Multiplat How would you rate this Console gen (9th Gen) on a scale of 0 to 10?

How would you rate the 9th Gen of Consoles so far (PS5, Xbox Series X/S)?

  • 10

    Votes: 1 5.0%
  • 9

    Votes: 1 5.0%
  • 8

    Votes: 2 10.0%
  • 7

    Votes: 3 15.0%
  • 6

    Votes: 0 0.0%
  • 5

    Votes: 2 10.0%
  • 4

    Votes: 5 25.0%
  • 3

    Votes: 3 15.0%
  • 2

    Votes: 1 5.0%
  • 1

    Votes: 1 5.0%
  • 0

    Votes: 1 5.0%

  • Total voters
    20
I own a PS5, and aside from playing some of the sports titles I love, there is zero reason to play it. I have a good PC, pretty much no reason to go console unless you care about sports games.

The Nintendo Switch, even though its a generation older, is infinitely more valuable than these current gen PS5/X machines.
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At this point one could almost argue the NVIDIA Shield, a tabletop Android device that doubled as an early HTPC back when smart TV's were just taking off, that comes with the identical processor to the Nintendo Switch, has matured to the point it's a better value. I didn't realize how much they'd plugged away on this thing. The officially supported list isn't that big, but the games that apparently work perfectly, and are easily sideloaded, as this doesn't require elaborate hacking, is pretty impressive.
NVIDIA Shield Games
 
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At this point one could almost argue the NVIDIA Shield, a tabletop Android device that doubled as an early HTPC back when smart TV's were just taking off, that comes with the identical processor to the Nintendo Switch, has matured to the point it's a better value. I didn't realize how much they'd plugged away on this thing. The officially supported list isn't that big, but the games that apparently work perfectly, and are easily sideloaded, as this doesn't require elaborate hacking, is pretty impressive.
NVIDIA Shield Games
I don't care too much about processing power, but that is a pretty decent list of games that device supports. Thanks for the share. Modern game systems have pretty embarrassing first-party exclusives.

Just my opinion, I quite enjoy the first-party and third-party ports of games on Switch even if it is much less powerful than processors rolled out 10+ years ago. In terms of emulation and portability for PC games, I nabbed a Steam Deck but I tend to prefer my PC for those.
 
Both consoles have been hot garbage in terms of offerings, people being able to buy them, price, innovation, etc. There's a reason why so many of the games are still coming out on the previous generation PS4 and XB1. Nintendo never needed to release a Switch sequel as they are still selling well and are targeting a broader market.

This generation from the major publishers has been linked to remakes and remasters, games by committee instead of as a work of art leading to things like the Saint's Row Reboot, Suicide Squad, and Forespoken, and sucking every last penny from consumers with battlepasses, in-game storefronts, and other shit. What games have really come out that have done anything new or different (even on a minor level)?; it's just the same old shit rehashed. It's not just the worst generation for consoles but the games have been lackluster as well aside from a handful of releases (many of which started development prior to the current gen.). X-Box exclusives have had some major failures and the one cool little success story lead to the studio going under. Sony has largely just pushes remakes, remasters, safe sequels, and their "cinematic game" trend as their big in house games then you have a cool success story like Helldivers that is pure gameplay driven that they end up screwing up. I hope that new Astro game doesn't get screwed over as well, there are very few modern 3-D platformers (I don't mean retro style 3-D platformers) outside of Nintendo save for something like Penny's Big Breakaway.
 
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PS5's full exclusive list is emaciated, too. This is after nearly 4 full years of release. Those with asterisks are generally expected to follow in the footsteps of previous games in their series (or under their development/publishing umbrella), and be ported to PC. And the Nioh collection is just a compendium of older games, albeit with new expansion content.

I think you misread my last sentence, though I admittedly didn’t word it well. I meant in terms of only its exclusives that the PS5 cannot justify its existence. I think you probably read it as me suggesting only the PS5 can justify its existence with its exclusives, while the other consoles cannot.
 
I think you misread my last sentence, though I admittedly didn’t word it well. I meant in terms of only its exclusives that the PS5 cannot justify its existence. I think you probably read it as me suggesting only the PS5 can justify its existence with its exclusives, while the other consoles cannot.
I did misread that.
I don't care too much about processing power, but that is a pretty decent list of games that device supports. Thanks for the share. Modern game systems have pretty embarrassing first-party exclusives.

Just my opinion, I quite enjoy the first-party and third-party ports of games on Switch even if it is much less powerful than processors rolled out 10+ years ago. In terms of emulation and portability for PC games, I nabbed a Steam Deck but I tend to prefer my PC for those.
Perhaps, but even if I was a console gamer, I wouldn't care. I'm in the camp that thinks this is exaggerated negativity. "Full Exclusives" belong with the Dodo bird. It's a dinosaur approach to gaming.

The PS5 and XSX shit on all past consoles in terms of value. Look at everything you can play on those systems. It's crazy how many games they support.
 
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Perhaps, but even if I was a console gamer, I wouldn't care. I'm in the camp that thinks this is exaggerated negativity. "Full Exclusives" belong with the Dodo bird. It's a dinosaur approach to gaming.

The PS5 and XSX shit on all past consoles in terms of value. Look at everything you can play on those systems. It's crazy how many games they support.
I'm one of those dinosaurs. When I go to look to buy a gaming console, I look to see what exclusives that console is offering for me. The only digital versions of games I own, are ones without a physical copy, and I will spend more money to get limited runs of physical games that have much cheaper digital releases. I find Nintendo's offerings this and last gen to offer me more compelling first-party exclusives. I do wish the Switch 2 or whatever it will be called releases soon, as the hardware is quite dated and noticeable.

I fully agree with your statement on the capabilities of the PS5/XSX, I can honestly say I haven't had any technical issues with my PS5 that I have had since around 1 month after launch. The libraries, and the online services are more compelling and easy to jump into than other time in gaming. I just find that most good games that are released multi-platform, I tend to get on my PC if I want the most impressive visual experience. I really only tend to use my PS5 for a handful of sports titles, and a few exclusives like Stellar Blade and the FF remake. But even on that front, I bought the FF Pixel Remaster on Switch for the portability as those titles aren't as graphically intensive.
 
I'm one of those dinosaurs. When I go to look to buy a gaming console, I look to see what exclusives that console is offering for me. The only digital versions of games I own, are ones without a physical copy, and I will spend more money to get limited runs of physical games that have much cheaper digital releases. I find Nintendo's offerings this and last gen to offer me more compelling first-party exclusives. I do wish the Switch 2 or whatever it will be called releases soon, as the hardware is quite dated and noticeable.

I fully agree with your statement on the capabilities of the PS5/XSX, I can honestly say I haven't had any technical issues with my PS5 that I have had since around 1 month after launch. The libraries, and the online services are more compelling and easy to jump into than other time in gaming. I just find that most good games that are released multi-platform, I tend to get on my PC if I want the most impressive visual experience. I really only tend to use my PS5 for a handful of sports titles, and a few exclusives like Stellar Blade and the FF remake. But even on that front, I bought the FF Pixel Remaster on Switch for the portability as those titles aren't as graphically intensive.
Not everyone has a PC. That's the greatest appeal of the latest consoles. They come closest to offering that level of capability, adaptability, and backwards compatibility. Although, from the perspective of anyone who does, like yourself, I understand the criticism. The most recent consoles are preposterously unattractive as a gateway expenditure considering what they have to offer that you couldn't already play on PC.
 
Don't get me wrong, I like my PS5 but there was nothing wrong or outdated with PS4.

VERY wrong.
A pathetic number of games ran at 30FPS on PS4, and even when the PS4 launched in 2013 it had the power of a mediocre gaming PC from 2009.

Many multiplatform games struggled on PS4 nearer the end of its lifecycle (2018-2020).
 
The PS5 and XSX shit on all past consoles in terms of value. Look at everything you can play on those systems. It's crazy how many games they support.

I second this.
One of the most brilliant ideas that this console generation implimented was optimizing older games for the newer hardware.

You can play the Halo Master Chief collection at 4K/120FPS.
Fallout 4 at 60FPS.
Doom 2016 at 4K/120FPS.
Skyrim at 60FPS.

Here's the full list.
 
I second this.
One of the most brilliant ideas that this console generation implimented was optimizing older games for the newer hardware.

You can play the Halo Master Chief collection at 4K/120FPS.
Fallout 4 at 60FPS.
Doom 2016 at 4K/120FPS.
Skyrim at 60FPS.

Here's the full list.
Yep. And in addition to that Xbox has the FPS Boost program.

As I explained in the past this doesn't just artificially duplicate the frames for 2x-4x the original framerate because today's TV's, graphic cables, and the consoles themselves are all now capable of supporting that higher framerate. That smooths out the image a bit, but you're still just running a glorified original framerate. That would be like those "600Hz" televisions that came out over 10 years ago. Rather, these are the older titles where even if they didn't fully optimize them for the new consoles, they still worked with the original engines to legitimately put out 2x-4x the frames.
 
I did misread that.

Perhaps, but even if I was a console gamer, I wouldn't care. I'm in the camp that thinks this is exaggerated negativity. "Full Exclusives" belong with the Dodo bird. It's a dinosaur approach to gaming.

The PS5 and XSX shit on all past consoles in terms of value. Look at everything you can play on those systems. It's crazy how many games they support.
How else would a console manufacturer claw back the money they lose on consoles? The only other option is subscriptions, which aren't really pro consumer.
 
Pretty good, a definite step up from the PS4 days. Xbox is still mired in the same shit they have been since the One.
 
How else would a console manufacturer claw back the money they lose on consoles?
The same way they always have: with software sales. Games don't need to be 'full exclusives' to be bestsellers, and many of the top-revenue generating games don't generate the bulk of their revenue from the game sale itself. In fact, the lion's share of bestselling & top-earning games for the past four years have NOT been exclusives.
The only other option is subscriptions, which aren't really pro consumer.
LOL, you say the dumbest shit.
 
Kinda weak imo

We get good graphics but gameplay feels weak and thats what gets you to come back

Like i can still play fallout new vegas or dragon age origins or old gta games, nothing like that in current gen with same magic

Or maybe im just old lol
 
Speaking for ps5 it’s been Super weak , only fanboys defend anything and everything Sony does.
The fact that there hasn’t been anything as good looking as Horizon Forbidden West or Ghost of Tsushima that I played on ps4 lol.

Actually just threw in Red Dead redemption 2 again and it looks better than most new games.
 
The same way they always have: with software sales. Games don't need to be 'full exclusives' to be bestsellers, and many of the top-revenue generating games don't generate the bulk of their revenue from the game sale itself. In fact, the lion's share of bestselling & top-earning games for the past four years have NOT been exclusives.
Genius...your idea for a console maker to make more money is to sell more games, even though there is no way to differentiate consoles this point besides game exclusives and their historical good will.

So if we do away with console exclusives, what is there to differentiate the Xbox and PS5 right now?
LOL, you say the dumbest shit
Do you know of any other way for a console maker to make substantial revenue besides, the hardware itself, subscriptions, or games?
 
Fairly weak in terms of enjoyment.

Sure, power this, and backwards that, but I use my xboxes and PS5 as media players more than anything. Barely any excluses have me itching to play the consoles.
That FPS boost is always done horribly. At least the games I attempted it on. Give me native, or give me death.
 
Do you know of any other way for a console maker to make substantial revenue besides, the hardware itself, subscriptions, or games?
I'm talking about you asserting subscriptions aren't "pro consumer". When subscription models objectively offer the most content per dollar spent. There's nothing inherently anti-consumer about Game Pass or Playstation Plus or Nintendo Online. It's up to the consumer to decide what is the best mode of purchase for himself, and if they want that.

When I think of anti-consumer, I think of Gatcha games. I think of all the free-to-play and pay-to-win horseshit on phones. You play for an hour, then suddenly the game is over unless you start plugging virtual quarters into your phone at a rate that would make even the greediest arcade owner from decades ago faint from a loss of blood to his boner.
Genius...your idea for a console maker to make more money is to sell more games, even though there is no way to differentiate consoles this point besides game exclusives and their historical good will.

So if we do away with console exclusives, what is there to differentiate the Xbox and PS5 right now?
Yes, my genius idea for console makers is to make money from the source they have historically made almost all the money from. I know. Mind boggling stuff. :rolleyes:

Indeed, exclusives play a role in winning the console wars, shipping more total units, which translates to more total software sales, but even upon winning that, the majority of their games sales is derived from games that are available on other systems. Those systems aren't necessarily competing consoles, but PC, even for first party software (where presumably the console makers enjoy a larger share of the sale's revenue).

But it doesn't matter. They just need to sell more games. Implicitly, you are asserting the consoles wouldn't sell at all if it wasn't for the existence of exlusives. That's horseshit. Because PCs exist. If people truly wanted the best exclusive libraries, they'd all be on PC. PC's historic library, including past exclusives, exclusives to PC or that were on console themselves, dwarfs any console's. Additionally, in the present, you aren't bound to exclusives from one console or another. You can get all of Microsoft's exclusives, and most of Sony's exclusives, too; the latter's 'Console Exclusive' library is larger than their 'Full Exclusive' library, now. And that's just looking at games sold through official channels. You can emulate with cycle-accuracy Nintendo's entire Switch library. ROMs are easy to find. Emulators are easy to run. This extends to any platform. You can run any Android or iOS game.

There's a reason hundreds of millions opt for consoles, and it has nothing to do with game libraries or exclusives. It's ease of use. Plug and play on a couch with a controller. Simple. OS is a pre-optimized Big Picture mode where someone else did all the work setting it up one way, and that's how everyone uses it. One size fits all. Games are the same because game developers only have to accomodate a few very pieces of hardware. Limited, but highly stable. The larger software system is closed-source. Tamp down on cheaters/hackers. Finally, cost. The scale of inventory allows for them to sell consoles at a much lower cost than comparable PCs, and that would be true even if they weren't selling at a loss. Engineers have done the legwork maximizing dollar spent to gaming power. Another thing buyers don't have to worry about handling themselves.

None of that has anything to do with exclusives, and much of that is why so many prefer their consoles. Consoles will always sell for these reasons even as Sony and Microsoft have largely left the exclusives approach, fossil that it is, in the past.

But you didn't think about any of that. You don't seem to think deeply about anything you say in this subforum.
 
I'm talking about you asserting subscriptions aren't "pro consumer". When subscription models objectively offer the most content per dollar spent. There's nothing inherently anti-consumer about Game Pass or Playstation Plus or Nintendo Online. It's up to the consumer to decide what is the best mode of purchase for himself, and if they want that.
They can be a pro-consumer purchase in certain cases (ie you play multiple titles and put in a lot of hours). They've also been helpful for indie gaming at certain points. The reason they offer the most content per dollar spent is that a subscription model generates money from users who buy it and never use it. Otherwise, the model loses money compares to actual purchases.

The reason I said subscription gaming is anti-consumer is because it's following the same roadmap as media streaming. It ultimately leads to crappier content, with gems few and far between. Microsoft is still bleeding money on Game Pass compared to traditional releases, and the reason it's considered a good buy right now is because it's priced at an anti-competitive below-market price (not to mention it's Azure, so one hand washes the other). Game subscriptions also encourage GAAS, which the games industry has largely demonstrated it can't be trusted to deliver quality titles through. Fortnite and Warzone are the exception, mots live service titles are garbage.
Indeed, exclusives play a role in winning the console wars, shipping more total units, which translates to more total software sales, but even upon winning that, the majority of their games sales is derived from games that are available on other systems. Those systems aren't necessarily competing consoles, but PC, even for first party software (where presumably the console makers enjoy a larger share of the sale's revenue).
Consoles compete with each other more than PC. Your argument makes no sense from the perspective of an actual console maker. Selling more games only matters if it's on your console, and to do that your console needs to be differentiated. AKA console exclusives. You're really misreading the financial book here and confusing revenue built off attach rate for why there is an attach rate in the first place.
They just need to sell more games.
They need to sell more games after someone buys their console because it offers x or Y feature or game that their competitor doesn't.
Implicitly, you are asserting the consoles wouldn't sell at all if it wasn't for the existence of exlusives.
I am not. I am asserting that without exclusives, Sony and Xbox would have had no way to differentiate their consoles from each other in the modern landscape.
If people truly wanted the best exclusive libraries, they'd all be on PC.
PC is prohibitively expensive to most of the console gaming customer base and it's also a worse value purchase for under-18 due to the consumer sentiment that consoles are a family purchase (better bang for buck), while PCs are more of an individual purchase.
None of that has anything to do with exclusives, and much of that is why so many prefer their consoles. Consoles will always sell for these reasons even as Sony and Microsoft have largely left the exclusives approach, fossil that it is, in the past.
Exclusives is the main reason that Sony entered this console cycle with such a large built-in audience inclined to buy Sony. You keep bringing up PC gaming when all I have said is that console exclusives are necessary for Xbox and Sony because without them there is no significant differentiation between their products. AKA both companies would have a DOA product that lacks a reason to exist. You don't need to be a product manager to realize how silly a concept it would be to pitch a console with no advantage over its competitor.

Let's make it simple. You're a PM pitching PlayStation on the PS6. What is the competitive advantage of a PS6 that offers an identical games library to the Xbox?
 
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They can be a pro-consumer purchase in certain cases (ie you play multiple titles and put in a lot of hours). They've also been helpful for indie gaming at certain points. The reason they offer the most content per dollar spent is that a subscription model generates money from users who buy it and never use it. Otherwise, the model loses money compares to actual purchases.

The reason I said subscription gaming is anti-consumer is because it's following the same roadmap as media streaming. It ultimately leads to crappier content, with gems few and far between. Microsoft is still bleeding money on Game Pass compared to traditional releases, and the reason it's considered a good buy right now is because it's priced at an anti-competitive below-market price (not to mention it's Azure, so one hand washes the other). Game subscriptions also encourage GAAS, which the games industry has largely demonstrated it can't be trusted to deliver quality titles through. Fortnite and Warzone are the exception, mots live service titles are garbage.
What is this drivel? First, media streaming as a business model causing "gems few and far between" is entirely unsubstantiated, wtf are you even talking about, the ignorance of your youth is showing, this largely replaced cable, which is also a subscription model, and the cable companies were never content providers. Nor have you offered any evidence of a decline of content quality corresponding to streaming. Consumers clearly prefer it. Second, Microsoft's gaming division has been posting record operating profit margins in recent years, that's in financial reports. Third, GAAS is chiefly associated with casual gaming, as with smartphones and tablets, and in those ecosystems, subscription services (ex. Apple Arcade, Google Play Pass, Netflix Games) have been introduced specifically to preclude GAAS microtransactions. That's because subscriptions fuel guaranteed revenue, LOL.

Your ignorance is staggering.
I am not. I am asserting that without exclusives, Sony and Xbox would have had no way to differentiate their consoles from each other in the modern landscape.
You voided your entire attempt at a counterargument because you didn't think this through beforehand. In addition, you just repeated a bunch of points I made first to you right back at me.

Concession accepted.
 
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