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- Mar 14, 2013
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The Wii was obviously a huge success, and that was in spite of the fact that motion controls were primarily a gimmick... Yes, there were standouts, but they were few and far between. (and the Wii Motion-Plus was obviously under-utilized)
XBOX followed suit with Kinect...but they quickly killed that off.
Sony joined in as well, but overall (referring to motion controls in general) I think (I...know) that there was A LOT LEFT UNTAPPED...in terms of games that could have been made.
The Wii U hasn't gotten off the ground with spectacular motion games...which is a shame.
And now it seems like companies are prematurely rushing into the VR space...
In my estimation, the ONE main thing stifling the evolution of VR gaming is the fact that hand movements are wireless.
There are various incarnations which track hand movements, such as controllers...and laser tracking devices...but if said movements were WIRED.........then things could get interesting VERY FAST.
Wired tracking means that rapid movements would be sooooooooooooo much closer to real-time, and also of MAJOR significance, the raw computing power wouldn't have to be so huge.
In conclusion, it seems to me that VR is going in the wrong direction...as consoles are not properly able to handle it in large part due to the wireless aspect.
What do you think?
XBOX followed suit with Kinect...but they quickly killed that off.
Sony joined in as well, but overall (referring to motion controls in general) I think (I...know) that there was A LOT LEFT UNTAPPED...in terms of games that could have been made.
The Wii U hasn't gotten off the ground with spectacular motion games...which is a shame.
And now it seems like companies are prematurely rushing into the VR space...
In my estimation, the ONE main thing stifling the evolution of VR gaming is the fact that hand movements are wireless.
There are various incarnations which track hand movements, such as controllers...and laser tracking devices...but if said movements were WIRED.........then things could get interesting VERY FAST.
Wired tracking means that rapid movements would be sooooooooooooo much closer to real-time, and also of MAJOR significance, the raw computing power wouldn't have to be so huge.
In conclusion, it seems to me that VR is going in the wrong direction...as consoles are not properly able to handle it in large part due to the wireless aspect.
What do you think?