There is a way to know if it's the main path the main path Will always be lit up with some kind of light usually with lamps. It actually makes sense why there is no mini map for the areas you are on a expedition and no as ever come back from expedition
Thanks for this. I had skimmed this post but it stuck with me. It's really helped me know what's the main path forward and what's a side area to find loot, outside the getting to the damn Gestral village. That was really annoying. Our characters would be idiots for not jotting things down, or leaving breadcrumbs. Reminds me of Subnautica, that was infuriating.
I wasn't planning on starting this for a bit, but man does it pull you in once you go on the expedition, first encounter was wild. The premise is really cool. Like
@HereticBD said, makes me think of Logan's run with some Lovecraft nightmares tossed in.
The Souls-flask replenishing of full party healing along with items is a great fit. I thought revival/healing-type items at first were single use consumables. This game would be frustrating without it.
I love the graphics, art style, and colour pallet, makes it feel extra otherworldly. It reminds me of a mix between Lost Odyssey and Assassin's Creed unity. I just learned that this was made by a bunch of former Ubisoft devs, that's where the talent went lol.
The combat and story pacing is perfect, just flows. I love Turn based RPG's, but they can make me sleepy. I had to force myself to turn this off. It's so much fun tinkering with your build too, my OCD is on overdrive.
btw, Gustav is played by Charlie Cox (Daredevil) but was he intended to be played by Robert Pattison? It looks just like him, but looks to have Charlie Cox's facial expressions. Did he do facial motion cap? I recently did a binge of Boardwalk Empire, and watched some of Disney's Daredevil, so his expressions are still fresh in my memory. It's uncanny.