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No Spoilers Official Diablo IV Discussion

What char class are you (or planning on) maining?


  • Total voters
    74
Question about crowd control damage reduction, does it last like if you freeze something until they die, or does it wear off after they become unfrozen or stun wears off? If so it’s pretty much a useless aspect unless you are using slow as crowd control?
 
Question about crowd control damage reduction, does it last like if you freeze something until they die, or does it wear off after they become unfrozen or stun wears off? If so it’s pretty much a useless aspect unless you are using slow as crowd control?

your first question asked about crowd control damage REDUCTION (so when we are control impaired) but the rest seem to be about whether dealing crowd control damage is useful. So I'll answer both i guess.

Crowd Control Damage is a main damage multiplier. Meaning you should at least have some of it because it's considered a main damage type that multiplies with the other main damage types (vulnerability, crit damage, overpower, speed attack). So it is good to have some regardless. Most if not all top builds have some form of crowd control to take advantage of this. Unless you are playing in a team where one or two are specifically crowd control and you concentrate on one shot kills with overpower or something then you should have some crowd control in your build. The other lesser types of damages (cold dmg, electric dmg, long distance dmg, etc..) are thrown together as additive dmg meaning they are added together first and then multiplied with the main type of attacks. That's why a build that uses two aspects to get two types of elemental dmg (ice and electric) might be wasteful because those types of attacks are added together instead of multiplied.

From my understanding of crowd control reduction (reducing control impaired dmg) it's supposed to be really useful once you reach the top range of the endgame when you are tackling the higher levels of nightmare or other end game content. Practically every elite has some form of crowd control so unless your build completely shields you from crowd control it's great to have that in your armor (yellow gems) because you find yourself surrounded and/or control impaired quite often. If you find yourself dying a lot try the yellow gems in your armor. You'll need sufficient life from somewhere else (some max life in your chest) to make that up. I swapped out to yellow gems from red in my armor and i am surviving a lot more/easier at higher levels. But you can also use blue gems if you are fortified a lot.
 
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just found the BIS WW Barb gloves!

ylApWe8.jpg




pretty much the shittiest roll possible but i'll live with it until i find a better one!
 
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Thats the series. Diablo 2's "endgame" was endlessly farming dungeon bosses and the cow level.
I never cared for that either, but at least you could go through the campaign again. I was kind of hoping there would’ve some more interesting and engaging end game

Personally, once I beat it on the highest difficulty in D2 I never saw the point of continuing to grind loot.
 
Looks like gems will be moving to the crating resource tab come Season 2. Can't believe that was not already a thing, but glad they are changing it.
 
Got some fun legendaries that made me finally go werebear. One makes trample cast landslide and the other is that landslide casts twice. Also found the one that gives pulverize the spikes.

Fun and chaotic as I charge around and smash things while the earth crushes my enemies behind me.
 
Twisting blades Rogue decimates everything. If you’re playing rogue look up the build.
 
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I never cared for that either, but at least you could go through the campaign again. I was kind of hoping there would’ve some more interesting and engaging end game

Personally, once I beat it on the highest difficulty in D2 I never saw the point of continuing to grind loot.

The content they plan to produce every 3 months or so is really gonna be whether or not a lot of people will be in for the long haul. If they can pump it out on schedule, and it's more than just side quests that take up the map, it could be pretty interesting. Ever since D2, no arpg has really kept my attention constantly past the first few weeks or months. Maybe an occasional season or something.
 
I finally ran into the butcher again for the first time since level 10... in the first dungeon in world tier 3 when super under geared for the content.

Got him down to 10% but still died. In the hours since when my damage has increased by 50% and the fucker is nowhere to be seen.

Figures.
 
Twisting blades Rogue decimates everything. If you’re play rogue look up the build.
I've heard about this.. not using it at the moment as I am having success with my thrown blade penetrating shot poison build. It basically lets me trap enemies, dance aorund them, poison them, then group them all together for my ultimate skill. The biggest benefits are mobility and reliably landing poisoned crits on groups of vulnerable enemies.

As I move along into the endgame I might try this twisting blade build.
 
Good game imho. I play with barbarian.

When you use protection shrine with thorns built:


maneuver.jpg
 
Finally finished the main campaign.

+ I enjoyed the story though I wouldn't mind more campaign quests at the cost of side quests.
+ Open world map layout is great, definitely an improvement compare to before with one tiny entrance and one tiny exit between areas.
+ The art and design look fantastic.
+ Potion mechanic is a good compromise between D2 and D3.

- At this price, I feel like it should be a complete game, yet it feels like the story is already being set up for expansion.
- Story could have used more Lilith and Inarius
- Similar to previous point, are Sets and NPC follower scrapped or coming later?
- Need more variation of events. The following spirit one sucks.
 
Can you go past the max level of an ability with items? Like if I get bone spear for my necro up to level 5 and then equip an item that’s +1 or +2 to bone spear can it go to level 6 or 7?
 
I finally ran into the butcher again for the first time since level 10... in the first dungeon in world tier 3 when super under geared for the content.

Got him down to 10% but still died. In the hours since when my damage has increased by 50% and the fucker is nowhere to be seen.

Figures.
Don't worry you will have his cleaver as an optional trophy for your steed in no time
 
Looks like gems will be moving to the crating resource tab come Season 2. Can't believe that was not already a thing, but glad they are changing it.

Either that or lower the drop rate by a LOT.

They are just nuisance trash drops taking in bag space.
 
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