people will fly through, and then see it change focus to cater to the endless grind, with modes that focus on that, since they don't want people to put it down after 10 or so hours, once they beat the campaign.
 
I think memories may bee skewed as after your first play through, at least while playing on Battle.net, it was typical to get rushed and, or, be fully geared so it made it extra easy.
 
Far and away the best review of the beta I’ve seen. He echos a lot of the issues I thought it had. Longer video, but real in-depth.




He has some cool insights. Wasnt familair with him at all, but after watching the vid he seems like he has solid takes. Im not sure I necessarily agree with everything. For instance, I feel like the melee vs ranged classes has always skewed ranged early and takes time for melee to catch up and for ranged classes to start succumbing to the dangers of more lethal enemies in increasing difficulties. I always felt like melee classes are a bit more gear dependent, especially initially. So I dunno if 25 levels and 1 act is gonna be enough to really start digging too deep into balancing given all the variables. I dont think anybody expects the curve to be the same for all the classes.

He was pretty spot on about his critiques of the dungeons. Some of the mechanics are a bit fiddly and imprecise. UI could definitely be improved.

Anyway, I like the guy, though. Just going by one vid, anyway.
 
Some good news in regards to a few of the Betas bigger complaints. Mostly falling under "Its a beta". The dungeon variety in the beta isnt an indication of the variety in the full game, and launches and queues were put under the microscope so the problems could be ironed out pre-release. Im hopeful of the former and the latter makes perfect sense, especially given how much the issues improved so quickly.


https://www.pcgamer.com/blizzard-says-diablo-4s-repetitive-dungeon-designs-are-intentional/

https://www.pcgamer.com/blizzard-ad...est-complaints-this-was-not-a-marketing-beta/
 
Normal Duriel is a fuggin beast :D

duriel made many casuals rage quit the game i would imagine lol

i still lol at the odd person posting their random story or video about their first time playing d2 or d2r and then getting taken by surprise by duriel. especially when they dont know how to find the correct tomb he is located in and they didnt even put down a portal before they got squished. they've already wasted all their time running through tombs trying to find the bastard. they barely even have time to load into the room before duriel tells them yeah bitch now whats up? and now theyve gotta run a long way back but keep getting killed on their way to retrieve their corpse, and now they gotta restart and put themselves through it all over again.

they pick up the game and everything is going smooth for them, until suddenly it all goes wrong. cracks me up every time i see it.
 
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Duriel fucked my shit up big time back in the day because of the loading time. I’d enter the tomb of Tal Rasha and then it would take like 45 seconds to load, and I’d always die in that time. Our family PC i was playing on was purchased around Christmas 1998 and it was pretty good at the time. It ran games like Quake 2 and Half-life like a dream, but I guess it must have been lacking in the ram department because trying to load Duriel was just a nightmare. I’d always have to get by with the help of cooperators. Usually it was the same buddy of mine that would have to do the heavy lifting for Duriel as he had a newer PC with more ram that could load the game faster. I still remember his PC specs and mine:

mine:
Pentium II - 350mhz
64* mb of ram
Nvidia Riva TNT

His:
Pentium III - 500 MHz
128 mb of ram
3dfx Voodoo 3

*I could be wrong about how much ram we had, it could have only been 32mb at first and that my dad only allowed me to add more ram to bring it up to 64mb later. I have a vague recollection of that happening, and if so I can’t really remember whether that was before or after Diablo II came out.
 
especially given how much the issues improved so quickly.

I didn't play but I did follow this thread and was glad to see issues were resolved quickly. I guess we will see what the open beta looks like. Still going to hold out on getting the game until I see it's working on the day it drops.
 
Duriel fucked my shit up big time back in the day because of the loading time. I’d enter the tomb of Tal Rasha and then it would take like 45 seconds to load, and I’d always die in that time. Our family PC i was playing on was purchased around Christmas 1998 and it was pretty good at the time. It ran games like Quake 2 and Half-life like a dream, but I guess it must have been lacking in the ram department because trying to load Duriel was just a nightmare. I’d always have to get by with the help of cooperators. Usually it was the same buddy of mine that would have to do the heavy lifting for Duriel as he had a newer PC with more ram that could load the game faster. I still remember his PC specs and mine:

mine:
Pentium II - 350mhz
64* mb of ram
Nvidia Riva TNT

His:
Pentium III - 500 MHz
128 mb of ram
3dfx Voodoo 3

*I could be wrong about how much ram we had, it could have only been 32mb at first and that my dad only allowed me to add more ram to bring it up to 64mb later. I have a vague recollection of that happening, and if so I can’t really remember whether that was before or after Diablo II came out.

weird, i don't recall having any loading lags in d2... except for the ancients.
 
weird, i don't recall having any loading lags in d2... except for the ancients.

Maybe you were on top of your RAM situation better than me. I remember shortage of ram caused issues for Quake 3 too - I’d have to set it to make every player have the same character model otherwise it would take minutes to load a match.
 
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