Fighting Games Discussion

They're still working on the technology to properly bring his 3D pants to life

884005_original.gif

 
See SFV getting cell shading depress me

We get it when game's life is over and SF6 feels gritty bullshit for douchebags
 
lol how do you get that from a 30 second clip?
A turn toward more realistic style it's pretty blatant even just watching the teaser

People comparing it to MK crap are wrong, but is at least an huge push toward some sort of modern Tekken x DMC5 hybrid style

Now, SF going bit in TK direction is still ok, but go anywere close to DMC5 is
<6>
 
A turn toward more realistic style it's pretty blatant even just watching the teaser

People comparing it to MK crap are wrong, but is at least an huge push toward some sort of modern Tekken x DMC5 hybrid style

Now, SF going bit in TK direction is still ok, but go anywere close to DMC5 is
<6>

It's hard to tell where the game is going with a 30 second clip and claiming "SF6 feels gritty bullshit for douchebags" is a little far fetched. RE engine is good and hopefully it opens up more opportunity for new gameplay mechanics. They definitely dropped the ball with the SF6 logo and their past SF5 launch still resonates with people so I get the concern.
 
Why the nerfs to Cammy? Was she still that good?

https://game.capcom.com/cfn/sfv/adjust/ce202203/cmy

Health Reduced from 925 to 900.

Stun Threshold Reduced from 925 to 900.

Standing HP 1. Changed recovery from 20F to 24F on whiff.
2. Extended the recovery hurtbox on whiff.

Standing MK 1. Changed frame advantage on block from -2F to -4F.
2. Sped up V-Trigger II cancel timing by 7F.

Crouching MK 1. Changed recovery from 14F to 18F on whiff.
2. Extended the recovery hurtbox forward on whiff.
3. Sped up V-Trigger II cancel timing by 2F.

H. Spiral Arrow 1. Reduced backward the hitbox of the first attack.
2. Increased damage from 100 (50x2) to 120 (70+50).
3. Increased stun damage from 120 (50+70) to 150 (80+70).

Axel Spin Knuckle (V-Skill I) Changed frame advantage on block from +2F to +4F.

[V-Trigger II] Delta Step 1. Reduced recovery by 2F.
2. The 2nd half of the motion can be special-move-canceled.
 
Were people complaining about Vega's V-Trigger? Crapcom sucks.
Tbh feels too soon to start cry, many times one does'nt understand what's going on till you reach training room/see people do new shit

Overall seems to me Vega improved, seems to have many new ways to deal damage including stuff for VT1

May say as first impression this seem to me best patch i've seen them do for SFV, maybe worst error they did is that Bison may be too good now, but again one can't say till we put hands on it
 
Why the nerfs to Cammy? Was she still that good?

https://game.capcom.com/cfn/sfv/adjust/ce202203/cmy

Health Reduced from 925 to 900.

Stun Threshold Reduced from 925 to 900.

Standing HP 1. Changed recovery from 20F to 24F on whiff.
2. Extended the recovery hurtbox on whiff.

Standing MK 1. Changed frame advantage on block from -2F to -4F.
2. Sped up V-Trigger II cancel timing by 7F.

Crouching MK 1. Changed recovery from 14F to 18F on whiff.
2. Extended the recovery hurtbox forward on whiff.
3. Sped up V-Trigger II cancel timing by 2F.

H. Spiral Arrow 1. Reduced backward the hitbox of the first attack.
2. Increased damage from 100 (50x2) to 120 (70+50).
3. Increased stun damage from 120 (50+70) to 150 (80+70).

Axel Spin Knuckle (V-Skill I) Changed frame advantage on block from +2F to +4F.

[V-Trigger II] Delta Step 1. Reduced recovery by 2F.
2. The 2nd half of the motion can be special-move-canceled.
Can’t really look right now, gief get any love?
 
Back
Top