And if they had unions that caused strikes and delays, gamers would bitch all the same.
And there should be, so conditions could improve. Gamers have always bitched regardless. They always find the next thing to bitch about.
Publishers want to get the best bang for the buck. That's just business, and nobody is holding a gun to anyone's head to remain an employee, if they don't like the working conditions.
This is naive. Especially in this time and age where finding work will definitely be much more difficult to ascertain. Hell this topic is far to complex to reduce to 'Dont like it? Then leave'.
For example, some kids spend 4 years in school, to join their dream industry, to find it riddled with crunch, low pay and bad managers, whilst neck deep in debt to get their 'dream job'. They deal with it because they tell themselves they wanted this, and because of the eagerness and naivety, they get exploited with shit pay and extreme workloads and hours. How difficult must it be for these guys to up and leave? Hell there are more instances you can think off that apply to the real world.
Im glad your BIL could just leave and start anew, but this isnt the case for some in the industry. That doesnt mean they should get exploited because of poor management.
Throughout history, unions and striking has ensured that we get better pay, better working conditions and not be overworked to fill the bosses pockets. I hope they can unionize and make changes.
Simply having to work hard to meet deadlines though? Boo hoo. Welcome to the business world.
So working longer hours and more days = working hard?
Thats asinine. Im sure the team at CDPR were working hard for years on this title, pouring their all into making the best game they can. Poor planning and management by the PMs is what caused this.
You may be fine with exploiting people for profit and thats okay -- thats capitalism.
But to me its not okay.