I'm not finished the game yet, but I'm pretty deep in at this point
I was in love with the challenge and level design, but more than anything, I've become enamoured with the lore/world.
I usually need a strong/overt narrative to push me on, but the way this game's story is told is completely unique. It's vague, but as deep as anything if you look. i love how respawning is explained in the world, and little details like flasks being bottled fire...that's genius. Your immersion is rarely broken.
There are so many questions I'll probably never get answered, or they'll be open to interpretation, which makes things extra rich, like any great mystery.
I really couldn't put a finger on what makes the world building/narrative so impactful, until I saw this quote from Miyazaki. It encapsulates the DS experience
I've been watching some of Vaati's vids, making sure to only watch things I knew about (namely bosses I've killed), or didn't involve topics that could spoil things. It's fantastic stuff, I love how he uses in game assets/machinima.
This mantis guy is amazing as well. I love this particular video, that's where I saw the above quote. It's soooo damn good!
My biggest wow factor is still when I got to Anor Londo the first time. I don't know what's more glorious, the city visual that first time, or Gwynevere's rack. The music that plays in her chamber is so uplifting lol. I needed that as I took a beating in there, as I was terrible at parrying at first.
This has def become one of my fav games ever.