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- Dec 7, 2017
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Nope, there's planning, pre production, etc. Its not really development for the full 8 years.Why they made it in 2 years
Its been in developement like 8 lol
Nope, there's planning, pre production, etc. Its not really development for the full 8 years.Why they made it in 2 years
Its been in developement like 8 lol
A lot of legitimate leaks come from there. A lot of bullshit too, but still.Why would anyone take their source from 4chan of all places?
Nope, there's planning, pre production, etc. Its not really development for the full 8 years.
Seems like people are turning a lot of blind eyes to like this game. Taking a long wait and see approach.
Hope it’s great.
Where's the proof to back up that 4chan post? It just says a bunch of random stuff that I've never seen confirmed by anyone. For example, I've never even heard of this game having classes to begin with, or journalists calling it a shooter with barely any RPG elements. Unless it's supposed to be a leak?
If you believe this, I have a sweet plane called the F-35 to sell you.
Probably arsonist-with-a-matchstick milling or gloomier yet, dated and in decontextualisation looking skyfall for a studio taxing themselves to be the developers gamers don't deserve. Wall-running being binned is real though; I was really disappointed and read about it months ago in a statement from in-house level design. FU gravity.Where's the proof to back up that 4chan post? It just says a bunch of random stuff that I've never seen confirmed by anyone. For example, I've never even heard of this game having classes to begin with, or journalists calling it a shooter with barely any RPG elements. Unless it's supposed to be a leak?
I'm looking forward to this.
I'm hoping I can get decent (stable fps 30+) with my 1070 at 3440 x 1440 on medium to high settings. Probably won't be a day 1 buy for me though.
Edit: My biggest fear though is bullet sponge enemies. I really dislike FPS where you gotta pump all sorts of lead into enemies. I alike more towards Counter strike levels of damage where just a few shots kill.
@Tobacco
One last thing, if you've played Witcher 3 you'd know this.
In that game you have the option to do missions that are recommended for higher levels than you currently are. I did it once, the 'Master Swordsmith' quest in which at one point I'm fighting five dwarves within a very small area.
I was level 9, and the quest was recommended for level 18. Those damn dwarves could kill me in two hits, and when I was able to hit one it probably did 1% damage on one of the five.
So, I learned their attack patterns, rolled around, made sure they could never corner me (or I'd be fucked), kept using Qwen sign (which gives me a forcefield shield) and Igni (flame attack that could hit one of them) and attacked them with a sword strike when I saw an opening.... and I still died several times.
It was like what I imagined playing a damned Dark Soul game is like, which I've never played.
Finallly... I killed them and completed the damn quest, got a HUGE amount of satisfaction from my accomplishment, and learned to NEVER take a quest that is double your fucking level recommendation.
Fuck that. Never again.
So I guess CP2077 will have that amount of freedom in what missions you take, regardless of your level.
Dark Souls isn't like that at all. There are tougher enemies that you should avoid early on, especially if you're a newbie, but if you have the skill, you can take them on. Even after you level your skills/defenses/equipment, every enemy remains a threat if you get sloppy.@Tobacco
One last thing, if you've played Witcher 3 you'd know this.
In that game you have the option to do missions that are recommended for higher levels than you currently are. I did it once, the 'Master Swordsmith' quest in which at one point I'm fighting five dwarves within a very small area.
I was level 9, and the quest was recommended for level 18. Those damn dwarves could kill me in two hits, and when I was able to hit one it probably did 1% damage on one of the five.
So, I learned their attack patterns, rolled around, made sure they could never corner me (or I'd be fucked), kept using Qwen sign (which gives me a forcefield shield) and Igni (flame attack that could hit one of them) and attacked them with a sword strike when I saw an opening.... and I still died several times.
It was like what I imagined playing a damned Dark Soul game is like, which I've never played.
Finallly... I killed them and completed the damn quest, got a HUGE amount of satisfaction from my accomplishment, and learned to NEVER take a quest that is double your fucking level recommendation.
Fuck that. Never again.
So I guess CP2077 will have that amount of freedom in what missions you take, regardless of your level.
I remember the wall running thing, but CDPR was very public about that. A lot of the other things make no sense. I never heard anyone mention classes even once, never heard a journalist say that its FPS first with light RPG elements, etc. Every journalist who's played it seems blown away by it. Also, I just looked up how long it takes to drive across the GTA:V map, and it takes about 5.5 minutes, so that's not a big deal. The whole post seems dubious.Probably arsonist-with-a-matchstick milling or gloomier yet, dated and in decontextualisation looking skyfall for a studio taxing themselves to be the developers gamers don't deserve. Wall-running being binned is real though; I was really disappointed and read about it months ago in a statement from in-house level design. FU gravity.