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I don’t think that’s the case at all. This allows players to play the way they want.Previous game iterations didnt work like this. AI aggression, but most importantly AI damage output was used in difficulty settings. Character speed that the player could achieve wasnt dependent on game difficulty setting or a game speed slider.
Im fine with general accessibility options for those with conditions. This however screams lack of game design leadership and overall vision. id Software appear lost on who their target demographic is.
Perfect example, I’m playing on UV but I turned the parry window down because it was throwing me off. The tighter window flows better for me than parrying when a fireball is 20 yards away.
Customization is a good thing.